void Awake() { Instance = this; //SetDefaultMyGUI(); mMyGUIList = new SortedList<int, MyGUI>(); mRemoveGUI_LayerID_List = new List<int>(); SetDefaultValue(); }
private static void AttachMyGUIBehavior() { GameObject gameObject = GameObject.Find("_Config"); myGuiBehavior = gameObject.GetComponent<MyGUIBehavior>(); if (myGuiBehavior == null) myGuiBehavior = gameObject.AddComponent<MyGUIBehavior>(); }