Example #1
0
        public override bool HandleRespawnRequest(bool joinGame, bool newIdentity, long medicalRoomId, string respawnShipId, MyPlayer.PlayerId playerId, Vector3D?spawnPosition, VRage.ObjectBuilders.SerializableDefinitionId?botDefinitionId)
        {
            MyPlayer player = Sync.Players.GetPlayerById(playerId);

            bool spawnAsNewPlayer = newIdentity || player == null;

            Debug.Assert(player == null || player.Identity != null, "Respawning player has no identity!");

            if (!MySessionComponentMissionTriggers.CanRespawn(playerId))
            {
                return(false);
            }

            Vector3D currentPosition = Vector3D.Zero;

            if (player != null && player.Character != null)
            {
                currentPosition = player.Character.PositionComp.GetPosition();
            }

            if (TryFindCryoChamberCharacter(player))
            {
                //Player found in chamber;
                return(true);
            }

            MyBotDefinition botDefinition = null;

            if (botDefinitionId != null)
            {
                MyDefinitionManager.Static.TryGetBotDefinition((MyDefinitionId)botDefinitionId, out botDefinition);
            }

            if (!spawnAsNewPlayer)
            {
                if (respawnShipId != null)
                {
                    SpawnAtShip(player, respawnShipId, botDefinition);
                    return(true);
                }

                if (spawnPosition.HasValue)
                {
                    Vector3D gravity = MyGravityProviderSystem.CalculateTotalGravityInPoint(spawnPosition.Value);
                    if (Vector3D.IsZero(gravity))
                    {
                        gravity = Vector3D.Down;
                    }
                    else
                    {
                        gravity.Normalize();
                    }
                    Vector3D perpendicular;
                    gravity.CalculatePerpendicularVector(out perpendicular);
                    player.SpawnAt(MatrixD.CreateWorld(spawnPosition.Value, perpendicular, -gravity), Vector3.Zero, null, botDefinition, true);

                    return(true);
                }

                // Find respawn block to spawn at
                MyRespawnComponent foundRespawn = null;
                if (medicalRoomId == 0 || !MyFakes.SHOW_FACTIONS_GUI)
                {
                    List <MyRespawnComponent> respawns = null;
                    var nearestRespawn = GetNearestRespawn(currentPosition, out respawns, MySession.Static.CreativeMode ? (long?)null : player.Identity.IdentityId);
                    if (joinGame && respawns.Count > 0)
                    {
                        foundRespawn = respawns[MyRandom.Instance.Next(0, respawns.Count)];
                    }
                }
                else
                {
                    foundRespawn = FindRespawnById(medicalRoomId, player);
                    if (foundRespawn == null)
                    {
                        return(false);
                    }
                }

                // If spawning in respawn block fails, we will spawn as a new player
                if (foundRespawn != null)
                {
                    SpawnInRespawn(player, foundRespawn, botDefinition);
                }
                else
                {
                    spawnAsNewPlayer = true;
                }
            }

            if (spawnAsNewPlayer)
            {
                bool resetIdentity = false;
                if (MySession.Static.Settings.PermanentDeath.Value)
                {
                    var oldIdentity = Sync.Players.TryGetPlayerIdentity(playerId);
                    resetIdentity = oldIdentity.FirstSpawnDone;
                }

                if (player == null)
                {
                    var identity = Sync.Players.CreateNewIdentity(player.DisplayName);
                    player        = Sync.Players.CreateNewPlayer(identity, playerId, player.DisplayName);
                    resetIdentity = false;
                }

                if (MySession.Static.CreativeMode)
                {
                    Vector3D?correctedPos = MyEntities.FindFreePlace(currentPosition, 2, 200);
                    if (correctedPos.HasValue)
                    {
                        currentPosition = correctedPos.Value;
                    }
                    player.SpawnAt(Matrix.CreateTranslation(currentPosition), Vector3.Zero, null, botDefinition);
                }
                else
                {
                    SpawnAsNewPlayer(player, currentPosition, respawnShipId, resetIdentity, botDefinition);
                }
            }

            return(true);
        }
        public bool HandleRespawnRequest(bool joinGame, bool newIdentity, long medicalRoomId, string respawnShipId, MyPlayer.PlayerId playerId, Vector3D?spawnPosition)
        {
            MyPlayer player = Sync.Players.TryGetPlayerById(playerId);

            bool spawnAsNewPlayer = newIdentity || player == null;

            Debug.Assert(player == null || player.Identity != null, "Respawning player has no identity!");

            if (!MySessionComponentMissionTriggers.CanRespawn(playerId))
            {
                return(false);
            }

            Vector3D currentPosition = Vector3D.Zero;

            if (player != null && player.Character != null)
            {
                currentPosition = player.Character.PositionComp.GetPosition();
            }

            if (TryFindCryoChamberCharacter(player))
            {
                //Player found in chamber;
                return(true);
            }

            if (!spawnAsNewPlayer)
            {
                // Find medical room to spawn at
                MyMedicalRoom medicalRoom = null;
                if (medicalRoomId == 0 || !MyFakes.SHOW_FACTIONS_GUI)
                {
                    List <MyMedicalRoom> medRooms = new List <MyMedicalRoom>();
                    medicalRoom = GetNearestMedRoom(currentPosition, out medRooms, MySession.Static.CreativeMode ? (long?)null : player.Identity.IdentityId);
                    if (joinGame && medRooms.Count > 0)
                    {
                        medicalRoom = medRooms[MyRandom.Instance.Next(0, medRooms.Count)];
                    }
                }
                else
                {
                    medicalRoom = FindRespawnMedicalRoom(medicalRoomId, player);
                    if (medicalRoom == null)
                    {
                        return(false);
                    }
                }

                // If spawning in medical room fails, we will spawn as a new player
                if (medicalRoom != null)
                {
                    SpawnInMedicalRoom(player, medicalRoom, joinGame);
                }
                else
                {
                    spawnAsNewPlayer = true;
                }
            }

            if (spawnAsNewPlayer)
            {
                bool resetIdentity = MySession.Static.Settings.PermanentDeath.Value;
                if (player == null)
                {
                    var identity = Sync.Players.CreateNewIdentity(player.DisplayName);
                    player        = Sync.Players.CreateNewPlayer(identity, playerId, player.DisplayName);
                    resetIdentity = false;
                }

                if (MySession.Static.CreativeMode)
                {
                    Vector3D?correctedPos = MyEntities.FindFreePlace(currentPosition, 1, 200);
                    if (correctedPos.HasValue)
                    {
                        currentPosition = correctedPos.Value;
                    }
                    player.SpawnAt(Matrix.CreateTranslation(currentPosition), Vector3.Zero);
                }
                else
                {
                    SpawnAsNewPlayer(player, currentPosition, respawnShipId, resetIdentity);
                }
            }

            return(true);
        }
 private void FillData()
 {
     m_descriptionBox.Text.Clear().Append(MySession.Static.GetWorld().Checkpoint.Briefing).Append(MyEnvironment.NewLine).Append(MyEnvironment.NewLine);
     m_descriptionBox.Text.Append(MyEnvironment.NewLine).Append(MySessionComponentMissionTriggers.GetProgress(MySession.Static.LocalHumanPlayer));
     m_descriptionBox.RefreshText(false);
 }