Example #1
0
 private void glControl1_Paint(object sender, PaintEventArgs e)
 {
     if (loaded)
     {
         if (renderByTextures)
         {
             if (needReload)
             {
                 view.generateTextureImage(currentLayer, minValue, minValue + width);
                 view.Load2DTexture();
                 needReload = false;
             }
             view.DrawTexture();
             glControl1.SwapBuffers();
         }
         else
         {
             view.DrawQuads(currentLayer, minValue, minValue + width);
             glControl1.SwapBuffers();
         }
     }
 }