private void RefreshBlueprints() { if (m_blueprintButtonGroup.SelectedButton == null) { return; } var blueprintClass = m_blueprintButtonGroup.SelectedButton.UserData as MyBlueprintClassDefinition; Debug.Assert(blueprintClass != null); if (blueprintClass == null) { return; } m_blueprintsGrid.Clear(); int i = 0; foreach (var blueprint in blueprintClass) { var item = new MyGuiControlGrid.Item( icon: blueprint.Icon, toolTip: blueprint.DisplayNameText, userData: blueprint); m_blueprintsGrid.Add(item); ++i; } m_blueprintsGrid.RowsCount = Math.Max(1 + (i / m_blueprintsGrid.ColumnsCount), BLUEPRINT_GRID_ROWS); RefreshBlueprintGridColors(); }
private void RefreshQueue() { m_queueGrid.Clear(); int i = 0; foreach (var queueItem in m_selectedAssembler.Queue) { m_textCache.Clear() .Append((int)queueItem.Amount) .Append('x'); var item = new MyGuiControlGrid.Item( icon: queueItem.Blueprint.Icon, toolTip: queueItem.Blueprint.DisplayNameText, userData: queueItem); item.AddText(text: m_textCache, textAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM); if (MyFakes.SHOW_PRODUCTION_QUEUE_ITEM_IDS) { m_textCache.Clear() .Append((int)queueItem.ItemId); item.AddText(text: m_textCache, textAlign: MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP); } m_queueGrid.Add(item); ++i; } m_queueGrid.RowsCount = Math.Max(1 + (i / m_queueGrid.ColumnsCount), QUEUE_GRID_ROWS); RefreshProgress(); }
private void RefreshInventory() { m_inventoryGrid.Clear(); foreach (var item in m_selectedAssembler.OutputInventory.GetItems()) { m_inventoryGrid.Add(MyGuiControlInventoryOwner.CreateInventoryGridItem(item)); } int itemCount = m_selectedAssembler.OutputInventory.GetItems().Count; m_inventoryGrid.RowsCount = Math.Max(1 + (itemCount / m_inventoryGrid.ColumnsCount), INVENTORY_GRID_ROWS); }
private static void MakeScreenWithIconGrid() { var screen = new TmpScreen(); var grid = new MyGuiControlGrid(); screen.Controls.Add(grid); grid.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER; grid.VisualStyle = MyGuiControlGridStyleEnum.Inventory; grid.RowsCount = 12; grid.ColumnsCount = 18; foreach (var definition in MyDefinitionManager.Static.GetAllDefinitions()) { grid.Add(new MyGuiControlGrid.Item( icon: definition.Icon, toolTip: definition.DisplayNameText)); } MyGuiSandbox.AddScreen(screen); }