private void draw(int totKg)
        {
            var fg    = display.ScriptForegroundColor;
            var bg    = display.ScriptBackgroundColor;
            var c*k   = Color.White.Alpha(0.07f);
            var cWarn = Color.DarkOrange.Alpha(0.80f);
            var cBad  = Color.DarkRed.Alpha(0.80f);

            var showWarn = totKg >= wgt1;
            var showBad  = totKg >= wgt2;

            // BG
            var sprite = new MySprite
            {
                Type      = SpriteType.TEXTURE,
                Data      = "Grid",
                Position  = viewport.Center,
                Size      = display.TextureSize * 2,
                Color     = Color.RoyalBlue,
                Alignment = TextAlignment.CENTER
            };

            frame.Add(sprite);

            var sb = new StringBuilder();

            sb.AppendLine(" DNGR WGT  " + KgToString(wgt1));
            sb.AppendLine("FATAL WGT  " + KgToString(wgt2));
            sb.AppendLine("~ ~ ~ ~ ~ ~");
            sb.AppendLine("CARGO WGT  " + KgToString(totKg));
            var textPosition = new Vector2(viewport.Width / 2, 0) + viewport.Position;

            var textColor = fg;

            if (showWarn)
            {
                textColor = cWarn;
            }
            if (showBad)
            {
                textColor = cBad;
            }

            // Text
            sprite = new MySprite()
            {
                Type            = SpriteType.TEXT,
                Data            = sb.ToString(),
                Position        = textPosition,
                RotationOrScale = 0.9f, // 90% font size
                Color           = textColor,
                Alignment       = TextAlignment.CENTER,
                FontId          = "White"
            };
            frame.Add(sprite);

            // Start positions/proportions on the bar
            // var okP = 0.0f;
            // var badP = 0.9f;
            var totBarKg = (wgt2 + wgt2 / 9f);
            var warnP    = ((float)wgt1 / totBarKg);
            var filledP  = (float)totKg / totBarKg;

            var barHeight   = viewport.Height / 3f;
            var barWidth    = viewport.Width * 0.9f;
            var barPosition = viewport.Position + new Vector2(
                (viewport.Width - barWidth) / 2f,
                viewport.Height - barHeight / 2f - barHeight / 4f);

            var okWidth   = barWidth * warnP;
            var badWidth  = barWidth * 0.1f;
            var warnWidth = barWidth - okWidth - badWidth;

            var rulerHeight    = barHeight * 0.15f;
            var nonRulerHeight = barHeight - rulerHeight;
            var filledWidth    = barWidth * filledP;
            var emptyWidth     = barWidth - filledWidth;

            // Ruler
            var rulerPosition = barPosition;

            drawBar(
                rulerPosition,
                new Vector2(okWidth, rulerHeight),
                c*k
                );
            drawBar(
                rulerPosition + new Vector2(okWidth, 0),
                new Vector2(warnWidth, rulerHeight),
                cWarn
                );
            drawBar(
                rulerPosition + new Vector2(okWidth + warnWidth, 0),
                new Vector2(badWidth, rulerHeight),
                cBad
                );

            // Weight Bar
            var fillPosition = barPosition + new Vector2(0, rulerHeight / 2f);
            var cx           = (int)Math.Ceiling(fillPosition.X);
            var cy           = (int)Math.Ceiling(fillPosition.Y);
            var cw           = (int)Math.Ceiling(filledWidth);
            var ch           = (int)Math.Ceiling(nonRulerHeight);
            var clipRect     = new Rectangle(cx, cy, cw, ch);

            frame.Add(MySprite.CreateClipRect(clipRect));
            drawBar(
                fillPosition,
                new Vector2(okWidth, nonRulerHeight),
                c*k
                );
            drawBar(
                fillPosition + new Vector2(okWidth, 0),
                new Vector2(warnWidth, nonRulerHeight),
                cWarn
                );
            drawBar(
                fillPosition + new Vector2(okWidth + warnWidth, 0),
                new Vector2(badWidth, nonRulerHeight),
                cBad
                );
            frame.Add(MySprite.CreateClearClipRect());
        }