public void PassengerAssign() { myPassengerIndex = Random.Range(0, 7); GameObject myobj = Instantiate(mypassengers[myPassengerIndex], mySpawnPoint.transform.position, Quaternion.identity); MySeat mySeat = myobj.GetComponent <MySeat>(); mySeat.seatToSit = myTicketBooth; }
// Start is called before the first frame update void Start() { mySeat = GetComponent <MySeat>(); myCanvas.SetActive(false); img.enabled = false; for (int i = 0; i < myStops.Length; i++) { myStops[i].enabled = false; } myseatno = Random.Range(0, 5); accepted = false; denied = false; }