/// <summary> /// 刷新弹跳提示框 /// </summary> void UpdateSpringHint(string hintText) { GameObject item = GameObject.Instantiate(Resources.Load <GameObject>("Prefabs/UI/HintItem")); item.GetComponentInChildren <UILabel>().text = hintText; MyTools.BindChild(Grild.transform, item); Grild.repositionNow = true; StartCoroutine("DelayDestory", item); }