Example #1
0
    public void updateForce(MyParticle particle, float duration)
    {
        MyVector3 force;

        force = particle.getVelocity();

        //Calculate Total Drag coefficient
        float dragCoeff = force.magnitude();

        dragCoeff = k1 * dragCoeff + k2 * dragCoeff * dragCoeff;

        //Calculate and apply  the final force
        force.normalize();
        force.multiplyVectorByScalar(-dragCoeff);
        particle.addForce(force);
    }
    public void updateForce(MyParticle particle, float duration)
    {
        //checking if particle has infinite mass
        if (!particle.hasFiniteMass())
        {
            return;
        }

        //calculates position of the particle relative to the anchor
        MyVector3 position;

        position = particle.getPosition();
        position.SubtractVectorFromThisVector(this.anchor);

        //Calculate constants and check whether they are in bounds
        float gamma = 0.5f * Mathf.Sqrt(4 * springConstant - damping * damping);

        if (gamma == 0.0f)
        {
            return;
        }

        MyVector3 c = position.multiplyVectorByScalarVR(damping / (2.0f * gamma)).returnAddVectorToThisVector(particle.getVelocity().multiplyVectorByScalarVR(1.0f / gamma));

        //Calculate the target position
        MyVector3 target = position.multiplyVectorByScalarVR(Mathf.Cos(gamma * duration)).returnAddVectorToThisVector(c.multiplyVectorByScalarVR(Mathf.Sin(gamma * duration)));

        target.multiplyVectorByScalar(Mathf.Exp(-0.5f * duration * damping));

        //Calculate resulting acceration and force
        MyVector3 accel = (target.returnSubtractVectorFromThisVector(position)).multiplyVectorByScalarVR(1.0f / (duration * duration)).returnSubtractVectorFromThisVector(particle.getVelocity().multiplyVectorByScalarVR(duration));

        particle.addForce(accel.multiplyVectorByScalarVR(particle.getMass()));
    }