/* private static float ComboDamage(AIHeroClient target) * { * if (target != null) * { * float TotalDamage = 0; * * if (DemSpells.Q.IsLearned && DemSpells.Q.IsReady()) { TotalDamage += QDamage(target); } * * if (DemSpells.W.IsLearned && DemSpells.W.IsReady()) { TotalDamage += WDamage(target); } * * if (Item1.IsOwned() && Item1.IsReady() && Item1.IsInRange(target.Position)) * { TotalDamage += myhero.GetItemDamage(target, Item1.Id); } * * return TotalDamage; * } * return 0; * }*/ private static float QDamage(AIHeroClient target) { var qDamage = new[] { 0, 60, 105, 150, 195, 240 }[DemSpells.Q.Level] + (0.5f * Myhero.FlatMagicDamageMod); return(Myhero.CalculateDamageOnUnit(target, DamageType.Magical, qDamage)); }
private static void Insec() { if (!Key(_misc, "INSECKEY")) { return; } var maxRange = Flash.Range + DemSpells.W.Range - 5; switch (Comb(_misc, "INSECMODE")) { case 0: if (Flash.IsReady() && DemSpells.W.IsReady() && DemSpells.Q.IsReady() && Myhero.CountEnemiesInRange(1500) >= Slider(_misc, "AOEMIN")) { var enemies = EntityManager.Heroes.Enemies.Where(x => !x.IsDead && x.IsEnemy && x.IsValidTarget(maxRange - 20)); var aiHeroClients = enemies as IList <AIHeroClient> ?? enemies.ToList(); if (aiHeroClients.Count() == 1) { var enemy = aiHeroClients.ToList().FirstOrDefault(); if (enemy.CountEnemiesInRange(180) >= Slider(_misc, "AOEMIN")) { WQinsec(enemy); } } else if (aiHeroClients.Count() > 1) { foreach (var enemy in aiHeroClients.OrderBy(x => x.Distance(Myhero.Position)).Where(enemy => enemy.CountEnemiesInRange(180) > Slider(_misc, "AOEMIN"))) { WQinsec(enemy); } } } break; case 1: var closestTurret = EntityManager.Turrets.Allies.Where(x => x.Health > 50 && x.Distance(Myhero.Position) < 1400).OrderBy(x => x.Distance(Myhero.Position)).FirstOrDefault(); var closestEnemy = EntityManager.Heroes.Enemies.Where(x => !x.IsDead && x.Health > 50 && x.IsValidTarget(Flash.Range + 60)).OrderBy(x => x.Distance(Myhero.Position)).FirstOrDefault(); if (Flash.IsReady() && DemSpells.W.IsReady() && closestTurret != null && closestEnemy != null) { if (closestEnemy.Distance(closestTurret.Position) < 1400) { var distance = closestEnemy.Distance(closestTurret.Position); var flashloc = closestTurret.Position.Extend(closestEnemy.Position, distance + 60).To3D(); if (Flash.Cast(flashloc)) { Core.DelayAction(() => DemSpells.W.Cast(closestEnemy), 50); } } } break; } }
private static void Combo() { var target = TargetSelector.GetTarget(1200, DamageType.Physical, Player.Instance.Position); if (target != null && !target.IsInvulnerable) { var delay = Math.Max(0, target.Distance(Myhero.Position) - 365) / 1.2f - 25; var currentPos = target.Position; var knockbackPos = Myhero.Position.Extend(target.Position, 650); if (Check(_combo, "CE") && DemSpells.E.IsLearned && DemSpells.E.IsReady() && target.IsValidTarget(DemSpells.E.Range) && Myhero.Mana >= DemSpells.E.ManaCost) { DemSpells.E.Cast(); } if (Check(_combo, "CQ") && Check(_combo, "CW") && (DemSpells.Q.IsLearned && DemSpells.W.IsLearned) && (DemSpells.Q.IsReady() && DemSpells.W.IsReady()) && target.IsValidTarget(DemSpells.W.Range) && Myhero.Mana >= WQcost()) { if (DemSpells.Q.IsInRange(target.Position)) { DemSpells.Q.Cast(); } if (DemSpells.W.Cast(target)) { Core.DelayAction(() => DemSpells.Q.Cast(), (int)delay); } } else if (Check(_combo, "CQ") && DemSpells.Q.IsLearned && DemSpells.Q.IsReady() && target.IsValidTarget(DemSpells.Q.Range) && Myhero.CountEnemiesInRange(DemSpells.Q.Range) >= Slider(_combo, "CQMIN")) { DemSpells.Q.Cast(); } else if (Check(_combo, "CW") && DemSpells.W.IsLearned && DemSpells.W.IsReady() && target.IsValidTarget(DemSpells.W.Range) && EntityManager.Heroes.Allies.Any()) { var closestAlly = EntityManager.Heroes.Allies.Where(x => !x.IsDead && x.IsAlly && x.Distance(target.Position) < 1200).OrderBy(x => x.Distance(target.Position)).FirstOrDefault(); if (closestAlly.Distance(knockbackPos.To3D()) < closestAlly.Distance(currentPos) || knockbackPos.CountAlliesInRange(1000) > 0) { DemSpells.W.Cast(target); } } } }
