protected override bool SetupBasicGameInfo() { SpaceEngineersGame.SetupBasicGameInfo(); m_startup = new MyCommonProgramStartup(m_args); var appDataPath = m_startup.GetAppDataPath(); VRage.Platform.Windows.MyVRageWindows.Init(MyPerGameSettings.BasicGameInfo.ApplicationName, MySandboxGame.Log, appDataPath, false); MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName + "ModTool", MyVRage.Platform.System.GetAppDataPath()); MyRenderProxy.Initialize((IMyRender) new MyNullRender()); MyInitializer.InitCheckSum(); if (m_startup.PerformColdStart()) { return(false); } if (!m_startup.Check64Bit()) { return(false); } m_steamService = VRage.Steam.MySteamGameService.Create(MySandboxGame.IsDedicated, AppId); MyServiceManager.Instance.AddService(m_steamService); MyServiceManager.Instance.AddService(VRage.Steam.MySteamUgcService.Create(AppId, m_steamService)); if (m_useModIO) { MyLog.Default.WriteLineAndConsole("Using mod.io service, instead of Steam."); MyServiceManager.Instance.AddService(VRage.Mod.Io.MyModIoService.Create(MySandboxGame.IsDedicated, MyServiceManager.Instance.GetService <IMyGameService>(), ModIO_GameName, ModIO_GameID, ModIO_Key, ModIO_TestGameID, ModIO_TestKey, false)); } SpaceEngineersGame.SetupPerGameSettings(); ManuallyAddDLCs(); return(true); }
public override void Init() { Log.Info("Initializing Torch Client"); base.Init(); if (!File.Exists("steam_appid.txt")) { Directory.SetCurrentDirectory(Path.GetDirectoryName(typeof(VRage.FastResourceLock).Assembly.Location) + "\\.."); } SpaceEngineersGame.SetupBasicGameInfo(); _startup = new MyCommonProgramStartup(RunArgs); if (_startup.PerformReporting()) { return; } _startup.PerformAutoconnect(); if (!_startup.CheckSingleInstance()) { return; } var appDataPath = _startup.GetAppDataPath(); MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath); MyInitializer.InitCheckSum(); if (!_startup.Check64Bit()) { return; } _startup.DetectSharpDxLeaksBeforeRun(); using (var mySteamService = new SteamService(Game.IsDedicated, APP_ID)) { _renderer = null; SpaceEngineersGame.SetupPerGameSettings(); OverrideMenus(); InitializeRender(); _services = new VRageGameServices(mySteamService); if (!Game.IsDedicated) { MyFileSystem.InitUserSpecific(mySteamService.UserId.ToString()); } } _startup.DetectSharpDxLeaksAfterRun(); MyInitializer.InvokeAfterRun(); }
public override void Init() { Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias); MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries); Log.Info("Initializing Torch Client"); base.Init(); SpaceEngineersGame.SetupBasicGameInfo(); _startup = new MyCommonProgramStartup(RunArgs); if (_startup.PerformReporting()) { throw new InvalidOperationException("Torch client won't launch when started in error reporting mode"); } _startup.PerformAutoconnect(); if (!_startup.CheckSingleInstance()) { throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time."); } var appDataPath = _startup.GetAppDataPath(); MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath); MyInitializer.InitCheckSum(); _startup.InitSplashScreen(); if (!_startup.Check64Bit()) { throw new InvalidOperationException("Torch requires a 64bit operating system"); } _startup.DetectSharpDxLeaksBeforeRun(); var steamService = new SteamService(Game.IsDedicated, APP_ID); MyServiceManager.Instance.AddService <IMyGameService>(steamService); _renderer = null; SpaceEngineersGame.SetupPerGameSettings(); // I'm sorry, but it's what Keen does in SpaceEngineers.MyProgram #pragma warning disable 612 SpaceEngineersGame.SetupRender(); #pragma warning restore 612 InitializeRender(); if (!_startup.CheckSteamRunning()) { throw new InvalidOperationException("Space Engineers requires steam to be running"); } if (!Game.IsDedicated) { MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString()); } }
