Example #1
0
                //

                public SubMesh(SubMeshVertex[] vertices, int[] indices, int textureCoordCount,
                               bool vertexColors, MySceneMaterial material)
                {
                    this.vertices          = vertices;
                    this.indices           = indices;
                    this.textureCoordCount = textureCoordCount;
                    this.vertexColors      = vertexColors;
                    this.material          = material;
                }
Example #2
0
        MySceneMaterial GetOrCreateMaterial(string materialName)
        {
            MySceneMaterial material;

            if (!generatedMaterials.TryGetValue(materialName, out material))
            {
                material = new MySceneMaterial(materialName);
                generatedMaterials.Add(material.Name, material);
            }
            return(material);
        }