private static bool CanShout(IMyObjectToDetect detectedObject) { MyEntity detectedEntity = detectedObject as MyEntity; if (detectedEntity != null) { MyFactionRelationEnum factionRelation = MyFactions.GetFactionsRelation(MySession.PlayerShip, detectedEntity); if (detectedEntity is MySmallShipBot && factionRelation != MyFactionRelationEnum.Friend) { MySmallShipBot bot = detectedEntity as MySmallShipBot; return(!bot.IsParked() && !bot.IsPilotDead()); } if (detectedEntity is MyPrefabLargeWeapon && factionRelation == MyFactionRelationEnum.Enemy) { MyPrefabLargeWeapon largeWeapon = detectedEntity as MyPrefabLargeWeapon; return(largeWeapon.IsWorking()); } } return(false); }