static int DrawBounds(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); Bounds arg0 = LuaScriptMgr.GetNetObject <Bounds>(L, 1); NGUIDebug.DrawBounds(arg0); return(0); }
static public int DrawBounds_s(IntPtr l) { try { UnityEngine.Bounds a1; checkValueType(l, 1, out a1); NGUIDebug.DrawBounds(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public unsafe static long $Invoke2(long instance, long *args) { NGUIDebug.DrawBounds(*(*(IntPtr *)args)); return(-1L); }