// Use this for initialization void Start() { mouselookScript = character.GetComponent <MyMouseLook>(); charControllerScript = character.GetComponent <MyCharController>(); drawing = false; mouseInside = false; currLinePoints = new List <Point>(); newGestures = new List <List <Point> >(); inputGestures = new List <Gesture>(); resultingGestures = new List <Result>(); //Load pre-made gestures TextAsset[] gesturesXml = Resources.LoadAll <TextAsset>("GestureSet/10-stylus-MEDIUM/"); foreach (TextAsset gestureXml in gesturesXml) { trainingSet.Add(GestureIO.ReadGestureFromXML(gestureXml.text)); } Debug.Log(Application.persistentDataPath); //Load user custom gestures string[] filePaths = Directory.GetFiles(Application.persistentDataPath, "*.xml"); foreach (string filePath in filePaths) { trainingSet.Add(GestureIO.ReadGestureFromFile(filePath)); } }
void Start() { playerScript = FindObjectOfType <PlayerController>(); gameController = FindObjectOfType <GameController> (); playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealth> (); playerLook = Camera.main.GetComponent <MyMouseLook> (); endBar = GameObject.Find("EnduranceSlider").GetComponent <Slider> (); activationBarObj = GameObject.Find("ActivationSlider").gameObject; activationBar = activationBarObj.GetComponent <Slider> (); activationText = GameObject.Find("ActivateText").GetComponent <Text> (); gameOverText = GameObject.Find("GameOverText").GetComponent <Text> (); GameObject[] buttonGroup = GameObject.FindGameObjectsWithTag("UIButton"); restartLevel = buttonGroup [0]; quitToMenu = buttonGroup [1]; restartLevel.SetActive(false); quitToMenu.SetActive(false); playerHurt = this.GetComponent <RawImage> (); activationBarObj.SetActive(false); activationText.enabled = false; gameOverText.enabled = false; playerHurt.enabled = false; numOfTerminals = GameObject.Find("NumTerminals").GetComponent <Text> (); timeLeftInSeconds = gameDurationMinutes * 60; }
public override void OnUpdate() { myMouseLook = (MyMouseLook)GameObject.Find("MainCamera").GetComponent(typeof(MyMouseLook)); target = GetTarget(); if (target) { if ((Input.GetKey(KeyCode.Mouse0) && mouse.Selected == "LEFT") || (Input.GetKey(KeyCode.Mouse1) && mouse.Selected == "RIGHT")) { myMouseLook.transform.LookAt(target.transform.position); } } }
// Use this for initialization void Start() { m_MouseLook = this.GetComponent <MyMouseLook>(); m_Camera.enabled = true; cache_rb = this.GetComponent <Rigidbody>(); cache_tf = this.GetComponent <Transform>(); m_JetpackSound = this.GetComponent <AudioSource>(); m_Footsteps = m_Camera.GetComponent <AudioSource>(); m_MouseLook.Init(cache_tf, m_Camera.transform); m_Jetpack = false; //weight = mass * 9.81; //m_JetForce = new Vector3(0.0f, 7.5f, 0.0f); }
/// <summary> /// Initializes the custom components. /// </summary> private void InitializeCustomComponents() { _thirdPersonController = personController.GetComponent<ThirdPersonController>(); _thirdPersonCameraController = personController.GetComponent<ThirdPersonCamera>(); _flyScan = personController.GetComponent<FlyScan>(); _characterMotor = personController.GetComponent<CharacterMotor>(); _fpsInputController = personController.GetComponent<FPSInputController>(); _rotationConstraint = eyesCamera.GetComponent<RotationConstraint>(); _myMouseLook = personController.GetComponent<MyMouseLook>(); }