Example #1
0
        public void Excecute(IRocketPlayer caller, string[] args)
        {
            if (args.Length != 2 && args.Length != 3)
            {
                LoonePermissions.Say(caller, "invalid_args", Color.red);
                return;
            }

            if (!MySqlManager.GroupExists(args[0].ToLower()))
            {
                LoonePermissions.Say(caller, "group_not_exists", Color.red);
                return;
            }

            string groupId = args[0].ToLower();
            string perm    = args[1].ToLower();

            bool doModify;
            int  oldCooldown = MySqlManager.GetPermission(perm, groupId);

            doModify = oldCooldown != -1;

            int cooldown;

            if (args.Length == 3)
            {
                if (!int.TryParse(args[2], out cooldown))
                {
                    LoonePermissions.Say(caller, "invalid_args", Color.red);
                    return;
                }
            }
            else
            {
                cooldown = 0;
            }

            if (doModify)
            {
                if (oldCooldown == cooldown)
                {
                    LoonePermissions.Say(caller, "perm_exists", Color.red);
                    return;
                }
                else
                {
                    MySqlManager.ModifyPermsission(groupId, perm, cooldown);
                    LoonePermissions.Say(caller, "perm_modified", Color.green, perm, groupId, cooldown);
                    RocketLogger.Log(string.Format("{0} has set the cooldown of {1} to {2} in {3}!", caller.DisplayName, perm, cooldown, groupId), ConsoleColor.Yellow);
                }
            }
            else
            {
                MySqlManager.AddPermission(groupId, perm, cooldown);
                LoonePermissions.Say(caller, "perm_added", Color.green, perm, groupId, cooldown);
                RocketLogger.Log(string.Format("{0} added the permission {1} with a cooldown of {2} to {3}!", caller.DisplayName, perm, cooldown, groupId), ConsoleColor.Yellow);
            }
        }