private void swipe (string currentLocation, Vector2 mStartPosition){
		GameObject objectHit =  MyHelpers.getRaycastedGameObject(new Vector3(mStartPosition.x,mStartPosition.y,1f),Camera.current);
		if (objectHit != null ) {
			MyHandClass hand = objectHit.GetComponent<MyHandClass>();
			if (hand != null && hand.location.Equals (currentLocation)) {
				hand.OnSwipe ();
			}
		}
	}
 void Update()
 {
             #if UNITY_EDITOR
     if (Input.GetMouseButtonDown(0))
     {
         GameObject objectHit = MyHelpers.getRaycastedGameObject(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 1f), cam);
         if (objectHit != null)
         {
             MyHandClass hand = objectHit.GetComponent <MyHandClass>();
             if (hand != null)
             {
                 hand.OnSwipe();
             }
         }
     }
             #endif
 }
        public static GameObject getRaycastedGameObject(Vector3 origin, Camera cam)
        {
            Ray        ray;
            RaycastHit hit;
            var        mousWorldPos = cam.ScreenToWorldPoint(origin);
            var        direction    = cam.ScreenPointToRay(origin).direction;

            ray = new Ray(mousWorldPos, direction);

            UnityEngine.Debug.DrawRay(ray.origin, 1000f * ray.direction, Color.green, 1.1f, true);

            //agregado ledr --- GovernmentWorkOut
            int mask = (1 << LayerMask.NameToLayer("Scroll0"));

            if (Physics.Raycast(ray, out hit, Mathf.Infinity, mask))
            {
                GameObject mgame = hit.transform.gameObject;
                if (mgame.name == "circle(Clone)")
                {
                    return(mgame);
                }
            }
            //-----------

            if (Physics.Raycast(ray, out hit, Mathf.Infinity))
            {
                GameObject mgame = hit.transform.gameObject;
                if (mgame != null)
                {
                    MyHandClass    hitGo  = mgame.GetComponent <MyHandClass>();
                    SpriteRenderer hitGo3 = mgame.GetComponent <SpriteRenderer>();

                    if (hitGo != null || (hitGo3 != null && (hitGo3.gameObject.name.ToUpper().Contains("OBS") || hitGo3.gameObject.name.Contains("FinalPoint") || hitGo3.gameObject.name.Contains("StartPoint"))))
                    {
                        return(mgame);
                    }
                }
            }
            return(null);
        }