Example #1
0
        public static bool CreateActiveHouseholdAndActiveActor()
        {
            if (GameStates.IsGameShuttingDown || PlumbBob.Singleton == null)
            {
                return(false);
            }
            if (/*PlumbBob.SelectedActor != null &&*/ PlumbBob.Singleton.mSelectedActor != null)
            {
                return(true);
            }

            List <Lot> lieast = new List <Lot>();
            Lot        lot    = null;

            //foreach (object obj in LotManager.AllLotsWithoutCommonExceptions)

            foreach (object obj in LotManager.AllLots)
            {
                //Lot lot2 = (Lot)obj;
                //if (lot2.IsResidentialLot && lot2.Household == null)
                Lot lot2 = (Lot)obj;
                if (!lot2.IsWorldLot && !lot2.IsCommunityLotOfType(CommercialLotSubType.kEP10_Diving) && !UnchartedIslandMarker.IsUnchartedIsland(lot2) && lot2.IsResidentialLot && lot2.Household == null && !World.LotIsEmpty(lot2.LotId) && !lot2.IsLotEmptyFromObjects())
                {
                    lieast.Add(lot2);
                }
                if (lieast.Count == 0)
                {
                    if (!lot2.IsWorldLot && !lot2.IsCommunityLotOfType(CommercialLotSubType.kEP10_Diving) && !UnchartedIslandMarker.IsUnchartedIsland(lot2) && lot2.IsResidentialLot && lot2.Household == null)
                    {
                        lieast.Add(lot2);
                    }
                }
            }

            if (lieast.Count > 0)
            {
                string simlastnamehousehold = "No Name";

                lot = RandomUtil.GetRandomObjectFromList <Lot>(lieast);

                List <Sim> siml = new List <Sim>();

                Sim sim  = null;
                Sim sim2 = null;
                Sim sim3 = null;
                Sim sim4 = null;



                if (AssemblyCheckByNiec.IsInstalled("DGSCore"))
                {
                    try
                    {
                        CommandSystem.ExecuteCommandString("dgspx false");
                    }
                    catch
                    { }
                    sim4 = DGSMakeSim.DGSMakeRandomSimNoCheck(lot.Position, CASAgeGenderFlags.Child, CASAgeGenderFlags.Female, GameUtils.GetCurrentWorld());
                    sim  = DGSMakeSim.DGSMakeRandomSimNoCheck(lot.Position, CASAgeGenderFlags.YoungAdult, CASAgeGenderFlags.Male, WorldName.RiverView);
                    sim2 = DGSMakeSim.DGSMakeRandomSimNoCheck(lot.Position, CASAgeGenderFlags.YoungAdult, CASAgeGenderFlags.Female, WorldName.IslaParadiso);
                    sim3 = DGSMakeSim.DGSMakeRandomSimNoCheck(lot.Position, CASAgeGenderFlags.Child, CASAgeGenderFlags.Male, GameUtils.GetCurrentWorld());
                }
                else
                {
                    sim  = DGSMakeSim.DGSMakeRandomSimNoCheck(lot.Position, CASAgeGenderFlags.YoungAdult, CASAgeGenderFlags.Male, GameUtils.GetCurrentWorld());
                    sim2 = DGSMakeSim.DGSMakeRandomSimNoCheck(lot.Position, CASAgeGenderFlags.YoungAdult, CASAgeGenderFlags.Female, GameUtils.GetCurrentWorld());
                    sim3 = DGSMakeSim.DGSMakeRandomSimNoCheck(lot.Position, CASAgeGenderFlags.Child, CASAgeGenderFlags.Male, GameUtils.GetCurrentWorld());
                    sim4 = DGSMakeSim.DGSMakeRandomSimNoCheck(lot.Position, CASAgeGenderFlags.Child, CASAgeGenderFlags.Female, GameUtils.GetCurrentWorld());
                }



                if (sim != null)
                {
                    simlastnamehousehold = sim.SimDescription.LastName;
                    siml.Add(sim);
                }

                if (sim2 != null)
                {
                    simlastnamehousehold = sim2.SimDescription.LastName;
                    siml.Add(sim2);
                }
                if (sim3 != null)
                {
                    siml.Add(sim3);
                }
                if (sim4 != null)
                {
                    siml.Add(sim4);
                }



                try
                {
                    Relationship relation = Relationship.Get(sim.SimDescription, sim2.SimDescription, true);
                    if (relation != null)
                    {
                        NFinalizeDeath.ForceChangeState(relation, LongTermRelationshipTypes.Spouse);
                    }

                    /*
                     * try
                     * {
                     *  sim.Genealogy.RemoveDirectRelation(sim2.Genealogy);
                     *  sim2.Genealogy.RemoveDirectRelation(sim.Genealogy);
                     * }
                     * catch
                     * { }
                     *
                     *
                     * sim2.Genealogy.AddSibling(sim.Genealogy);
                     */
                }
                catch
                { }



                try
                {
                    Relationship childfrined = Relationship.Get(sim3.SimDescription, sim4.SimDescription, true);
                    if (childfrined != null)
                    {
                        NFinalizeDeath.ForceChangeState(childfrined, LongTermRelationshipTypes.GoodFriend);
                    }



