public void OnDestroy() { Debug.Log("OnDestroy"); _logger.InfoFormat("Start Destroy..."); _isDestroy = true; MyHttpServer.Stop(); if (_loginClient != null) { _loginClient.Dispose(); } _logger.InfoFormat("Login Client Disposed."); HallUtility.ClearAciton(); _clientRoom.Dispose(); DefaultGo.Clear(GameRunningStage.BattleClient); SingletonManager.Dispose(); #if UNITY_SOURCE_MODIFIED && !UNITY_EDITOR UnityProfiler.DisableProfiler(); #endif _logger.InfoFormat("Client Destroy Completed."); }
public void Stop() { _server.Stop(); btnStart.Text = "Start"; this.BackColor = _stoppingColor; }