protected override bool SetupBasicGameInfo() { SpaceEngineersGame.SetupBasicGameInfo(); m_startup = new MyCommonProgramStartup(m_args); var appDataPath = m_startup.GetAppDataPath(); VRage.Platform.Windows.MyVRageWindows.Init(MyPerGameSettings.BasicGameInfo.ApplicationName, MySandboxGame.Log, appDataPath, false); MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName + "ModTool", MyVRage.Platform.System.GetAppDataPath()); MyRenderProxy.Initialize((IMyRender) new MyNullRender()); MyInitializer.InitCheckSum(); if (m_startup.PerformColdStart()) { return(false); } if (!m_startup.Check64Bit()) { return(false); } m_steamService = MySteamGameService.Create(MySandboxGame.IsDedicated, AppId); MyServiceManager.Instance.AddService(m_steamService); MyServerDiscoveryAggregator serverDiscoveryAggregator = new MyServerDiscoveryAggregator(); MySteamGameService.InitNetworking(false, m_steamService, MyPerGameSettings.BasicGameInfo.GameName, serverDiscoveryAggregator, true, true); // If user specified --modio, set that as the "default" (added first) var modioService = MyModIoService.Create(MyServiceManager.Instance.GetService <IMyGameService>(), ModIO_GameName, ModIO_GameID, ModIO_Key, ModIO_TestGameID, ModIO_TestKey, MyPlatformGameSettings.UGC_TEST_ENVIRONMENT, m_useModIO ? true : false); if (m_useModIO) { MyGameService.WorkshopService.AddAggregate(modioService); } MyGameService.WorkshopService.AddAggregate(MySteamUgcService.Create(AppId, m_steamService)); if (!m_useModIO) { MyGameService.WorkshopService.AddAggregate(modioService); } SpaceEngineersGame.SetupPerGameSettings(); ManuallyAddDLCs(); return(true); }
protected override bool SetupBasicGameInfo() { MyMedievalGame.SetupBasicGameInfo(); m_startup = new MyCommonProgramStartup(new string[] { }); var appDataPath = m_startup.GetAppDataPath(); MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName + "ModTool", appDataPath); MyInitializer.InitCheckSum(); if (!m_startup.Check64Bit()) { return(false); } m_steamService = new WorkshopTool.MySteamService(MySandboxGame.IsDedicated, AppId); MyMedievalGame.SetupPerGameSettings(); return(true); }
// Main method static void Main(string[] args) { if (args.Contains("-report")) { MyErrorReporter.Report(args[1], args[2], "SE", MyErrorReporter.APP_ERROR_MESSAGE); return; } if (MyFakes.ENABLE_CONNECT_COMMAND_LINE && args.Contains("+connect")) { int index = args.ToList().IndexOf("+connect"); if ((index + 1) < args.Length) { if (IPAddressExtensions.TryParseEndpoint(args[index + 1], out MySandboxGame.ConnectToServer)) { Console.WriteLine("Space engineers " + MyFinalBuildConstants.APP_VERSION_STRING); Console.WriteLine("Obfuscated: " + MyObfuscation.Enabled + ", Platform: " + (Environment.Is64BitProcess ? " 64-bit" : " 32-bit")); Console.WriteLine("Connecting to: " + args[index + 1]); } } } MySingleProgramInstance spi = new MySingleProgramInstance(MyFileSystem.MainAssemblyName); if (spi.IsSingleInstance == false) { MyErrorReporter.ReportAppAlreadyRunning("Space Engineers"); return; } MyInitializer.InvokeBeforeRun( AppId, "SpaceEngineers", Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineers")); MyInitializer.InitCheckSum(); if (!args.Contains("-nosplash")) { InitSplashScreen(); } // This won't crash with BadFormatExpection when 64-bit game started as 32-bit process, it will show message // Will uncomment when it's possible to test it if (!Environment.Is64BitProcess && AssemblyExtensions.TryGetArchitecture("SteamSDK.dll") == ProcessorArchitecture.Amd64) { string text = "Space Engineers cannot be started in 64-bit mode, "; text += "because 64-bit version of .NET framework is not available or is broken." + Environment.NewLine + Environment.NewLine; text += "Do you want to open website with more information about this particular issue?" + Environment.NewLine + Environment.NewLine; text += "Press Yes to open website with info" + Environment.NewLine; text += "Press No to run in 32-bit mode (smaller potential of Space Engineers!)" + Environment.NewLine; text += "Press Cancel to close this dialog"; var result = Sandbox.MyMessageBox.Show(IntPtr.Zero, text, ".NET Framework 64-bit error", Sandbox.MessageBoxOptions.YesNoCancel); if (result == MessageBoxResult.Yes) { MyBrowserHelper.OpenInternetBrowser("http://www.spaceengineersgame.com/64-bit-start-up-issue.html"); } else if (result == MessageBoxResult.No) { var entry = Assembly.GetEntryAssembly().Location; string x86Exe = Path.Combine(new FileInfo(entry).Directory.Parent.FullName, "Bin", Path.GetFileName(entry)); ProcessStartInfo pi = new ProcessStartInfo(); pi.FileName = x86Exe; pi.WorkingDirectory = Path.GetDirectoryName(x86Exe); pi.Arguments = "-fallback"; pi.UseShellExecute = false; pi.WindowStyle = ProcessWindowStyle.Normal; var p = Process.Start(pi); } return; } if (MyFakes.DETECT_LEAKS) { //Slow down SharpDX.Configuration.EnableObjectTracking = true; //SharpDX.Diagnostics.ObjectTracker.OnObjectCreated += new SharpDX.Diagnostics.ObjectTracker.ComObjectDelegate(OnResourceCreated); //SharpDX.Diagnostics.ObjectTracker.OnObjectReleased += new SharpDX.Diagnostics.ObjectTracker.ComObjectDelegate(OnResourceDestroyed); //SharpDX.Diagnostics.ObjectTracker.OnObjectTrack += new SharpDX.Diagnostics.ObjectTracker.ComObjectDelegate(OnObjectTrack); //SharpDX.Diagnostics.ObjectTracker.OnObjectUnTrack += new SharpDX.Diagnostics.ObjectTracker.ComObjectDelegate(OnObjectUnTrack); } RunInternal(args); if (MyFakes.DETECT_LEAKS) { var o = SharpDX.Diagnostics.ObjectTracker.FindActiveObjects(); System.Diagnostics.Debug.Assert(o.Count == 0, "Unreleased DX objects!"); Console.WriteLine(SharpDX.Diagnostics.ObjectTracker.ReportActiveObjects()); } #if PROFILING MyPerformanceTimer.WriteToLog(); #endif MyInitializer.InvokeAfterRun(); }
