public void ClearTest() { //clear an epty queue testQueue.Clear(); Assert.AreEqual(0, testQueue.Size()); //clear a queue with 2 items in it testQueue.Enqueue(item1); testQueue.Enqueue(item2); Assert.AreEqual(3, testQueue.Size()); testQueue.Clear(); Assert.AreEqual(0, testQueue.Size()); }
public void TestMethod1() { MyQueue <int> intQueue = new MyQueue <int>(); for (int i = 1; i <= 5; i++) { intQueue.Enqueue(i); } if (intQueue.Peek() != 1) { throw new Exception(); } intQueue.Dequeue(); if (intQueue.Peek() != 2) { throw new Exception(); } if (intQueue.Count() != 4) { throw new Exception(); } intQueue.Clear(); if (intQueue.Count() != 0) { throw new Exception(); } if (intQueue.Contains(1)) { throw new Exception(); } }
static void Main(string[] args) { MyQueue<int> queue = new MyQueue<int>(); queue.Enqueue(5); queue.Enqueue(15); queue.Enqueue(-9999); queue.Enqueue(11); queue.Enqueue(135); Console.WriteLine(queue.Dequeue()); Console.WriteLine(queue.Count); Console.WriteLine(); Console.WriteLine(queue.ToString()); Console.WriteLine(); foreach (var elem in queue) { Console.WriteLine(elem); } Console.WriteLine(); queue.Clear(); Console.WriteLine(queue.Count); Console.WriteLine(queue.Dequeue()); }
public void ClearTest() { object objectItem = new object(); intQueue.Enqueue(5); stringQueue.Enqueue("test"); objectQueue.Enqueue(objectItem); intQueue.Clear(); stringQueue.Clear(); objectQueue.Clear(); Assert.IsTrue(intQueue.IsEmpty); Assert.IsTrue(stringQueue.IsEmpty); Assert.IsTrue(objectQueue.IsEmpty); }
public void MyQueue_MultiThreaded_Support() { IQueue <int> myQueue = new MyQueue <int>(); List <Task> tasks = new List <Task>(); for (int i = 0; i < 10000; i++) { //Thread t = new Thread(() => //{ //////////// //}); //t.IsBackground = true; //t.Start(); // thread pool tasks.Add(Task.Run(() => { myQueue.Enqueue(5); myQueue.Dequeue(); myQueue.Enqueue(7); myQueue.Clear(); })); } Task.WaitAll(tasks.ToArray()); }
public void QueueTest() { var q = new MyQueue <int>(1, 3, 5); CollectionAssert.AreEqual(new int[] { 1, 3, 5 }, q); q.Enqueue(7); CollectionAssert.AreEqual(new int[] { 1, 3, 5, 7 }, q); q.Dequeue(); CollectionAssert.AreEqual(new int[] { 3, 5, 7 }, q); Assert.AreEqual(3, q.Count); q.Clear(); Assert.AreEqual(0, q.Count); CollectionAssert.AreEqual(new int[] { }, q); for (int i = 0; i < 10; i++) { q.Enqueue(1); } CollectionAssert.AreEqual(new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, q); }
public int ClearElememtTest(int[] arr) { MyQueue <int> queue = new MyQueue <int>(arr); queue.Clear(); return(queue.Count); }
public void MyQueue_IsEmpty() { MyQueue myQueue = ArrangeMyQueue(); myQueue.Clear(); Assert.Empty(myQueue); }
public void MyQueue_Clear() { IQueue <int> myQueue = new MyQueue <int>(); myQueue.Enqueue(5); myQueue.Enqueue(7); myQueue.Clear(); Assert.AreEqual(myQueue.Count, 0); }
public void Clear_ClearQueue_QueueIsEmpty() { var queue = new MyQueue <int>(); queue.Enqueue(3); queue.Enqueue(-2); queue.Clear(); CollectionAssert.IsEmpty(queue); }
