Example #1
0
        /// <summary>
        /// Receives information about objects death and remove it from an attacker group.
        /// </summary>
        /// <param name="igo">The death object.</param>
        /// <param name="m">The death argument.</param>
        private void OnAttackerDieEvent(IGameObject igo, MyDieArgs m)
        {
            var imgo = igo as IMovableGameObject;

            if (imgo != null)
            {
                RemoveFromDeffenderTarget(imgo);
            }
        }
Example #2
0
        /// <summary>
        /// Receives information about objects death and remove it from a deffender group.
        /// </summary>
        /// <param name="igo">The death object.</param>
        /// <param name="m">The death argument.</param>
        private void OnDeffenderDieEvent(IGameObject igo, MyDieArgs m)
        {
            var imgo = igo as IMovableGameObject;

            if (imgo != null)
            {
                // IMovableGameObject
                RemoveFromAttackerTarget(imgo);
            }
            else
            {
                var isgo = igo as IStaticGameObject;
                if (isgo != null)
                {
                    // IStaticGameObject
                    RemoveFromAttackerTarget(isgo);
                }
            }
        }
Example #3
0
 /// <summary>
 /// Ensures delete of the death game object and prints information about its death to game console.
 /// </summary>
 /// <param name="igo">The death game object.</param>
 /// <param name="m">The arguments contains information about death.</param>
 private void OnDieEvent(IGameObject igo, MyDieArgs m)
 {
     Game.PrintToGameConsole(igo.Name + " destroyed (Team " + igo.Team.Name + ").");
     RemoveObject(igo);
 }