Example #1
0
 void Death()
 {
     isDead = true;
     myPlayerShooting.DisableEffects();
     anim.SetTrigger("Die");
     playerAudio.clip = deathClip;
     playerAudio.Play();
     playerMovement.enabled   = false;
     myPlayerShooting.enabled = false;
 }
Example #2
0
 void Death()
 {
     isDead = true;
     myPlayerShooting.DisableEffects();
     anim.SetTrigger("Die");
     playerAudio.clip = deathClip;
     playerAudio.Play();
     playerMovement.enabled   = false;
     myPlayerShooting.enabled = false;
     SuperVisionAmmo.StopReload();
     SuperVisionRecover.StopUseRecover();
 }