Example #1
0
    // Use this for initialization
    void Start()
    {
        _text = StaticData.Book;

        _previous    = SetingsData.Previous;
        _next        = SetingsData.Next;
        _bigPrevious = SetingsData.BigPrevious;
        _bigNext     = SetingsData.BigNext;
        UpperUI.transform.rotation = Quaternion.Euler(0, 0, SetingsData.TextPosition);
        LowerUI.transform.rotation = Quaternion.Euler(0, 0, SetingsData.TextPosition);

        UpperCamera.backgroundColor = SetingsData.BackgroundColour;
        LowerCamera.backgroundColor = SetingsData.BackgroundColour;
        UpperTextLink.color         = SetingsData.TextColour;
        LowerTextLink.color         = SetingsData.TextColour;
        CurrPage.color = SetingsData.TextColour;
        Time.color     = SetingsData.TextColour;

        UpperTextLink.fontSize = SetingsData.FontSize;
        LowerTextLink.fontSize = SetingsData.FontSize;

        isRight = true;
        if (SetingsData.TextPosition != 0)
        {
            isRight = false;
        }


        _upNumber  = StaticData.Progress[StaticData.CurrPage];
        _lowNumber = (short)(_upNumber + 1);
        SetPages();

        CurrPage.text = string.Format("{0} - {1} - {2}", _upNumber + 1, _text.Count - 1, _lowNumber + 1);
    }
Example #2
0
    private void Label(ref int xpos, ref int ypos, N3dsButton button)
    {
        string text = button.ToString();

        if (UnityEngine.N3DS.GamePad.GetButtonHold(button))
        {
            text += " *";
        }

        GUI.Label(new Rect(xpos, ypos, width, height), text);

        ypos += height + spacing;
    }