void Awake() { _instance = this; //// test 1 //int timer1 = CreateTimer(); //AddTimerEvent(timer1, 3, 3, 2, ()=> { Debug.Log(1); }); //test2 //int timer1 = CreateTimer(3, 3, 2, () => { Debug.Log(1); }); //// test3 //int timer1 = CreateTimer(); //AddTimerEvent(timer1, 2, 2, 3, () => { Debug.Log(2); }); //int timer2 = CreateTimer(3, 3, 2, () => { Debug.Log(1); }); foreach (var per in _timerDic) { per.Value.Start(); } _start = true; _timeFrom = Time.time; }
void OnLevelWasLoaded() { Debug.Log("A new scene was loaded"); _instance = this; }
private void Awake() { Instance = this; }