private NGUIDepthConfig RefreshConfig() { _config = null; var config = Config; SwitchShowType(_showType); return(config); }
public static NGUIDepthConfig CreateConfig(string[] searchPathList) { var config = new NGUIDepthConfig(); var guids = AssetDatabase.FindAssets("t:Prefab", searchPathList); foreach (var guid in guids) { config.AddPrefab(AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(guid)) as GameObject); } return(config); }