///////////////////////////////////////////////////////////////////////////// void Start() { //Map the GameObject to refference the Main Script scripting_GameObject = GameObject.Find("Scripting"); mainCamera_GameObject = GameObject.Find("Main Camera"); cam_Script = mainCamera_GameObject.GetComponent <MyOwnCamera>(); main_Script = scripting_GameObject.GetComponent <MyOwn>(); whiteCam_position = new Vector3(-0.25f, 0.5f, 0.35f); whiteCam_rotation = Quaternion.Euler(45, 90, 0); cameraRotationTime = 2f; }