Example #1
0
 //Hanle player movement and its animation
 private void handelMovement(float horizontal)
 {
     if (MyRigibody.velocity.y < 0)
     {
         MyAnimator.SetBool("land", true);
     }
     if (!Attack && !Slide && (OnGround || airControll))
     {
         MyRigibody.velocity = new Vector2(horizontal * moveSpeed, MyRigibody.velocity.y);
     }
     if (Jump && MyRigibody.velocity.y == 0)
     {
         MyRigibody.AddForce(new Vector2(0, jumpForce));
     }
     MyAnimator.SetFloat("speed", Mathf.Abs(horizontal));
 }
Example #2
0
    private void HandleMovement(float horizontal)
    {
        if (MyRigibody.velocity.y < 0)
        {
            MyAnimator.SetBool("land", true);
        }
        if (!Attack)
        {
            MyRigibody.velocity = new Vector2(horizontal * movementSpeed, MyRigibody.velocity.y);
        }
        // if(!this.myAnimator.GetCurrentAnimatorStateInfo(0).IsTag("Attack") )
        // {
        //  MyRigibody.velocity = new Vector2(horizontal * movementSpeed, MyRigibody.velocity.y);
        //  myAnimator.SetFloat("speed", Mathf.Abs(horizontal));
        // }

        if (OnGround && Jump && MyRigibody.velocity.y == 0)
        {
            OnGround = false;
            MyRigibody.AddForce(new Vector2(0, jumpFrouce));
        }

        MyAnimator.SetFloat("speed", Mathf.Abs(horizontal));
    }