internal void Close() { // Reset only vars that are not always set Hit = new Hit(); if (AmmoSound) { TravelEmitter.StopSound(true); AmmoSound = false; } HitVelocity = Vector3D.Zero; TracerBack = Vector3D.Zero; TracerFront = Vector3D.Zero; ClosestPointOnLine = Vector3D.Zero; Color = Vector4.Zero; OnScreen = Screen.None; Tracer = TracerState.Off; Trail = TrailState.Off; LifeTime = 0; TracerSteps = 0; TracerStep = 0; DistanceToLine = 0; TracerWidth = 0; TrailWidth = 0; TrailScaler = 0; MaxTrajectory = 0; ShotFade = 0; ParentId = ulong.MaxValue; Dirty = false; AmmoSound = false; HitSoundActive = false; StartSoundActived = false; IsShrapnel = false; HasTravelSound = false; HitParticle = ParticleState.None; Triggered = false; Cloaked = false; Active = false; TrailActivated = false; ShrinkInited = false; Hitting = false; Back = false; LastStep = false; DetonateFakeExp = false; TracerShrinks.Clear(); GlowSteps.Clear(); Offsets.Clear(); // FiringWeapon = null; PrimeEntity = null; TriggerEntity = null; Ai = null; AmmoDef = null; System = null; }
public void ClearTest() { MyQueue<int> actualInts = new MyQueue<int>(); for (int i = 1; i <= 5; i++) { actualInts.Enqueue(i); } actualInts.Clear(); Assert.AreEqual(0, actualInts.Count); }
public void TestMethodClear() { MyQueue q = new MyQueue(5); q.Enqueue("a"); q.Enqueue("b"); q.Enqueue("c"); q.Enqueue("d"); q.Enqueue("e"); q.Clear(); Assert.AreEqual(0, q.Count()); }
public void ClearElemTest() { //Arange MyQueue <int> queue = new MyQueue <int>(new[] { 1, 2, 3, 4, 5, 6, 7 }); //Act queue.Clear(); int count = queue.Count; //Assert Assert.AreEqual(0, count); }
public void Clears_Queue() { var queue = new MyQueue <int> { 1, 2, 3, 4, 5 }; int expected = 0; queue.Clear(); int actual = queue.Count; Assert.AreEqual(expected, actual); }
public void ClearTest() { MyQueue <int> actualInts = new MyQueue <int>(); for (int i = 1; i <= 5; i++) { actualInts.Enqueue(i); } actualInts.Clear(); Assert.AreEqual(0, actualInts.Count); }
public static void Remove_All_Element_From_UserQueue_Return_0() { //arrange myCollection.Enqueue("First"); myCollection.Enqueue("Second"); myCollection.Enqueue("Third"); //act myCollection.Clear(); //assert Assert.AreEqual(0, myCollection.Count); }
private void button3_Click(object sender, EventArgs e) { queue.Clear(); textBox2.Lines = queue.Printer(); Random rand = new Random(); for (int i = 0; i < 10; i++) { int k = rand.Next(-100, 101); queue.Push(k); textBox2.Lines = queue.Printer(); } }
public void ClearTest(List <int> source) { var queue = new MyQueue <int>(); foreach (var item in source) { queue.Enqueue(item); } queue.Clear(); var result = queue.ToList().Count; Assert.That(result, Is.EqualTo(0)); }
private static void MyQueueFunctionality() { var queue = new MyQueue <int>(); queue.Enqueue(5); queue.Enqueue(1); queue.Enqueue(4); Console.WriteLine($"Peek result: {queue.Peek()}"); Console.WriteLine($"Dequeue result: {queue.Dequeue()}"); Console.WriteLine("Iteration result:"); foreach (var item in queue) { Console.WriteLine(item); } queue.Clear(); Console.WriteLine($"Queue was cleared and it's size: {queue.Count}"); }
public void TestMethod2() { MyQueue <Computer> computers = new MyQueue <Computer>(); computers.Enqueue(new Computer(10234, "HP-Pavilion")); computers.Enqueue(new Computer(0, "Test")); computers.Enqueue(new Computer(228, "ASUS")); if (!computers.Contains(new Computer(0, "Test"))) { throw new Exception(); } if (!computers.Peek().Equals(new Computer(10234, "HP-Pavilion"))) { throw new Exception(); } computers.Clear(); computers.Enqueue(new Computer(228, "ASUS")); if (!computers.Contains(new Computer(228, "ASUS"))) { throw new Exception(); } }
public void Clear() { m_queue.Clear(); m_lastTimeStamp = MyTimeSpan.Zero; }
