Example #1
0
        // Update, does all of the shaking
        public override void Update(GameTime gameTime)
        {
            if (!timer.CheckAndTick())
            {
                // random position
                Vector2 randomPos = new Vector2(r.Next(-(int)(intensity * intensity) / 2, (int)(intensity * intensity) / 2), r.Next(-(int)(intensity * intensity) / 2, (int)(intensity * intensity) / 2));
                screen.CamController.Position += randomPos;

                // random rotation
                float newRotation = (float)RandomNumberBetween(-(intensity * intensity) / 2, intensity * intensity / 2) / 125;
                screen.CamController.Rotation += newRotation;

                // lerp back rotation
                screen.CamController.Rotation = MyMaths.Lerp(screen.CamController.Rotation, 0, .25f);

                // rumble boy
                if (GameInput.ControllerMode)
                {
                    GamePad.SetVibration(0, .25f, .25f);
                }

                // deplete the intensity
                intensity -= deplete;
            }
            else
            {
                // set stuff back to normal and remove this
                screen.CamController.Rotation = 0;
                GamePad.SetVibration(0, 0, 0);
                screen.ScreenEffects.Remove(this);
            }
        }
        // Walk horizontaly
        public override void WalkHorizontal(float targetSpeed)
        {
            // lerp the sprite scale (prob wont keep)
            imageScale = MyMaths.Lerp(imageScale,
                                      Math.Sign(targetSpeed),
                                      .25f * GahameController.GameSpeed * (GameInput.ControllerMode && !GahameController.CutScene ? Math.Abs(GameInput.AbsLeftStickX) : 1));

            // keeps it from memeing maxSpeed
            targetSpeed = MyMaths.Clamp(targetSpeed, -maxSpeed, maxSpeed);

            // Approach the target speed
            physics.Velocity.X = MyMaths.Approach(physics.Velocity.X, targetSpeed,
                                                  GahameController.GameSpeed * (physics.Grounded ? accelerationSpeed : airAccelerationSpeed));

            // Sprite things
            if (spriteManager.CurrentSprite != "Moving")
            {
                spriteManager.ChangeSprite("Moving");
                spriteManager.GetSprite("Moving").CurrentImage = 0;
            }
            spriteManager.GetSprite("Moving").ImageSpeed = .1f * Math.Abs(physics.Velocity.X / maxSpeed);

            // You be walking
            WalkingHorizontal = true;
        }
Example #3
0
        public override void Update(GameTime gameTime)
        {
            if (deleteTimer.CheckAndTick())
            {
                DestroyObject();
            }

            Position = startPosition;
            for (int i = 0; i < 20; i++)
            {
                Position += speed;
                if (hb.PlaceMeeting <WallObject>(Position))
                {
                    break;
                }
            }

            thickness = MyMaths.Lerp(thickness, 0, .15f);

            base.Update(gameTime);
        }