public void SimulationPropertySetterTest() { var validator = TypeMap.GetInstance <MyValidator>(); var simulation = MockRepository.GenerateStub <MySimulation>(validator); var handler = new MySimulationHandler(simulation); // This should not throw, it's the first simulation. Assert.Throws <InvalidOperationException>(() => handler.Simulation = simulation); }
public void SetKeyDown(int keyValue) { m_keyPresses.AddLast(new Tuple <int, bool>(keyValue, true)); ExecuteIfPaused(); MySimulationHandler handler = Owner.SimulationHandler; if (StepOnKeyDown && (handler.State == MySimulationHandler.SimulationState.PAUSED)) { handler.StartSimulation(1); } }
public void SimulationStateChangedOnNodesTest() { var simulation = TypeMap.GetInstance <MySimulation>(); var handler = new MySimulationHandler(simulation); MyProject project = new MyProject { Network = new MyNetwork() }; project.CreateWorld(typeof(MyTestingWorld)); var node = project.CreateNode <TestingNode>(); node.Event = new AutoResetEvent(false); project.Network.AddChild(node); var connection = new MyConnection(project.Network.GroupInputNodes[0], project.Network.Children[0]); connection.Connect(); project.Network.PrepareConnections(); handler.Project = project; handler.UpdateMemoryModel(); handler.StartSimulation(); node.Event.WaitOne(); Assert.Equal(MySimulationHandler.SimulationState.STOPPED, node.PreviousState); Assert.Equal(MySimulationHandler.SimulationState.RUNNING, node.CurrentState); handler.PauseSimulation(); node.Event.WaitOne(); Assert.Equal(MySimulationHandler.SimulationState.RUNNING, node.PreviousState); Assert.Equal(MySimulationHandler.SimulationState.PAUSED, node.CurrentState); handler.StartSimulation(stepCount: 1u); node.Event.WaitOne(); // Here the sim goes from paused to RUNNING_STEP. Assert.Equal(MySimulationHandler.SimulationState.PAUSED, node.PreviousState); Assert.Equal(MySimulationHandler.SimulationState.RUNNING_STEP, node.CurrentState); node.Event.WaitOne(); // Here it goes to PAUSED. Assert.Equal(MySimulationHandler.SimulationState.RUNNING_STEP, node.PreviousState); Assert.Equal(MySimulationHandler.SimulationState.PAUSED, node.CurrentState); handler.StopSimulation(); node.Event.WaitOne(); Assert.Equal(MySimulationHandler.SimulationState.PAUSED, node.PreviousState); Assert.Equal(MySimulationHandler.SimulationState.STOPPED, node.CurrentState); handler.Finish(); }
public void SetKeyDown(int keyValue) { bool wasNotPressed = Output.Host[keyValue] < 1.0f; Output.Host[keyValue] = 1.0f; ExecuteIfPaused(); MySimulationHandler handler = Owner.SimulationHandler; if (wasNotPressed && StepOnKeyDown && (handler.State == MySimulationHandler.SimulationState.PAUSED)) { handler.StartSimulation(1); } }
public void SetKeyDown(int keyValue) { bool wasNotPressed = Output.Host[keyValue] < 1.0f; // valid only when simulation state is PAUSED, otherwise the result is undefined m_keyPresses.AddLast(new Tuple <int, bool>(keyValue, true)); ExecuteIfPaused(); MySimulationHandler handler = Owner.SimulationHandler; if (wasNotPressed && StepOnKeyDown && (handler.State == MySimulationHandler.SimulationState.PAUSED)) { handler.StartSimulation(1); } }
void SimulationHandler_StateChanged(object sender, MySimulationHandler.StateEventArgs e) { MySimulationHandler simulationHandler = sender as MySimulationHandler; runToolButton.Enabled = simulationHandler.CanStart; stepInButton.Enabled = simulationHandler.CanStepInto; stepOutButton.Enabled = simulationHandler.CanStepOut; stepOverButton.Enabled = simulationHandler.CanStepOver; pauseToolButton.Enabled = simulationHandler.CanPause; UpdateDebugListView(); if (e.NewState == MySimulationHandler.SimulationState.PAUSED) { if (simulationHandler.Simulation.InDebugMode) { noDebugLabel.Visible = false; MyExecutionBlock currentBlock = simulationHandler.Simulation.CurrentDebuggedBlock; m_selectedNodeView = null; if (currentBlock != null && currentBlock.CurrentChild != null) { m_selectedNodeView = debugTreeView.AllNodes.FirstOrDefault(node => (node.Tag is MyDebugNode && (node.Tag as MyDebugNode).Executable == currentBlock.CurrentChild)); } ; } debugTreeView.Invalidate(); //debugTreeView.Invoke((MethodInvoker)(() => debugTreeView.SelectedNode = m_selectedNodeView)); } else if (e.NewState == MySimulationHandler.SimulationState.STOPPED) { m_executionPlan = null; debugTreeView.Model = null; noDebugLabel.Visible = true; if (this.IsFloat) { this.Hide(); } } breakpointCheckBox.EditEnabled = simulationHandler.Simulation.InDebugMode; }
