Example #1
0
        private static void PackMothership()
        {
            MyTrace.Send(TraceWindow.Saving, "Player packing mothership");
            MyPrefabHangar hangar = MySession.Static.Player.Ship.GetNearMotherShipContainer();

            if (hangar == null)
            { //We are traveling in solar map but madelyn is far away. Assume we are travelling with Madelyn by default
                MyEntity madelynHangar;
                MyEntities.TryGetEntityByName(MyMission.MyMissionLocation.MADELYN_HANGAR, out madelynHangar);
                hangar = madelynHangar as MyPrefabHangar;
            }

            if (hangar != null)
            {
                // Move player start location dummy, so that next time player starts on same position
                UpdateStartDummy(MyDummyPointFlags.PLAYER_START, MySession.PlayerShip.WorldMatrix);

                // Move mothership start location dummy, so that next time mothership starts on same position
                UpdateStartDummy(MyDummyPointFlags.MOTHERSHIP_START, hangar.Parent.WorldMatrix);

                var             container = hangar.Parent;
                MyInventoryItem item      = MyInventory.CreateInventoryItemFromObjectBuilder(container.GetObjectBuilder(true));
                MySession.Static.Inventory.AddInventoryItem(item);

                container.MarkForClose();

                MyTrace.Send(TraceWindow.Saving, "Player mothership found and packed");
            }
        }
        private MyGuiControlListboxItem CreateCopy(MyGuiControlListboxItem original)
        {
            MyInventoryItem templateInventoryItem = m_inventoryItemsRepository.GetItem(original.Key);
            MyInventoryItem newInventoryItem      = MyInventory.CreateInventoryItemFromObjectBuilder(templateInventoryItem.GetInventoryItemObjectBuilder(true));

            newInventoryItem.Amount = templateInventoryItem.Amount;
            MyGuiControlListboxItem newItem = CreateListboxItemAndAddToRepository(newInventoryItem);

            newItem.IconTexts = original.IconTexts;
            m_itemsAdded.Add(newInventoryItem);
            return(newItem);
        }
Example #3
0
        private void PackDrones()
        {
            MyTrace.Send(TraceWindow.Saving, "Player packing drones");
            var drones = MySession.PlayerShip.Drones;

            if (drones != null && drones.Count > 0)
            {
                for (int index = drones.Count - 1; index >= 0; index--)
                {
                    var drone         = drones[index];
                    var inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(drone.GetObjectBuilder(true));
                    MySession.Static.Inventory.AddInventoryItem(inventoryItem);

                    drone.MarkForClose();
                }

                MyTrace.Send(TraceWindow.Saving, "Drones found and packed");
            }
        }
        private void GiveoutEquipmentOnOnMissionSuccess(MyMissionBase sender)
        {
            m_myInventory.Clear();
            m_myInventory.AddRange(MyScriptWrapper.GetPlayerInventory().GetInventoryItems());
            var cargobox = (MyCargoBox)MyScriptWrapper.GetEntity((uint)EntityID.FakeCargo);

            var builders = MySession.PlayerShip.Weapons.GetWeaponsObjectBuilders(true);

            foreach (var myMwcObjectBuilderSmallShipWeapon in builders)
            {
                var item = MyInventory.CreateInventoryItemFromObjectBuilder(myMwcObjectBuilderSmallShipWeapon);
                m_myInventory.Add(item);
            }
            cargobox.Inventory.AddInventoryItems(m_myInventory);

            MySession.PlayerShip.Weapons.RemoveAllWeapons();
            var inventory = MyScriptWrapper.GetPlayerInventory();

            inventory.ClearInventoryItems(false);
        }
Example #5
0
        public void PackFriends()
        {
            MyMwcLog.WriteLine("MyPlayerFriends::PackFriends - START");
            MyMwcLog.IncreaseIndent();

            while (m_playerFriends.Count > 0)
            {
                var friend = m_playerFriends[0];
                if (friend is MySmallShipBot)
                {
                    var inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(friend.GetObjectBuilder(true));
                    MySession.Static.Inventory.AddInventoryItem(inventoryItem);
                }
                friend.MarkForClose(); // This causes remove from m_playerFriends
                m_playerFriends.Remove(friend);
            }

