Example #1
0
    public void PassengerAssign()
    {
        myPassengerIndex = Random.Range(0, 7);
        GameObject myobj  = Instantiate(mypassengers[myPassengerIndex], mySpawnPoint.transform.position, Quaternion.identity);
        MySeat     mySeat = myobj.GetComponent <MySeat>();

        mySeat.seatToSit = myTicketBooth;
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     mySeat = GetComponent <MySeat>();
     myCanvas.SetActive(false);
     img.enabled = false;
     for (int i = 0; i < myStops.Length; i++)
     {
         myStops[i].enabled = false;
     }
     myseatno = Random.Range(0, 5);
     accepted = false;
     denied   = false;
 }