void Start() { m_pRootLayout = GameObject.Find(NBUiHelper.NB_UI_MEDAL_UP_COMPLETE); NGUITools.AddChild(NBUiHelper.BaseLayer, m_pRootLayout); NBHero pCurrentHero = NBGameWorld.SharedInstance().GetMe().GetCurrentHero(); m_pOld.Init(pCurrentHero.GetCharacterId()); m_pNew.Init(pCurrentHero.GetCharacterId()); m_pNew.SetExp(pCurrentHero.GetExp()); m_pNew.SetQuality(pCurrentHero.GetQuality()); m_pNew.SetStar(pCurrentHero.GetStar()); m_pNew.SetPhaseLevel(pCurrentHero.GetPhaseLevel()); m_pOld.SetExp(pCurrentHero.GetExp()); m_pOld.SetQuality(pCurrentHero.GetQuality()); m_pOld.SetStar(pCurrentHero.GetStar()); m_pOld.SetPhaseLevel(pCurrentHero.GetPhaseLevel() - 1); m_pNew.calcAttr(); m_pOld.calcAttr(); if (!InitSkill()) { return(false); } Initleft(); Initright(); return(true); }
public NBMedalUpComplete() { m_pNew = new NBHero(); m_pOld = new NBHero(); }