/// <summary> /// Paints on a WriteableBitmap with a stylized airbrush /// </summary> /// <param name="bmp">The bitmap to modify</param> /// <param name="from">The starting point of the stroke</param> /// <param name="to">The end point of the stroke</param> /// <param name="color">The color of the stroke</param> /// <param name="size">The size of the stroke</param> public static unsafe void Airbrush(WriteableBitmap bmp, Point from, Point to, Color color, int size) { Random r = new Random(); if (bmp == null) return; bmp.Lock(); // Create a line segment representation MyLine line = new MyLine(from, to); // Get a bounding box for the painted area BoundingBox bitmapbounds = new BoundingBox(); BoundingBox linebounds = new BoundingBox(); bitmapbounds.AddPoint(0, 0, 0); bitmapbounds.AddPoint(bmp.PixelWidth - 1, bmp.PixelHeight - 1, 0); linebounds.AddPoint((int)from.X, (int)from.Y, size + AirbrushRadiu); linebounds.AddPoint((int)to.X, (int)to.Y, size + AirbrushRadiu); linebounds.Clip(bitmapbounds); UInt32* start = (UInt32*)bmp.BackBuffer.ToPointer(); int stride = bmp.BackBufferStride / sizeof(UInt32); // Move from 'from' to 'to' along timestep intervals, with one dot painted per interval for (int i = 0; i < AirbrushDots; i++) { int x, y; line.Interpolate(i, AirbrushDots, out x, out y); int dist = r.Next() % size; double angle = r.NextDouble() * 2 * Math.PI; double dx = Math.Cos(angle) * dist; double dy = Math.Sqrt(dist * dist - dx * dx); if (angle > Math.PI) dy = -dy; int bx = x + (int)dx; int by = y + (int)dy; BoundingBox dotbounds = new BoundingBox(); dotbounds.AddPoint(bx, by, AirbrushRadiu); dotbounds.Clip(bitmapbounds); for (int k = dotbounds.Top, row = 0; k < dotbounds.Bottom; k++, y++, row++) for (int j = dotbounds.Left, col = 0; j < dotbounds.Right; j++, col++) AlphaBlended(start + stride * k + j, Color.FromArgb(AirbrushBytes[row][col], color.R, color.G, color.B)); } bmp.AddDirtyRect(new Int32Rect(linebounds.Left, linebounds.Top, linebounds.Width, linebounds.Height)); bmp.Unlock(); }
/// <summary> /// Paints on a pbgra32 WriteableBitmap with a stylized airbrush /// </summary> /// <param name="bmp">The bitmap to modify</param> /// <param name="from">The starting point of the stroke</param> /// <param name="to">The end point of the stroke</param> /// <param name="color">The color of the stroke</param> /// <param name="size">The size of the stroke</param> public static unsafe void Airbrush(WriteableBitmap bmp, Point from, Point to, Color color, int size) { Random r = new Random(); if (bmp == null) { return; } bmp.Lock(); // Create a line segment representation MyLine segment = new MyLine(from, to); // Get a bounding box for the painted area BoundingBox bitmapbounds = new BoundingBox(); BoundingBox segmentbounds = new BoundingBox(); bitmapbounds.AddPoint(0, 0, 0); bitmapbounds.AddPoint(bmp.PixelWidth - 1, bmp.PixelHeight - 1, 0); segmentbounds.AddPoint((int)from.X, (int)from.Y, size + AirbrushRadio); segmentbounds.AddPoint((int)to.X, (int)to.Y, size + AirbrushRadio); segmentbounds.Clip(bitmapbounds); UInt32 *start = (UInt32 *)bmp.BackBuffer.ToPointer(); int stride = bmp.BackBufferStride / sizeof(UInt32); // Move from 'from' to 'to' along timestep intervals, with one dot painted per interval for (int i = 0; i < AirbrushDots; i++) { int x, y; segment.Interpolate(i, AirbrushDots, out x, out y); int dist = r.Next() % size; double angle = r.NextDouble() * 2 * Math.PI; double dx = Math.Cos(angle) * dist; double dy = Math.Sqrt(dist * dist - dx * dx); if (angle > Math.PI) { dy = -dy; } int bx = x + (int)dx; int by = y + (int)dy; BoundingBox dotbounds = new BoundingBox(); dotbounds.AddPoint(bx, by, AirbrushRadio); dotbounds.Clip(bitmapbounds); for (int k = dotbounds.Top, row = 0; k < dotbounds.Bottom; k++, y++, row++) { for (int j = dotbounds.Left, col = 0; j < dotbounds.Right; j++, col++) { WriteAlphaBlended(start + stride * k + j, Color.FromArgb(AirbrushBytes[row][col], color.R, color.G, color.B)); } } } bmp.AddDirtyRect(new Int32Rect(segmentbounds.Left, segmentbounds.Top, segmentbounds.Width, segmentbounds.Height)); bmp.Unlock(); }