Example #1
0
        //this shouldn't be a static class eventually.
        public static void Main(string[] args)
        {
            Console.Title = "Novus MUD Server 0.7";
            string databasePath;

            //start the Mongodatabase if the server is running
            try {
                databasePath = ParseConfigFile();
            }
            catch (FileNotFoundException) {
                Console.WriteLine("Settings.cfg file not found in current directory.  Server shutting down.");
                return;
            }

            System.Diagnostics.Process.Start(databasePath);

            Console.WriteLine(">>> MongoDB initialized <<<");

            ClientHandling.MessageBuffer messageHandler = new ClientHandling.MessageBuffer("Server");

            MySockets.Server server = MySockets.Server.GetServer();

            //get script singletons
            Scripts.Login           loginScript    = Scripts.Login.GetScript();
            Scripts.CreateCharacter CreationScript = Scripts.CreateCharacter.GetScript();
            Scripts.LevelUpScript   levelUpScript  = Scripts.LevelUpScript.GetScript();

            Commands.CommandParser.LoadUpCommandDictionary();
            Character.NPCUtils npcUtils = Character.NPCUtils.GetInstance();
            npcUtils.LoadNPCs();

            MudTimer.StartUpTimers();

            server.IPAddress = "192.168.1.112";
            server.Port      = 1301;

            try {
                server.StartServer();

                Console.WriteLine(">>> Listening at IP: " + server.IPAddress + " <<<");
                Console.WriteLine(">>> Port: " + server.Port + " <<<");

                StringBuilder sb    = new StringBuilder();
                double        speed = 0.0D;

                while (true)
                {
                    if (Console.KeyAvailable)
                    {
                        ConsoleKeyInfo key = Console.ReadKey();

                        if (key.Key == ConsoleKey.Backspace && sb.Length > 0)
                        {
                            sb.Remove(sb.Length - 1, 1);
                        }
                        else if (key.Key != ConsoleKey.Enter)
                        {
                            sb.Append(key.KeyChar);
                        }

                        if (key.Key == ConsoleKey.Enter)
                        {
                            Console.WriteLine(">>> " + sb.ToString());
                            if (sb.ToString().Contains("-exit"))
                            {
                                break;
                            }
                            else
                            {
                                server.SendToAllClients(sb.ToString());
                            }
                            sb.Clear();
                        }
                    }
                    try {
                        //run NPC AI on separate thread, yes even if no players are playing.
                        ThreadPool.QueueUserWorkItem(delegate {
                            npcUtils.ProcessAIForNPCs();
                        });

                        if (MySockets.Server.GetCurrentUserList().Count > 0)
                        {
                            int index = 0;
                            System.Diagnostics.Stopwatch stopWatch = System.Diagnostics.Stopwatch.StartNew();

                            foreach (User.User user in MySockets.Server.GetCurrentUserList())
                            {
                                if (user.CurrentState == User.User.UserState.TALKING || user.CurrentState == User.User.UserState.LIMBO)
                                {
                                    CommandParser.ParseCommands(user);
                                }

                                else if (user.CurrentState == User.User.UserState.JUST_CONNECTED)
                                {
                                    //just connected let's make them login
                                    loginScript.AddUserToScript(MySockets.Server.GetCurrentUserList().ElementAt(index));
                                    user.CurrentState = User.User.UserState.LOGGING_IN;
                                }

                                //the player should not receive any messages while in the level up script
                                else if (user.CurrentState == User.User.UserState.LEVEL_UP)
                                {
                                    if (user.CurrentState == User.User.UserState.LEVEL_UP)
                                    {
                                        levelUpScript.AddUserToScript(MySockets.Server.GetCurrentUserList().ElementAt(index));
                                    }

                                    string temp = levelUpScript.ExecuteScript(user.UserID);

                                    user.MessageHandler(temp);


                                    if (user.InBufferReady && user.CurrentState != User.User.UserState.TALKING)
                                    {
                                        user.CurrentState = levelUpScript.InsertResponse(user.InBuffer, user.UserID);
                                    }
                                }

                                else if (user.CurrentState == User.User.UserState.LOGGING_IN)
                                {
                                    //they are in the middle of the login process
                                    string temp = loginScript.ExecuteScript(user.UserID);
                                    if (!string.IsNullOrEmpty(temp))
                                    {
                                        if (temp.Contains("Welcome"))
                                        {
                                            temp += "\n\n\r";
                                        }
                                        user.MessageHandler(temp);
                                    }

                                    if (user.InBufferReady && user.CurrentState != User.User.UserState.TALKING)
                                    {
                                        user.CurrentState = loginScript.InsertResponse(user.InBuffer, user.UserID);
                                    }

                                    if (user.CurrentState == User.User.UserState.CREATING_CHARACTER)
                                    {
                                        CreationScript.AddUserToScript(MySockets.Server.GetCurrentUserList().ElementAt(index));
                                    }
                                }

