private static Vector3D?FindFreePlaceImproved(Vector3D pos, Quaternion orientation, Vector3 halfExtents, Vector3 gravity) { if (IsFreePlace(pos, orientation, halfExtents)) { return(pos); } var distanceStepSize = halfExtents.Length() / 10f; for (var distanceStep = 1; distanceStep <= 20; distanceStep++) { var distance = distanceStep * distanceStepSize; for (var attempt = 0; attempt < 50; attempt++) { var dir = MyUtils.GetRandomVector3HemisphereNormalized(-gravity); var testPos = pos + dir * distance; if (IsFreePlace(testPos, orientation, halfExtents)) { var planet = MyPlanets.GetPlanets()[0]; var centerVoxData = planet.WorldPositionToStorage(testPos); VoxelData.Resize(new Vector3I(1)); planet.Storage.ReadRange(VoxelData, MyStorageDataTypeFlags.Content, 0, centerVoxData, centerVoxData); return(testPos); } } } return(null); }
private void RefreshSectors() { foreach (var planet in MyPlanets.GetPlanets()) { var component = planet.Components.Get <MyPlanetEnvironmentComponent>(); component.CloseAll(); } }
protected void WritePlanetSectors(BitStream stream) { stream.WriteInt32(PlanetMagic); var planets = MyPlanets.GetPlanets(); // Planets are not enabled if session component is not loaded. if (planets == null) { stream.WriteInt32(0); return; } stream.WriteInt32(planets.Count); foreach (var planet in planets) { stream.WriteInt64(planet.EntityId); MyPlanetEnvironmentComponent env = planet.Components.Get <MyPlanetEnvironmentComponent>(); var syncLod = env.EnvironmentDefinition.SyncLod; foreach (var provider in env.Providers) { foreach (var sector in provider.LogicalSectors) { if (sector.MinLod <= syncLod) { stream.WriteInt64(sector.Id); } } } // don't know how many in advance so I will use ~0 termination instead of count. stream.WriteInt64(~0); } }
private void WritePlanetSectors(BitStream stream) { stream.WriteInt32(0x42424242); var planets = MyPlanets.GetPlanets(); stream.WriteInt32(planets.Count); foreach (var planet in planets) { stream.WriteInt64(planet.EntityId); foreach (var sector in planet.EnvironmentSectors.Values) { if (sector.HasPhysics || sector.ServerOwned) { stream.WriteInt64(sector.SectorId.Pack64()); } } // don't know how many in advance so I will use -1 termination instead of count. stream.WriteInt64(-1); } }
private void UpdateViewRange(MyPlanet planet) { var pos = MySector.MainCamera.Position; double dist = double.MaxValue; foreach (var p in MyPlanets.GetPlanets()) { double dsq = Vector3D.DistanceSquared(pos, p.WorldMatrix.Translation); if (dsq < dist) { planet = p; dist = dsq; } } var radius = planet.MinimumRadius; double altitude; m_height = planet.MaximumRadius - radius; var center = planet.WorldMatrix.Translation; m_radius = HyperSphereHelpers.DistanceToTangentProjected(ref center, ref pos, radius, out altitude); var up = center - pos; up.Normalize(); m_center = pos + up * altitude; var forward = Vector3D.CalculatePerpendicularVector(up); m_orientation = QuaternionD.CreateFromForwardUp(forward, up); }