static void EncryptLuaCodeCopyToTargetDir() { EncryptLuaCodeImp(LuaEncryptType.Auto); string luaCodeFilePath = CopyProjectTargetDir + "Assets/StreamingAssets/" + ResourcesManager.LuaZipFileName; MyFileUtil.CopyFile(ResourcesManager.LuaZipFileFullPath, luaCodeFilePath); Debug.Log("加密Lua代码并复制到拷贝工程"); }
static void VersionsDifferenceZipImp(string oldVersionDir, string newVersionDir) { oldVersionDir = MyFileUtil.DealFilePathSlash(oldVersionDir); newVersionDir = MyFileUtil.DealFilePathSlash(newVersionDir); List <string> oldFileList = new List <string>(); List <string> newFileList = new List <string>(); MyFileUtil.GetFileList(oldVersionDir, ref oldFileList); MyFileUtil.GetFileList(newVersionDir, ref newFileList); List <string> modificationFileList = new List <string>(); foreach (string newFilePath in newFileList) { int index = oldFileList.IndexOf(newFilePath); if (index < 0) { //添加新的文件 modificationFileList.Add(newFilePath); } else { string oldFilePath = oldFileList[index]; if (MD5Tool.VerifyFile(newFilePath, oldFilePath) == false) { //文件改变 modificationFileList.Add(newFilePath); } } } //string time = System.DateTime.Now.ToString("yyyy_MM_dd_hh_mm_ss"); string modificationDir = MyFileUtil.GetParentDir(newVersionDir) + "update_tmp"; MyFileUtil.DeleteDir(modificationDir); MyFileUtil.CreateDir(modificationDir); foreach (string filePath in modificationFileList) { string newFilePath = filePath.Replace(newVersionDir, modificationDir); MyFileUtil.CopyFile(filePath, newFilePath); } string zipFilePath = modificationDir + ".zip"; ZIPTool.CompressDirectory(modificationDir, zipFilePath, 0, false); Debug.Log(""); }
void OnGUI() { GUILayout.BeginHorizontal(); { GUILayout.Label(generatePath, EditorStyles.numberField); if (GUILayout.Button("select", GUILayout.Width(window.position.width / 10))) { generatePath = EditorUtility.OpenFolderPanel("MVC View Code Path", generatePath, ""); generatePath = string.IsNullOrEmpty(generatePath) ? Application.streamingAssetsPath : generatePath; PlayerPrefs.SetString("MVC View Code Path", generatePath); } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { GUILayout.Label("Name:", GUILayout.Width(window.position.width / 10)); viewName = EditorGUILayout.TextField(viewName, GUILayout.Width(window.position.width * 4 / 10)); GUILayout.Label("Layer:", GUILayout.Width(window.position.width / 10)); layerIndex = EditorGUILayout.Popup(layerIndex, new string[] { "Noraml Layer", "Top Layer"}, GUILayout.Width(window.position.width * 4 / 10)); } GUILayout.EndHorizontal(); if (GUILayout.Button("Generate Code")) { if (string.IsNullOrEmpty(viewName)) { EditorUtility.DisplayDialog("Tips", "No View Name", "OK"); return; } var dir = generatePath + "/" + viewName + "/"; MyFileUtil.CreateDir(dir); var newPath = dir.Substring(dir.IndexOf("Assets")).Replace(LuaConst.luaDir.Substring(LuaConst.luaDir.IndexOf("Assets")) + "/", ""); Debug.Log("dir:" + dir.Substring(dir.IndexOf("Assets"))); Debug.Log("LuaConst.luaDir:" + LuaConst.luaDir.Substring(LuaConst.luaDir.IndexOf("Assets"))); Debug.Log("newPath:" + newPath); //head var headFilePath = dir + viewName + "Head.lua"; MyFileUtil.CopyFile(TemplateHeadLuaFilePath, headFilePath); var headLua = MyFileUtil.ReadFileText(headFilePath); headLua = headLua.Replace(PATH, newPath); headLua = headLua.Replace(NAME, viewName); headLua = headLua.Replace(SNAME, viewName.ToLower()); headLua = headLua.Replace(UILAYER, UILAYERS[layerIndex]); MyFileUtil.WriteFile(headFilePath, headLua); //view var viewFilePath = dir + viewName + "View.lua"; MyFileUtil.CopyFile(TemplateViewLuaFilePath, viewFilePath); var viewLua = MyFileUtil.ReadFileText(viewFilePath); viewLua = viewLua.Replace(NAME, viewName); viewLua = viewLua.Replace(SNAME, viewName.ToLower()); MyFileUtil.WriteFile(viewFilePath, headLua); //controller var controllerFilePath = dir + viewName + "Controller.lua"; MyFileUtil.CopyFile(TemplateControllerLuaFilePath, controllerFilePath); var controllerLua = MyFileUtil.ReadFileText(controllerFilePath); controllerLua = controllerLua.Replace(NAME, viewName); controllerLua = controllerLua.Replace(SNAME, viewName.ToLower()); MyFileUtil.WriteFile(controllerFilePath, controllerLua); //model var modelFilePath = dir + viewName + "Model.lua"; MyFileUtil.CopyFile(TemplateModelLuaFilePath, modelFilePath); var modelLua = MyFileUtil.ReadFileText(modelFilePath); modelLua = modelLua.Replace(NAME, viewName); modelLua = modelLua.Replace(SNAME, viewName.ToLower()); MyFileUtil.WriteFile(modelFilePath, modelLua); AssetDatabase.Refresh(); EditorUtility.DisplayDialog("Tips", "Generate Code Over!", "OK"); } }