            MyMwcLog.DecreaseIndent();
            MyMwcLog.WriteLine("MyPlayerFriends::PackFriends - END");
        }
Example #6
0
        private static void Save(MyGuiScreenInventory sender, MyGuiScreenInventorySaveResult saveResult)
        {
            // save money
            if (m_tradeForMoney)
            {
                m_player.Money = saveResult.Money;
            }

            bool isTradingWithMotherShip = IsTradingWithMothership();

            List <MyInventoryItem> itemsToMothership = new List <MyInventoryItem>();

            // save ships
            for (int i = 0; i < saveResult.SmallShipsObjectBuilders.Count; i++)
            {
                MyMwcObjectBuilder_SmallShip shipBuilder = saveResult.SmallShipsObjectBuilders[i].Builder;
                if (i == saveResult.CurrentIndex)
                {
                    if (m_curentIndex == saveResult.CurrentIndex)
                    {
                        // we want init weapons only when weapons are not same
                        if (!WeaponBuildersAreSame(m_player.Ship.Weapons.GetWeaponsObjectBuilders(true), shipBuilder.Weapons))
                        {
                            m_player.Ship.Weapons.Init(shipBuilder.Weapons, shipBuilder.AssignmentOfAmmo);
                        }
                        m_player.Ship.Inventory.Init(shipBuilder.Inventory);
                        m_player.Ship.Armor  = shipBuilder.Armor;
                        m_player.Ship.Engine = shipBuilder.Engine;
                    }
                    else
                    {
                        var oldShip = m_player.Ship;
                        m_player.Ship.MarkForClose();

                        if (MyMultiplayerGameplay.IsRunning)
                        {
                            MyMultiplayerGameplay.Static.Respawn(shipBuilder, m_player.Ship.WorldMatrix);
                        }
                        else
                        {
                            var ship = MyEntities.CreateFromObjectBuilderAndAdd(null, shipBuilder, m_player.Ship.WorldMatrix);
                        }

                        // Update bots - bot logic runs on host
                        MyBotCoordinator.ChangeShip(oldShip, m_player.Ship);
                    }
                }
                else
                {
                    if (isTradingWithMotherShip)
                    {
                        MyInventoryItem shipInventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(shipBuilder);
                        itemsToMothership.Add(shipInventoryItem);
                        //m_shipsInventoryOwner.Inventory.AddInventoryItem(shipInventoryItem);
                    }
                }
            }

            // save other side inventory
            if (m_inventoryScreenType != MyGuiScreenInventoryType.GodEditor)
            {
                if (m_otherSideInventoryOwner != null)
                {
                    if (isTradingWithMotherShip)
                    {
                        for (int i = saveResult.OtherSideInventoryObjectBuilder.InventoryItems.Count - 1; i >= 0; i--)
                        {
                            MyMwcObjectBuilder_InventoryItem itemBuilder = saveResult.OtherSideInventoryObjectBuilder.InventoryItems[i];
                            if (itemBuilder.IsTemporaryItem)
                            {
                                saveResult.OtherSideInventoryObjectBuilder.InventoryItems.RemoveAt(i);
                                // because smallships was added when ships were saved
                                if (itemBuilder.ItemObjectBuilder.GetObjectBuilderType() != MyMwcObjectBuilderTypeEnum.SmallShip_Player)
                                {
                                    itemsToMothership.Add(MyInventory.CreateInventoryItemFromInventoryItemObjectBuilder(itemBuilder));
                                }
                            }
                        }
                    }
                    m_otherSideInventoryOwner.Inventory.Init(saveResult.OtherSideInventoryObjectBuilder);
                }
            }

            if (isTradingWithMotherShip)
            {
                m_shipsInventoryOwner.Inventory.AddInventoryItems(itemsToMothership);
            }
        }