Example #1
0
        /// <summary>
        /// Updates the connection state and target. Both ComponentLaser must be updated for IsConnectedTo to return true.
        /// </summary>
        public void Update()
        {
            if (!m_laser.IsWorking)
            {
                m_targetEntityId = null;
                return;
            }

            MyObjectBuilder_LaserAntenna builder = ((IMyCubeBlock)m_laser).GetObjectBuilderCubeBlock() as MyObjectBuilder_LaserAntenna;

            m_targetEntityId = builder.targetEntityId;
            if (m_targetEntityId == null)
            {
                return;
            }
            m_state = builder.State;
        }
Example #2
0
        public void UpdateAfterSimulation100()
        {
            try
            {
                if (!myLaserAntenna.IsWorking)
                {
                    return;
                }

                //Showoff.doShowoff(CubeBlock, myLastSeen.Values.GetEnumerator(), myLastSeen.Count);

                // stage 5 is the final stage. It is possible for one to be in stage 5, while the other is not
                MyObjectBuilder_LaserAntenna builder = CubeBlock.getSlim().GetObjectBuilder() as MyObjectBuilder_LaserAntenna;
                if (builder.targetEntityId != null)
                {
                    foreach (LaserAntenna lAnt in value_registry)
                    {
                        if (lAnt.CubeBlock.EntityId == builder.targetEntityId)
                        {
                            if (builder.State == 5 && (lAnt.CubeBlock.getSlim().GetObjectBuilder() as MyObjectBuilder_LaserAntenna).State == 5)
                            {
                                //log("Laser " + CubeBlock.gridBlockName() + " connected to " + lAnt.CubeBlock.gridBlockName(), "UpdateAfterSimulation100()", Logger.severity.DEBUG);
                                foreach (LastSeen seen in myLastSeen.Values)
                                {
                                    lAnt.receive(seen);
                                }
                                foreach (Message mes in myMessages)
                                {
                                    lAnt.receive(mes);
                                }
                                break;
                            }
                        }
                    }
                }

                // send to attached receivers
                Receiver.sendToAttached(CubeBlock, myLastSeen);
                Receiver.sendToAttached(CubeBlock, myMessages);

                UpdateEnemyNear();
            }
            catch (Exception e)
            { myLogger.log("Exception: " + e, "UpdateAfterSimulation100()", Logger.severity.ERROR); }
        }