static void Main(string[] args) { MyQueue <int> numbers = new MyQueue <int>(); MyQueue <string> strings = new MyQueue <string>(8); char[] charArray = { 'H', 'i', ',', 'g', 'u', 'y', 's', '!' }; MyQueue <char> chars = new MyQueue <char>(charArray); Console.WriteLine("String count: "); Console.WriteLine(strings.Count); strings.Enqueue("one"); strings.Enqueue("two"); strings.Enqueue("three"); strings.Enqueue("fore"); strings.Enqueue("five"); strings.Enqueue("six"); strings.Enqueue("seven"); strings.Enqueue("eight"); Console.WriteLine("String queue after adding 8 string: "); foreach (var elem in strings) { Console.Write(elem + " "); } Console.WriteLine("\nIs 'three' contain in string queue:\n" + strings.Contains("three")); Console.WriteLine(strings.Peek()); strings.Enqueue("nine"); Console.WriteLine("Queue + 'nine':"); foreach (var elem in strings) { Console.Write(elem + " "); } Console.WriteLine("Remove and return firs element:"); Console.WriteLine("\n" + strings.Dequeue() + "\n"); foreach (var elem in strings) { Console.Write(elem + " "); } Console.WriteLine("Count of queue:\n" + strings.Count); strings.Enqueue("ten"); strings.Enqueue("eleven"); Console.WriteLine("Queue + 'ten' and 'eleven':"); foreach (var elem in strings) { Console.Write(elem + " "); } Console.WriteLine("\nChar array: "); foreach (var elem in chars) { Console.Write(elem); } chars.Clear(); Console.WriteLine("Char count after Clearing: \n" + chars.Count); numbers.Enqueue(1); numbers.Enqueue(2); numbers.Enqueue(3); numbers.Enqueue(4); numbers.Enqueue(5); numbers.Enqueue(6); numbers.Enqueue(7); numbers.Enqueue(8); numbers.Enqueue(9); numbers.Enqueue(10); numbers.Enqueue(11); Console.WriteLine("Adding 11 elements in queue numbers: \n"); foreach (var elem in numbers) { Console.Write(elem); } //Array array1 = numbers.ToArray(); //Array array2 = strings.ToArray(); //Console.WriteLine("\n" + array1.GetType()); //Console.WriteLine("\n" + array2.GetType()); Console.ReadKey(); }
static void Main(string[] args) { MyQueue <Car> myCar = new MyQueue <Car>(); myCar.ClearEvent += Show_FromCar_Clear; myCar.DequeueEvent += Show_FromCar; myCar.EnqueueEvent += Show_FromCar; Console.WriteLine(new string('-', 50)); myCar.Enqueue(new Car("Tesla X", 3000000)); myCar.Enqueue(new Car("Tesla Model 3", 2500000)); myCar.Enqueue(new Car("BMW", 3000000)); myCar.Enqueue(new Car("Roadster", 10000000)); Console.Write("--foreach"); Console.WriteLine(new string('-', 50)); foreach (var item in myCar) { Console.WriteLine(item.Name + " " + item.Price); } Console.Write("--Peek"); Console.WriteLine(new string('-', 50)); Console.WriteLine(myCar.Peek().Name); Console.Write("--Dequeue"); Console.WriteLine(new string('-', 50)); Console.WriteLine(myCar.Dequeue().Name); Console.WriteLine(myCar.Dequeue().Name); Console.Write("--Clear"); Console.WriteLine(new string('-', 50)); myCar.Clear(); Console.WriteLine(new string('-', 50)); #region MyQueue<int> Проверка на совместимость с int MyQueue <int> my = new MyQueue <int>(); my.ClearEvent += Show_Message; my.DequeueEvent += Show_Message; my.EnqueueEvent += Show_Message; my.Enqueue(1); my.Enqueue(2); my.Enqueue(3); my.Enqueue(4); my.Enqueue(5); int a = my.Dequeue(); Console.WriteLine(a); int a1 = my.Dequeue(); Console.WriteLine(a1); Console.WriteLine(new string('-', 100)); foreach (var item in my) { Console.WriteLine(item); } my.Enqueue(1); my.Enqueue(2); my.Clear(); foreach (var item in my) { Console.WriteLine(item); } my.ClearEvent -= Show_Message; my.DequeueEvent -= Show_Message; my.EnqueueEvent -= Show_Message; }