// Main method static void Main(string[] args) { #if XB1 XB1Interface.XB1Interface.Init(); MyAssembly.Init(); #endif SpaceEngineersGame.SetupBasicGameInfo(); m_startup = new MyCommonProgramStartup(args); if (m_startup.PerformReporting()) { return; } m_startup.PerformAutoconnect(); #if !XB1 if (!m_startup.CheckSingleInstance()) { return; } #endif // !XB1 var appDataPath = m_startup.GetAppDataPath(); MyInitializer.InvokeBeforeRun(AppId, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath); MyInitializer.InitCheckSum(); m_startup.InitSplashScreen(); if (!m_startup.Check64Bit()) { return; } m_startup.DetectSharpDxLeaksBeforeRun(); using (MySteamService steamService = new MySteamService(MySandboxGame.IsDedicated, AppId)) { m_renderer = null; SpaceEngineersGame.SetupPerGameSettings(); SpaceEngineersGame.SetupRender(); try { InitializeRender(); } catch (MyRenderException ex) { #if !XB1 MessageBox.Show(ex.Message); #else // XB1 System.Diagnostics.Debug.Assert(false, "InitializeRender failed"); #endif // XB1 return; } VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MyProgram.Init"); VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("MySteam.Init()"); if (!m_startup.CheckSteamRunning(steamService)) { return; } VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); VRageRender.MyRenderProxy.GetRenderProfiler().StartProfilingBlock("new MySandboxGame()"); VRageGameServices services = new VRageGameServices(steamService); if (!MySandboxGame.IsDedicated) { MyFileSystem.InitUserSpecific(steamService.UserId.ToString()); } using (SpaceEngineersGame game = new SpaceEngineersGame(services, args)) { VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); VRageRender.MyRenderProxy.GetRenderProfiler().EndProfilingBlock(); game.Run(disposeSplashScreen: m_startup.DisposeSplashScreen); } } m_startup.DetectSharpDxLeaksAfterRun(); #if PROFILING MyPerformanceTimer.WriteToLog(); #endif MyInitializer.InvokeAfterRun(); }
// This is mostly copied from MyProgram.Main(), with UI stripped out. private static void InitSandbox(string instancepath) { MyFakes.ENABLE_INFINARIO = false; if (m_spacegame != null) { m_spacegame.Exit(); } SpaceEngineersGame.SetupBasicGameInfo(); m_startup = new MyCommonProgramStartup(new string[] { }); var appDataPath = m_startup.GetAppDataPath(); MyInitializer.InvokeBeforeRun(AppId_SE, MyPerGameSettings.BasicGameInfo.ApplicationName + "ModTool", appDataPath); MyInitializer.InitCheckSum(); if (!m_startup.Check64Bit()) { return; } m_steamService = new MySteamService(MySandboxGame.IsDedicated, AppId_SE); SpaceEngineersGame.SetupPerGameSettings(); if (System.Diagnostics.Debugger.IsAttached) { m_startup.CheckSteamRunning(m_steamService); // Just give the warning message box when debugging, ignore for release } VRageGameServices services = new VRageGameServices(m_steamService); if (!MySandboxGame.IsDedicated) { MyFileSystem.InitUserSpecific(m_steamService.UserId.ToString()); } try { // NOTE: an assert may be thrown in debug, about missing Tutorials.sbx. Ignore it. m_spacegame = new SpaceEngineersGame(services, null); // Initializing the workshop means the categories are available var initWorkshopMethod = typeof(SpaceEngineersGame).GetMethod("InitSteamWorkshop", BindingFlags.NonPublic | BindingFlags.Instance); MyDebug.AssertDebug(initWorkshopMethod != null); if (initWorkshopMethod != null) { var parameters = initWorkshopMethod.GetParameters(); MyDebug.AssertDebug(parameters.Count() == 0); } if (initWorkshopMethod != null) { initWorkshopMethod.Invoke(m_spacegame, null); } else { MySandboxGame.Log.WriteLineAndConsole(string.Format(Constants.ERROR_Reflection, "InitSteamWorkshop")); } } catch (Exception ex) { // This shouldn't fail, but don't stop even if it does MySandboxGame.Log.WriteLineAndConsole("An exception occured, ignoring: " + ex.Message); } }