                                else if (user.CurrentState == User.User.UserState.CREATING_CHARACTER)
                                {
                                    string temp = CreationScript.ExecuteScript(user.UserID);
                                    if (!string.IsNullOrEmpty(temp))
                                    {
                                        if (temp.Contains("Welcome"))
                                        {
                                            temp += "\n\n\r";
                                        }
                                        user.MessageHandler(temp);
                                    }

                                    if (user.InBufferReady && user.CurrentState != User.User.UserState.TALKING)
                                    {
                                        user.CurrentState = CreationScript.InsertResponse(user.InBuffer, user.UserID);
                                    }
                                }
                                //on this method not sure if I want to display one line per each call of this or display everything to the user
                                //until their outbuffer is empty.  It works this way as of now.
                                server.SendToAllClients();
                                index++;
                                stopWatch.Stop();
                                if ((double)stopWatch.Elapsed.TotalSeconds > speed)
                                {
                                    speed = (double)stopWatch.Elapsed.TotalSeconds;
                                    Console.WriteLine(String.Format("Slowest: {0}", stopWatch.Elapsed));
                                }
                            }
                        }
                    }
                    catch (Exception ex) {
                        User.User temp = new User.User(true);
                        temp.UserID = "Internal";
                        // CommandParser.ReportBug(temp, new List<string>(new string[] { "Bug Internal Error: " + ex.Message + "\n" + ex.StackTrace }));
                    }
                }

                Console.WriteLine(">>> Server shutting down <<<");
                server.ShutdownServer();
            }
            catch (SocketException se) {
                Console.WriteLine(se.Message);
            }
            catch (Exception ex) {
                Console.WriteLine("Whoa! : " + ex.Message + "\n\n" + ex.StackTrace);
            }
            Console.ReadLine();
        }
Example #2
0
        static void Main(string[] args)
        {
            Console.Title = "Server";

            //start the Mongodatabase if the server is running
            //Todo: Update the path to where the DB will eventually be when this releases.

            System.Diagnostics.Process.Start(@"C:\MongoDB\bin\Mongod.exe");

            Console.WriteLine(">>> MongoDB initialized <<<");

            ClientHandling.MessageBuffer messageHandler = new ClientHandling.MessageBuffer();

            MySockets.Server server      = MySockets.Server.GetServer();
            Scripts.Login    loginScript = Scripts.Login.GetLoginScript();

            server.IPAddress = "127.0.0.1";
            server.Port      = 1301;

            try {
                server.StartServer();
                StringBuilder sb = new StringBuilder();

                while (true)
                {
                    if (Console.KeyAvailable)
                    {
                        ConsoleKeyInfo key = Console.ReadKey();

                        if (key.Key == ConsoleKey.Backspace && sb.Length > 0)
                        {
                            sb.Remove(sb.Length - 1, 1);
                        }
                        else if (key.Key != ConsoleKey.Enter)
                        {
                            sb.Append(key.KeyChar);
                        }

                        if (key.Key == ConsoleKey.Enter)
                        {
                            Console.WriteLine(">>> " + sb.ToString());
                            if (sb.ToString().Contains("-exit"))
                            {
                                break;
                            }
                            else
                            {
                                server.SendToAllClients(sb.ToString());
                            }
                            sb.Clear();
                        }
                    }

                    if (MySockets.Server.GetCurrentUserList().Count > 0)
                    {
                        int index = 0;
                        foreach (User.User user in MySockets.Server.GetCurrentUserList())
                        {
                            if (user.CurrentState == User.User.UserState.Talking && user.InBufferReady)
                            {
                                CommandParser.ParseCommands(user);
                            }

                            if (user.CurrentState == User.User.UserState.JustConnected)
                            {
                                loginScript.AddUserToLogin(MySockets.Server.GetCurrentUserList().ElementAt(index));
                                user.CurrentState = User.User.UserState.LoggingIn;
                            }

                            if (user.CurrentState == User.User.UserState.LoggingIn)
                            {
                                string temp = loginScript.ExecuteScript(user.UserID);
                                if (!string.IsNullOrEmpty(temp))
                                {
                                    user.OutBuffer = temp;
                                }

                                if (user.InBufferReady)
                                {
                                    user.CurrentState = loginScript.InsertResponse(user.InBuffer, user.UserID);
                                }
                            }

                            if (user.CurrentState == User.User.UserState.CreatingCharacter)
                            {
                                //todo: add user to the character creation list to go through the wizard
                            }
                            server.SendToAllClients();
                            index++;
                        }
                    }
                }

                Console.WriteLine(">>> Server shutting down <<<");
                server.ShutdownServer();
            }
            catch (SocketException se) {
                Console.WriteLine(se.Message);
            }
            catch (Exception ex) {
                Console.WriteLine("Whoa! : " + ex.Message);
            }
            Console.ReadLine();
        }