private static void OnDamage(AttackableUnit sender, AttackableUnitDamageEventArgs args) { if (!Key(_misc, "RKEY") || Comb(_misc, "RMODE") != 1 || !DemSpells.R.IsReady() || Myhero.CountEnemiesInRange(1200) == 0) { return; } if (args.Target.NetworkId != Myhero.NetworkId || !args.Target.IsMe) { return; } var player = args.Target; var damageDealt = (int)Math.Floor((args.Damage / player.MaxHealth) * 100); if ((damageDealt >= Slider(_misc, "RMIND") || player.HealthPercent < Slider(_misc, "RMINH")) && !player.IsDead && player.IsMe && player.IsAlly && player.NetworkId == Myhero.NetworkId && Myhero.CountEnemiesInRange(700) >= Slider(_misc, "RMINE")) { DemSpells.R.Cast(); } }
private static void Harass() { var target = TargetSelector.GetTarget(1200, DamageType.Physical, Player.Instance.Position); if (target != null && target.IsValidTarget() && !target.IsInvulnerable) { if (Check(_harass, "HQ") && DemSpells.Q.IsLearned && DemSpells.Q.IsReady() && Myhero.CountEnemiesInRange(DemSpells.Q.Range) > Slider(_harass, "HQMIN")) { DemSpells.Q.Cast(); } if (Check(_harass, "HW") && DemSpells.W.IsLearned && DemSpells.W.IsReady() && target.Position.CountEnemiesInRange(1000) <= Slider(_harass, "HWMAX")) { DemSpells.W.Cast(target); } if (Check(_harass, "HE") && DemSpells.E.IsLearned && DemSpells.E.IsReady() && target.IsValidTarget(DemSpells.E.Range)) { DemSpells.E.Cast(); } } }
private static void Misc() { var target = TargetSelector.GetTarget(1000, DamageType.Magical, Player.Instance.Position); //var allies = EntityManager.Heroes.Allies.Where(x => !x.IsDead && x.IsAlly && !x.IsMe && x.Distance(Myhero.Position) < DemSpells.E.Range); var enemies = EntityManager.Heroes.Enemies.Where(x => !x.IsDead && x.IsEnemy && x.Distance(Myhero.Position) < 1500); if (Check(_misc, "skinhax")) { Myhero.SetSkinId(_misc["skinID"].Cast <ComboBox>().CurrentValue); } if (target != null && target.IsValidTarget() && !target.IsInvulnerable) { //var delay = Math.Max(0, target.Distance(Myhero.Position) - 365) / 1.2f - 25; if (Check(_misc, "KSQ") && DemSpells.Q.IsLearned && DemSpells.Q.IsReady() && target.IsValidTarget(DemSpells.Q.Range) && QDamage(target) > target.Health && !target.HasUndyingBuff() && !target.IsZombie && !target.IsInvulnerable) { DemSpells.Q.Cast(); } /* if (check(misc, "KSWQ") && (DemSpells.Q.IsLearned && DemSpells.W.IsLearned) && (DemSpells.Q.IsReady() && DemSpells.W.IsReady()) && * target.IsValidTarget(DemSpells.W.Range) && myhero.Mana >= WQcost() && * (QDamage(target) + WDamage(target)) > (target.Health + target.TotalMagicalDamage)) * { * if (DemSpells.Q.IsInRange(target.Position)) DemSpells.Q.Cast(); * * if (DemSpells.W.Cast(target)) * { * Core.DelayAction(() => DemSpells.Q.Cast(), (int)delay); * } * }*/ if (Check(_misc, "autoign") && Ignt.IsReady() && target.IsValidTarget(Ignt.Range) && Myhero.GetSummonerSpellDamage(target, DamageLibrary.SummonerSpells.Ignite) > target.Health) { Ignt.Cast(target); } } if (Check(_misc, "AUTOPOT") && (!Myhero.HasBuff("RegenerationPotion") || !Myhero.HasBuff("ItemMiniRegenPotion")) && Myhero.HealthPercent <= Slider(_misc, "POTMIN")) { if (Item.HasItem(Potion.Id) && Item.CanUseItem(Potion.Id)) { Potion.Cast(); } else if (Item.HasItem(Biscuit.Id) && Item.CanUseItem(Biscuit.Id)) { Biscuit.Cast(); } } if (Key(_misc, "RKEY") && Comb(_misc, "RMODE") == 0 && DemSpells.R.IsLearned && DemSpells.R.IsReady() && Myhero.HealthPercent <= Slider(_misc, "RMINH") && Myhero.CountEnemiesInRange(1000) > 0) { if (enemies.Count(x => x.Distance(Myhero.Position) < 500) >= Slider(_misc, "RMINE")) { DemSpells.R.Cast(); } } Insec(); }