Example #1
0
        public override void process()
        {
            base.process();//메시지를 보내는 로직

            //여기에 보낸 이후 Response 로직을 작성하시오.

            string messageBody = MySocketMessage.getMessageBodyString(recvBuf);

            Debug.Log("login response message = " + messageBody);

            stream.Flush();
            stream.Close();
            server.Close();

            if (messageBody.Equals("login success"))
            {
                //request LobbyAddress
                string account = "*****@*****.**";
                Debug.Log(" messageBody = " + account);
                messageBuf = MySocketMessage.addMessageHeader(account, MySocketMessage.MESSAGETYPE_REQUEST, MySocketMessage.MESSAGEKIND_LOBBYADDRESS);
                base.process();

                messageBody = MySocketMessage.getMessageBodyString(recvBuf);
                Debug.Log("LobbyAddress response message = " + messageBody);
            }
        }
Example #2
0
    public void WriteNRead()
    {
        stream.Write(messageBuf, 0, messageBuf.Length);

        int len = 0, nMessageSize = 0;

        len = stream.Read(recvBuf, 0, recvBuf.Length);

        MySocketMessage.convertEndian(recvBuf);

        //유효성 검사
        int nIdentify = MySocketMessage.getMessageIdentify(recvBuf);

        if (nIdentify != MySocketMessage.MESSAGE_IDENTIFY)        //유효하지 않는 메시지
        {
            stream.Flush();
            stream.Close();
            server.Close();
            return;
        }

        nMessageSize = MySocketMessage.getMessageSize(recvBuf);
        while (len < nMessageSize)
        {
            len += stream.Read(recvBuf, len, recvBuf.Length);
            //데이타 전송중 중지 되었을 경우 처리
        }
    }
Example #3
0
    public void clickLogin()
    {
        //UnityEngine.SceneManagement.SceneManager.LoadScene(1);

        //string message = "I am your father";
        //byte[] messageBuf = MySocketMessage.addMessageHeader(message, MySocketMessage.MESSAGETYPE_REQUEST, MySocketMessage.MESSAGEKIND_ECHO);

        string myAccount = "*****@*****.**";

        byte[] messageBuf = MySocketMessage.addMessageHeader(myAccount, MySocketMessage.MESSAGETYPE_REQUEST, MySocketMessage.MESSAGEKIND_LOGIN);

        CDoLogin doLogin = new CDoLogin();

        doLogin.comm(messageBuf, ClientSocket.SERVERKIND.LOGIN_SERVER);
    }