private void Awake() { netsScript = GetComponent <NETSv1>(); teleportScript = GetComponent <Teleportation>(); wShiftScript = GetComponent <WeaponShift>(); rendNets = netsButton.GetComponent <Renderer>(); }
private void Awake() { //m_text = GetComponent<Text>(); m_leftTime = GetInitialTime(); netsScript = controller.GetComponent <NETSv1>(); meshText = textMesh.GetComponent <TextMeshPro>(); warningAudio = rightController.GetComponent <AudioSource>(); }
// Use this for initialization void Awake() { particle = GetComponent <ParticleLauncher>(); ingest = GetComponent <CapsulatedIngestionV2>(); nets = GetComponent <NETSv1>(); particle.enabled = false; ingest.enabled = false; nets.enabled = false; rendP = particleButton.gameObject.GetComponent <Renderer>(); rendI = ingestButton.gameObject.GetComponent <Renderer>(); rendN = netsButton.gameObject.GetComponent <Renderer>(); //weaponText = displayUI.GetComponent<TextMeshPro> (); aimingReticle.SetActive(false); animTeleButton = teleButtonAssembly.GetComponent <Animator>(); AM2Script = rightController.GetComponent <AudioManagerS2>(); errorAudio = GetComponent <AudioSource>(); }