public MyMwcObjectBuilder_PrefabFoundationFactory(MyMwcObjectBuilder_PrefabFoundationFactory_TypesEnum foundationFactoryType, MyMwcObjectBuilder_Prefab_AppearanceEnum appearance, MyMwcVector3Short position, Vector3 anglesInContainer, float? prefabMaxHealth, float prefabHealthRatio, string displayName, float electricCapacity, bool? causesAlarm, int aiPriority, bool isBuilding, int buildingTimeFromStart, MyMwcObjectBuilder_ObjectToBuild buildingObject, List<MyMwcObjectBuilder_ObjectToBuild> buildingQueue) : base((int)foundationFactoryType, appearance, position, anglesInContainer, prefabMaxHealth, prefabHealthRatio, displayName, electricCapacity, causesAlarm, aiPriority) { IsBuilding = isBuilding; BuildingTimeFromStart = buildingTimeFromStart; BuildingObject = buildingObject; BuildingQueue = buildingQueue; }
public MyMwcObjectBuilder_PrefabFoundationFactory(MyMwcObjectBuilder_PrefabFoundationFactory_TypesEnum foundationFactoryType, MyMwcObjectBuilder_Prefab_AppearanceEnum appearance, MyMwcVector3Short position, Vector3 anglesInContainer, float?prefabMaxHealth, float prefabHealthRatio, string displayName, float electricCapacity, bool?causesAlarm, int aiPriority, bool isBuilding, int buildingTimeFromStart, MyMwcObjectBuilder_ObjectToBuild buildingObject, List <MyMwcObjectBuilder_ObjectToBuild> buildingQueue) : base((int)foundationFactoryType, appearance, position, anglesInContainer, prefabMaxHealth, prefabHealthRatio, displayName, electricCapacity, causesAlarm, aiPriority) { IsBuilding = isBuilding; BuildingTimeFromStart = buildingTimeFromStart; BuildingObject = buildingObject; BuildingQueue = buildingQueue; }