Example #1
0
        void SetPlayScene(NATLobbyManager lobby, string sceneName)
        {
            var prop = serializedObject.FindProperty("m_PlayScene");

            prop.stringValue = sceneName;

            var onlineProp = serializedObject.FindProperty("m_OnlineScene");

            onlineProp.stringValue = ""; // this is set to empty deliberately to prevent base class functionality from interfering with LobbyManager

            EditorUtility.SetDirty(lobby);
        }
Example #2
0
        void SetLobbyScene(NATLobbyManager lobby, string sceneName)
        {
            var prop = serializedObject.FindProperty("m_LobbyScene");

            prop.stringValue = sceneName;

            var offlineProp = serializedObject.FindProperty("m_OfflineScene");

            offlineProp.stringValue = sceneName;

            EditorUtility.SetDirty(lobby);
        }