static void Main(string[] args) { MyQueue <int> newQueue = new MyQueue <int>(); newQueue.DoClear += (obj, arg) => Console.WriteLine("Queue cleared."); newQueue.DoDequeue += (obj, arg) => Console.WriteLine("Dequeue elem : {0}", arg.data); newQueue.DoEnqueue += (obj, arg) => Console.WriteLine("Enqueue elem : {0}", arg.data); newQueue.Enqueue(1); newQueue.Enqueue(2); newQueue.Enqueue(3); newQueue.Enqueue(4); Console.WriteLine(newQueue.Contains(2)); Console.WriteLine(newQueue.Contains(10)); Console.WriteLine(newQueue.ToString()); newQueue.Dequeue(); Console.WriteLine(newQueue.ToString()); int[] newArray = newQueue.ToArray(); Console.WriteLine("\nQueue:"); foreach (int elem in newQueue) { Console.Write(elem + " "); } Console.WriteLine(); Console.WriteLine("\nArray:"); foreach (int elem in newArray) { Console.Write(elem + " "); } Console.WriteLine(); try { newQueue.CopyTo(null, 0); } catch (Exception exc) { Console.WriteLine(exc.Message); } try { int[] newArray1 = new int[1]; newQueue.CopyTo(newArray1, -1); } catch (Exception exc) { Console.WriteLine(exc.Message); } try { int[] newArray1 = new int[1]; newQueue.CopyTo(newArray1, 0); } catch (Exception exc) { Console.WriteLine(exc.Message); } newQueue.Clear(); try { newQueue.Dequeue(); } catch (Exception exc) { Console.WriteLine(exc.Message); } Console.WriteLine("Press any key to continue..."); Console.ReadKey(); }
static void Main(string[] args) { string test1 = "The implementation done with integers"; string test2 = "the implementation done with characters"; const int ONE = 1; const int TWO = 2; const int THREE = 3; const int FOUR = 4; const int FIVE = 5; const char SONE = '1'; const char STWO = '2'; const char STHREE = '3'; const char SFOUR = '4'; const char SFIVE = '5'; int size = 0; int choice = 0; Queue <int> q = new Queue <int>(); MyQueue <int> mq = new MyQueue <int>(ref q); List <int> lst = new List <int>(); Queue <char> s = new Queue <char>(); MyQueue <char> sq = new MyQueue <char>(ref s); List <char> slst = new List <char>(); mq.Add(ONE); mq.Add(TWO); lst.Add(THREE); mq.ChangeImpl(ref lst); mq.Add(FOUR); mq.Add(FIVE); Console.WriteLine("{0}", test1); size = mq.size(); for (int i = 0; i < size; i++) { Console.Write("{0}", mq.Get()); mq.Remove(); } mq.Clear(); Console.WriteLine(); Console.WriteLine("{0}", test2); sq.Add(SONE); sq.Add(STWO); slst.Add(STHREE); sq.ChangeImpl(ref slst); sq.Add(SFOUR); sq.Add(SFIVE); size = sq.size(); for (int i = 0; i < size; i++) { Console.Write("{0}", sq.Get()); sq.Remove(); } sq.Clear(); Console.WriteLine(); Console.ReadLine(); } // end main
static void Main(string[] args) { MyLinkedList <int> myLLInt = new MyLinkedList <int>(); MyLinkedList <Person> myLLPerson = new MyLinkedList <Person>(); MyStack <Person> myStackPerson = new MyStack <Person>(); Person vasya = new Person(12345, 32, "Vasya", "Netanya"); Person moshe = new Person(54321, 29, "Moshe", "Lod"); Person helen = new Person(32323, 43, "Helen", "Rehovot"); Person shir = new Person(67895, 16, "Shir", "Netanya"); Person[] arrayPersons = new Person[4] { vasya, moshe, helen, shir }; Console.WriteLine(); Console.WriteLine("----------------------MyLinkedList<int> verification -----------------------"); Console.WriteLine("----------- AddTail, AddHead, AddAfter, AddBefore verifications-----------"); myLLInt.AddTail(25); myLLInt.AddHead(20); myLLInt.AddHead(15); myLLInt.AddAfter(myLLInt.Tail, 30); myLLInt.AddAfter(myLLInt.Tail.Prev, 27); myLLInt.AddBefore(myLLInt.Head, 10); myLLInt.AddAfter(myLLInt.Head.Next, 17); Console.WriteLine(myLLInt.ToString()); Console.WriteLine(); Console.WriteLine("---------------Contains, Find verifications -------------"); Node <int> node = myLLInt.Head; for (int i = 0; i < myLLInt.Count; i++) { Console.WriteLine("Contains " + node.Data + " verification: " + myLLInt.Contains(node.Data)); Console.WriteLine("Find " + node.Data + " verification: " + myLLInt.Find(node.Data).Equals(node)); node = node.Next; } Console.WriteLine(); Console.WriteLine("----------------- Remove verification ---------------------"); myLLInt.RemoveHead(); myLLInt.RemoveTail(); myLLInt.Remove(myLLInt.Head.Next); myLLInt.Remove(myLLInt.Tail.Prev); Console.WriteLine(myLLInt); Console.WriteLine(); Console.WriteLine("----------------- CopyTo verification --------------------"); int[] arr = new int[7]; myLLInt.CopyTo(arr, 2); for (int i = 0; i < arr.Length; i++) { Console.WriteLine(arr[i]); } Console.WriteLine(); Console.WriteLine("---------------------foreach--LinkedList<Person>-----------------"); myLLPerson.AddHead(vasya); myLLPerson.AddTail(moshe); myLLPerson.AddTail(helen); foreach (Person prs in myLLPerson) { Console.WriteLine(prs); } Console.WriteLine(); Console.WriteLine("---------------------foreach--LinkedList<int>-----------------"); foreach (int num in myLLInt) { Console.WriteLine(num); } Console.WriteLine(); Console.WriteLine("--------------------- Stack Verification<Person>----------------"); myStackPerson = fillMyStack(arrayPersons, myStackPerson); Console.WriteLine(); Console.WriteLine("----------------------Peek() Pop() Verification-----------------"); Console.WriteLine(); int iterations = myStackPerson.Count; for (int i = 0; i < iterations; i++) { Console.WriteLine("Person: " + myStackPerson.Peek() + " : " + myStackPerson.Peek().Equals(myStackPerson.Pop())); } Console.WriteLine(); Console.WriteLine("------------------------Capacity, Constructor with IEnumerable, foreach-----------------"); myStackPerson = new MyStack <Person>(arrayPersons); myStackPerson = fillMyStack(arrayPersons, myStackPerson); myStackPerson = fillMyStack(arrayPersons, myStackPerson); Console.WriteLine("Count: " + myStackPerson.Count); foreach (Person person in myStackPerson) { Console.WriteLine(person); } Console.WriteLine(); Console.WriteLine("------------------------Clear()-----------------------------"); myStackPerson.Clear(); foreach (Person person in myStackPerson) { Console.WriteLine(person); } myStackPerson.Push(vasya); myStackPerson.Push(moshe); foreach (Person person in myStackPerson) { Console.WriteLine(person); } /*Console.Writeln("----------------TrimExcees verification--------------"); * Console.WriteLine("Capacity: " + myStackPerson.Capacity); * myStackPerson.TrimExcees(); * Console.WriteLine("Capacity: " + myStackPerson.Capacity);*/ //Console.WriteLine(myStackPerson.Peek()); Console.WriteLine("----------------------Queue: Constructors verification-----------------------------------------------"); Console.WriteLine(); MyQueue <Person> myQ = new MyQueue <Person>(arrayPersons); foreach (Person prs in myQ) { Console.WriteLine(prs); } Console.WriteLine("MyQ - Count: " + myQ.Count + " Capacity: " + myQ.Capacity); MyQueue <Person> myQ2 = new MyQueue <Person>(3); MyQueue <int> myQ3 = new MyQueue <int>(); Console.WriteLine("MyQ2 - Count: " + myQ2.Count + " Capacity: " + myQ2.Capacity); Console.WriteLine("MyQ3 - Count: " + myQ3.Count + " Capacity: " + myQ3.Capacity); Console.WriteLine(); Console.WriteLine("----------------------Queue: Enqueue, dequeue, peek, increasing capacity, treemExcees verification----------"); Console.WriteLine(); Console.WriteLine("---------MyQ2--------"); Console.WriteLine("MyQ2 - Count: " + myQ2.Count + " Capacity: " + myQ2.Capacity); foreach (Person prs in arrayPersons) { myQ2.Enqueue(prs); } foreach (Person prs in myQ2) { Console.WriteLine(prs); } Console.WriteLine("MyQ2 - Count: " + myQ2.Count + " Capacity: " + myQ2.Capacity); Console.WriteLine("---------MyQ--------"); Console.WriteLine("MyQ - Count: " + myQ.Count + " Capacity: " + myQ.Capacity); for (int i = 0; i < 4; i++) { Console.WriteLine("Iteration#" + i); Console.WriteLine("Peek/Enqueue/Dequeue: " + myQ.Peek()); myQ.Enqueue(myQ.Dequeue()); foreach (Person prs in myQ) { Console.WriteLine(prs); } Console.WriteLine("MyQ - Count: " + myQ.Count + " Capacity: " + myQ.Capacity); Console.WriteLine(); } Console.WriteLine("Vasya was added, capacity has to be changed"); myQ.Enqueue(vasya); Console.WriteLine("MyQ - Count: " + myQ.Count + " Capacity: " + myQ.Capacity); myQ.TrimExcees(); Console.WriteLine("TreemExcees -> MyQ - Count: " + myQ.Count + " Capacity: " + myQ.Capacity); Console.WriteLine(); Console.WriteLine("----------------------Queue: Clear verification----------"); Console.WriteLine(); Console.WriteLine("MyQ - Count: " + myQ.Count + " Capacity: " + myQ.Capacity); foreach (Person prs in myQ) { Console.WriteLine(prs); } myQ.Clear(); Console.WriteLine("MyQ - Count: " + myQ.Count + " Capacity: " + myQ.Capacity); foreach (Person prs in myQ) { Console.WriteLine(prs); } Console.ReadKey(); }
public void Clear() { using (lock_Queue.AcquireExclusiveUsing()) Queue.Clear(); }
/// <summary> /// Starts checking path against the geometry of the closest planet. /// </summary> /// <param name="displacement">Destination - current postion</param> private void Start(ref Vector3 displacement) { using (m_lock.AcquireExclusiveUsing()) { if ((CurrentState & State.Running) != 0) { return; } CurrentState |= State.Running; m_displacement = displacement; m_cells.Clear(); Vector3D gridCentre = m_grid.GetCentre(); double distSq; gravcomp = MyPlanetExtensions.GetClosestPlanet(gridCentre, out distSq); if (gravcomp == null) { //m_logger.debugLog("No planets found", "Start()", Logger.severity.TRACE); CurrentState = State.Clear; return; } if (distSq > gravcomp.MaximumRadius * gravcomp.MaximumRadius) { //m_logger.debugLog("Outside maximum radius of closest planet", "Start()", Logger.severity.TRACE); // gravity test // TODO: it might be worthwhile to perform gravity test against multiple planets Path.From = gridCentre; Path.To = gridCentre + displacement; Vector3D closestPoint = Path.ClosestPoint(gravcomp.WorldMatrix.Translation); if (closestPoint != Path.From && closestPoint != Path.To) { //float gravityAtClose = ClosestPlanet.GetGravityMultiplier(closestPoint) - MinGravityAvoid; float gravityAtClose = gravComp.GetGravityMultiplier(closestPoint) - MinGravityAvoid; //if (gravityAtClose > 0f && gravityAtClose > ClosestPlanet.GetGravityMultiplier(Path.From) && gravityAtClose > ClosestPlanet.GetGravityMultiplier(Path.To)) if (gravityAtClose > 0f && gravityAtClose > gravComp.GetGravityMultiplier(Path.From) && gravityAtClose > gravComp.GetGravityMultiplier(Path.To)) { ObstructionPoint = closestPoint; CurrentState = State.BlockedGravity; return; } } CurrentState = State.Clear; return; } Vector3 direction; Vector3.Normalize(ref displacement, out direction); direction = Vector3.Transform(direction, m_grid.WorldMatrixNormalizedInv.GetOrientation()); GridCellCache.GetCellCache(m_grid).ForEach(cell => { Vector3I rejected; Vector3.Reject(cell, direction).ApplyOperation(x => (int)Math.Round(x), out rejected); if (m_cellsUnique.Add(rejected)) { m_cells.Enqueue(rejected); } }); m_cellsUnique.Clear(); DoTests.Enqueue(TestPath); } }