private void FillData()
 {
     m_descriptionBox.Text.Clear().Append(MySession.Static.GetWorld().Checkpoint.Briefing).Append(MyEnvironment.NewLine).Append(MyEnvironment.NewLine);
     m_descriptionBox.Text.Append(MyEnvironment.NewLine).Append(MySessionComponentMissionTriggers.GetProgress(MySession.Static.LocalHumanPlayer));
     m_descriptionBox.RefreshText(false);
 }