                    Relationship relation2 = Relationship.Get(sim.SimDescription, sim3.SimDescription, true);
                    if (relation2 != null)
                    {
                        NFinalizeDeath.ForceChangeState(relation2, LongTermRelationshipTypes.GoodFriend);
                    }

                    Relationship relation3 = Relationship.Get(sim.SimDescription, sim4.SimDescription, true);
                    if (relation3 != null)
                    {
                        NFinalizeDeath.ForceChangeState(relation3, LongTermRelationshipTypes.GoodFriend);
                    }



                    Relationship relation4 = Relationship.Get(sim2.SimDescription, sim3.SimDescription, true);
                    if (relation4 != null)
                    {
                        NFinalizeDeath.ForceChangeState(relation4, LongTermRelationshipTypes.GoodFriend);
                    }

                    Relationship relation5 = Relationship.Get(sim2.SimDescription, sim4.SimDescription, true);
                    if (relation5 != null)
                    {
                        NFinalizeDeath.ForceChangeState(relation5, LongTermRelationshipTypes.GoodFriend);
                    }



                    Relationship relation6 = Relationship.Get(sim3.SimDescription, sim.SimDescription, true);
                    if (relation6 != null)
                    {
                        NFinalizeDeath.ForceChangeState(relation6, LongTermRelationshipTypes.GoodFriend);
                    }

                    Relationship relation7 = Relationship.Get(sim3.SimDescription, sim2.SimDescription, true);
                    if (relation7 != null)
                    {
                        NFinalizeDeath.ForceChangeState(relation7, LongTermRelationshipTypes.GoodFriend);
                    }



                    Relationship relation8 = Relationship.Get(sim4.SimDescription, sim.SimDescription, true);
                    if (relation8 != null)
                    {
                        NFinalizeDeath.ForceChangeState(relation8, LongTermRelationshipTypes.GoodFriend);
                    }

                    Relationship relation9 = Relationship.Get(sim4.SimDescription, sim2.SimDescription, true);
                    if (relation9 != null)
                    {
                        NFinalizeDeath.ForceChangeState(relation9, LongTermRelationshipTypes.GoodFriend);
                    }
                }
                catch
                { }



                try
                {
                    if (sim.SimDescription != null && sim.SimDescription.Genealogy != null)
                    {
                        sim.SimDescription.Genealogy.AddChild(sim3.SimDescription.Genealogy);
                    }
                    if (sim2.SimDescription != null && sim2.SimDescription.Genealogy != null)
                    {
                        sim2.SimDescription.Genealogy.AddChild(sim3.SimDescription.Genealogy);
                    }
                }
                catch
                { }


                try
                {
                    if (sim.SimDescription != null && sim.SimDescription.Genealogy != null)
                    {
                        sim.SimDescription.Genealogy.AddChild(sim4.SimDescription.Genealogy);
                    }
                    if (sim2.SimDescription != null && sim2.SimDescription.Genealogy != null)
                    {
                        sim2.SimDescription.Genealogy.AddChild(sim4.SimDescription.Genealogy);
                    }
                }
                catch
                { }



                if (siml.Count > 0)
                {
                    bool checknullsim = false;
                    try
                    {
                        if (sim4 != null)
                        {
                            PlumbBob.ForceSelectActor(sim4);
                        }
                        else
                        {
                            checknullsim = true;
                        }
                        sim2.SimDescription.Household.SetName(sim2.SimDescription.LastName);
                    }
                    catch
                    { }
                    try
                    {
                        foreach (Sim sitem in siml)
                        {
                            if (sitem == null)
                            {
                                continue;
                            }

                            try
                            {
                                if (checknullsim)
                                {
                                    PlumbBob.ForceSelectActor(sitem);
                                    checknullsim = false;
                                }
                                sitem.SimDescription.LastName = simlastnamehousehold;

                                sitem.SimDescription.Household.SetName(sim.SimDescription.LastName);
                                try
                                {
                                    if (sitem.SimDescription.Child || sitem.SimDescription.Teen)
                                    {
                                        sitem.SimDescription.AssignSchool();
                                    }
                                    GlobalFunctions.PlaceAtGoodLocation(sitem, new World.FindGoodLocationParams(lot.Position), false);
                                }
                                catch
                                { }
                                try
                                {
                                    if (sitem.IsSelectable)
                                    {
                                        sitem.OnBecameSelectable();
                                    }
                                }
                                catch
                                { }
                            }
                            catch (Exception ex2)
                            {
                                NiecMod.Nra.NiecException.WriteLog("SetName Household" + " SetName: " + NiecMod.Nra.NiecException.NewLine + NiecMod.Nra.NiecException.LogException(ex2), true, true);
                            }
                            try
                            {
                                if (sitem.SimDescription.TraitManager.HasElement(TraitNames.Evil))
                                {
                                    sitem.SimDescription.TraitManager.RemoveElement(TraitNames.Evil);
                                    sitem.SimDescription.TraitManager.AddElement(TraitNames.Good);
                                }
                                sitem.AddInitialObjects(sitem.IsSelectable);
                            }
                            catch
                            { }
                        }
                    }
                    catch
                    { }
                }
            }
            else if (lieast.Count == 0)
            {
                return(false);
            }
            return(true);
        }