public MainForm() { this.Font = SystemFonts.MessageBoxFont; InitializeComponent(); SimulationHandler = new MySimulationHandler(backgroundWorker); SimulationHandler.StateChanged += SimulationHandler_StateChanged; SimulationHandler.ProgressChanged += SimulationHandler_ProgressChanged; // must be created in advance to grab possible error logs ConsoleView = new ConsoleForm(this); var assemblyName = Assembly.GetExecutingAssembly().GetName(); MyLog.INFO.WriteLine(assemblyName.Name + " version " + assemblyName.Version); try { SimulationHandler.Simulation = new MyLocalSimulation(); } catch (Exception e) { MessageBox.Show("An error occured when initializing simulation. Please make sure you have a supported CUDA-enabled graphics card and apropriate drivers." + "Technical details: " + e.Message, "Simulation Initialization Error", MessageBoxButtons.OK, MessageBoxIcon.Error); // this way you do not have to tweak form Close and Closing events and it works even with any worker threads still running Environment.Exit(1); } MyConfiguration.SetupModuleSearchPath(); MyConfiguration.ProcessCommandParams(); try { MyConfiguration.LoadModules(); } catch (Exception e) { MessageBox.Show(e.Message, "Fatal error occured during initialization", MessageBoxButtons.OK, MessageBoxIcon.Error); Environment.Exit(1); } Documentation = new MyDocProvider(); foreach (MyModuleConfig module in MyConfiguration.Modules) { Documentation.LoadXMLDoc(module.Assembly); } NodePropertyView = new NodePropertyForm(this); MemoryBlocksView = new MemoryBlocksForm(this); TaskView = new TaskForm(this); TaskPropertyView = new TaskPropertyForm(this); GraphViews = new Dictionary <MyNodeGroup, GraphLayoutForm>(); ObserverViews = new List <ObserverForm>(); ValidationView = new ValidationForm(this); HelpView = new NodeHelpForm(this); HelpView.StartPosition = FormStartPosition.CenterScreen; DebugView = new DebugForm(this); PopulateWorldList(); CreateNewProject(); CreateNetworkView(); m_views = new List <DockContent>() { NetworkView, NodePropertyView, MemoryBlocksView, TaskView, TaskPropertyView, ConsoleView, ValidationView, DebugView, HelpView }; foreach (DockContent view in m_views) { ToolStripMenuItem viewMenuItem = new ToolStripMenuItem(view.Text); viewMenuItem.Click += viewToolStripMenuItem_Click; viewMenuItem.Tag = view; viewMenuItem.Name = view.Text; viewToolStripMenuItem.DropDownItems.Add(viewMenuItem); } ((ToolStripMenuItem)viewToolStripMenuItem.DropDownItems.Find(HelpView.Text, false).First()).ShortcutKeys = Keys.F1; viewToolStripMenuItem.DropDownItems.Add(new ToolStripSeparator()); ToolStripMenuItem resetViewsMenuItem = new ToolStripMenuItem("Reset Views Layout"); resetViewsMenuItem.ShortcutKeys = Keys.Control | Keys.W; resetViewsMenuItem.Click += resetViewsMenuItem_Click; viewToolStripMenuItem.DropDownItems.Add(resetViewsMenuItem); ToolStripMenuItem nodeSettingsMenuItem = new ToolStripMenuItem("Configure node selection..."); nodeSettingsMenuItem.ShortcutKeys = Keys.Control | Keys.L; nodeSettingsMenuItem.Click += nodeSettingsMenuItem_Click; viewToolStripMenuItem.DropDownItems.Add(nodeSettingsMenuItem); modeDropDownList.SelectedIndex = 0; AddTimerMenuItem(timerToolStripSplitButton, timerItem_Click, 0); AddTimerMenuItem(timerToolStripSplitButton, timerItem_Click, 10); AddTimerMenuItem(timerToolStripSplitButton, timerItem_Click, 20); AddTimerMenuItem(timerToolStripSplitButton, timerItem_Click, 50); AddTimerMenuItem(timerToolStripSplitButton, timerItem_Click, 