Example #1
0
        void StartLooper()
        {
            loop          = gameObject.AddComponent <LuaLooper>();
            loop.luaState = lua;

            myLoop          = gameObject.AddComponent <MyLuaLooper>();
            myLoop.luaState = lua;
        }
Example #2
0
        public void Close()
        {
            loop.Destroy();
            loop = null;
            myLoop.Destroy();
            myLoop = null;

            lua.Dispose();
            lua    = null;
            loader = null;
        }