void CreateRole() { string strInputName = GetInputName(); GameObject go = (GameObject)mhtWindow[WCREATER_CONTROL_ENUM.WCHC_INPUTNAME]; if (null != go) { NFNetController xNet = NFNetController.Instance; if (null != xNet) { xNet.mxNetSender.RequireCreateRole(xNet.strAccount, strInputName, 0, 0, xNet.nServerID); } } }
public void SetMainRoleAgentState(bool bActive) { NFNetController xNet = NFNetController.Instance; if (null == xNet) { return; } if (!mhtObject.ContainsKey(xNet.xMainRoleID)) { return; } GameObject xGameObject = (GameObject)mhtObject[xNet.xMainRoleID]; if (null == xGameObject) { return; } }