100); AddTimerMenuItem(timerToolStripSplitButton, timerItem_Click, 500); timerItem_Click(timerToolStripSplitButton.DropDownItems[Properties.Settings.Default.StepDelay], EventArgs.Empty); AddTimerMenuItem(observerTimerToolButton, observerTimerItem_Click, 0); AddTimerMenuItem(observerTimerToolButton, observerTimerItem_Click, 20); AddTimerMenuItem(observerTimerToolButton, observerTimerItem_Click, 100); AddTimerMenuItem(observerTimerToolButton, observerTimerItem_Click, 500); AddTimerMenuItem(observerTimerToolButton, observerTimerItem_Click, 1000); AddTimerMenuItem(observerTimerToolButton, observerTimerItem_Click, 5000); observerTimerItem_Click(observerTimerToolButton.DropDownItems[Properties.Settings.Default.ObserverPeriod], EventArgs.Empty); PropertyDescriptor descriptor = TypeDescriptor.GetProperties(typeof(MyWorkingNode))["DataFolder"]; EditorAttribute editor = (EditorAttribute)descriptor.Attributes[typeof(EditorAttribute)]; editor.GetType().GetField("typeName", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(editor, typeof(MyFolderDialog).AssemblyQualifiedName); editor.GetType().GetField("baseTypeName", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(editor, typeof(UITypeEditor).AssemblyQualifiedName); autosaveTextBox.Text = Properties.Settings.Default.AutosaveInterval.ToString(); autosaveTextBox_Validating(this, new CancelEventArgs()); autosaveButton.Checked = Properties.Settings.Default.AutosaveEnabled; }
public void FileCanBeReadWhenSimulationIsNotRunning() { string directory = Path.GetFullPath(@"Data\"); const string fileName = "csv_file_test.brain"; m_outputFileFullPath = Path.GetTempFileName(); var outputFileName = Path.GetFileName(m_outputFileFullPath); var outputFileDirectory = Path.GetDirectoryName(m_outputFileFullPath); string projectPath = directory + fileName; var simulation = TypeMap.GetInstance <MySimulation>(); // TODO(HonzaS): This should not be required! // The referenced assemblies get loaded only if a Type is required here. But since the serializer // is just looking for types by name, it doesn't force the runtime to load all of the assemblies. // In this case, we would miss the BasicNodes if the following line was deleted. // Two solutions: 1) Use the Managed Extensibility Framework or 2) load all referenced assemblies // explicitely (as a part of the BS testing framework). var csvNode = new MyCsvFileWriterNode(); MyProject project = MyProject.Deserialize(File.ReadAllText(projectPath), Path.GetDirectoryName(projectPath)); var handler = new MySimulationHandler(simulation) { Project = project }; // The CSV node MyNode node = project.Network.GetChildNodeById(6); PropertyInfo fileNameProperty = node.GetType().GetProperty("OutputFile", BindingFlags.Instance | BindingFlags.Public); fileNameProperty.SetValue(node, outputFileName); PropertyInfo directoryProperty = node.GetType().GetProperty("OutputDirectory", BindingFlags.Instance | BindingFlags.Public); directoryProperty.SetValue(node, outputFileDirectory); handler.UpdateMemoryModel(); handler.StateChanged += StateChanged; try { handler.StartSimulation(); m_continueEvent.WaitOne(); Assert.Throws <IOException>(() => { File.Open(m_outputFileFullPath, FileMode.Open, FileAccess.ReadWrite); }); // Every time we change simulation state, the StateChanged method gets notified. // We're changing the state several times here and the StateChanged methods checks that // the file that the Csv node uses is available for writing. // First, go through start->pause->stop. handler.PauseSimulation(); m_continueEvent.WaitOne(); handler.StopSimulation(); m_continueEvent.WaitOne(); // Now, try start->stop only. handler.StartSimulation(); m_continueEvent.WaitOne(); handler.StopSimulation(); m_continueEvent.WaitOne(); // The file should have been successfully opened three times - every time the simulation was paused or stopped. Assert.Equal(3, m_openCount); } finally { handler.Finish(); File.Delete(m_outputFileFullPath); m_outputFileFullPath = null; } }