private NGUIDepthConfig RefreshConfig()
    {
        _config = null;
        var config = Config;

        SwitchShowType(_showType);

        return(config);
    }
Example #2
0
    public static NGUIDepthConfig CreateConfig(string[] searchPathList)
    {
        var config = new NGUIDepthConfig();

        var guids = AssetDatabase.FindAssets("t:Prefab", searchPathList);

        foreach (var guid in guids)
        {
            config.AddPrefab(AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(guid)) as GameObject);
        }

        return(config);
    }