Example #1
0
 void StartRound()
 {
     roundStarted = true;
     MyNetworkManager.RoundMessage msg = new MyNetworkManager.RoundMessage();
     msg.round     = 1;
     msg.startTime = 5;
     if (GameManager.singleton.online || playerControllerId == 0)
     {
         GameObject ball = (GameObject)Instantiate(ballPrefab);
         NetworkServer.Spawn(ball);
     }
     NetworkServer.SendToAll(MyNetworkManager.MyMsgType.RoundStart, msg);
 }
Example #2
0
	void StartRound (){
		roundStarted = true;
		MyNetworkManager.RoundMessage msg = new MyNetworkManager.RoundMessage();
		msg.round = 1;
		msg.startTime = 5;
		if (GameManager.singleton.online || playerControllerId == 0 ){
				GameObject ball = (GameObject)Instantiate (ballPrefab);
				NetworkServer.Spawn (ball);
		}
		NetworkServer.SendToAll(MyNetworkManager.MyMsgType.RoundStart, msg );
	}
Example #3
0
 public void OnRoundStart(NetworkMessage netMsg)
 {
     MyNetworkManager.RoundMessage msg = netMsg.ReadMessage <MyNetworkManager.RoundMessage>();
     startRoundTime = msg.startTime + Time.time;
     CmdSendRoundStart(msg.startTime);
 }