Example #1
0
        public override void CompPostTick(ref float severityAdjustment)
        {
            if (Pawn.NegligeablePawn())
            {
                return;
            }

            if (HasPendingTreatment)
            {
                if (currentHediff == null)
                {
                    currentHT = this.InitHealingTask(out currentHediff, out HealingTickCounter);
                    return;
                }

                if (HealingTickCounter-- <= 0)
                {
                    this.Dispatcher();
                }
            }
            else
            {
                if (CheckingTickCounter-- <= 0)
                {
                    NextHediff();
                    InitCheckCounter();
                }
            }
        }
Example #2
0
        public void NextHediff()
        {
            Hediff oldHediff = currentHediff;

            currentHT = this.InitHealingTask(out currentHediff, out HealingTickCounter);

            this.ApplyProgressHediff(oldHediff);
        }
        public static bool RequiresCompleteHediff(this HediffComp_Regeneration comp, out HediffDef hediffToApply)
        {
            MyDefs.HealingTask curHT = comp.currentHT;
            HealingParams      HP    = comp.GetParams();

            hediffToApply = null;
            if (HP == null || HP.HediffToApplyWhenComplete == null)
            {
                return(false);
            }

            hediffToApply = HP.HediffToApplyWhenComplete;
            return(true);
        }
        public static bool RequiresProgressHediffRemoval(this HediffComp_Regeneration comp, out HediffDef hediffToRemove)
        {
            MyDefs.HealingTask curHT = comp.currentHT;
            HealingParams      HP    = comp.GetParams();

            hediffToRemove = null;
            if (HP == null || HP.HediffToApplyDuringProgress == null)
            {
                return(false);
            }

            hediffToRemove = HP.HediffToApplyDuringProgress;
            return(HP.RemoveHediffWhenProgressOver);
        }
Example #5
0
        public static string GetTreatmentLabel(this HediffComp_Regeneration comp)
        {
            //Tools.Warn(comp.Pawn.LabelShort + " - Entering GetTreatmentLabel - cutHT=" + comp.currentHT.DescriptionAttr(), comp.MyDebug);

            MyDefs.HealingTask curHT = comp.currentHT;
            HealingParams      HP    = comp.GetParams();

            if (HP == null || HP.TreatmentLabel.NullOrEmpty())
            {
                return(curHT.DescriptionAttr());
            }

            return(HP.TreatmentLabel);
        }
Example #6
0
        public static int ResetHealingTicks(this HediffComp_Regeneration comp)
        {
            Tools.Warn(comp.Pawn.LabelShort + " - Entering ResetHealingTicks - cutHT=" + comp.currentHT.DescriptionAttr(), comp.MyDebug);

            MyDefs.HealingTask curHT = comp.currentHT;
            HealingParams      HP    = comp.GetParams();

            if (HP == null)
            {
                Tools.Warn(comp.Pawn.LabelShort + " - ResetHealingTicks - Found not params for task=" + curHT.DescriptionAttr(), comp.MyDebug);
                return(600);
            }

            return(HP.PeriodBase.RandomInRange);
        }
Example #7
0
        public static MyDefs.HealingTask InitHealingTask(this HediffComp_Regeneration comp, out Hediff hediffToTreat, out int InitTicks)
        {
            //Tools.Warn(comp.Pawn.LabelShort + " - Entering InitHealingTask", comp.MyDebug);
            //for (int i = 0; i < comp.regenerationPriority.DefaultPriority.Count; i++)
            for (int i = 0; i < MyDefs.DefaultPriority.Count; i++)
            {
                //MyDefs.HealingTask curHealingTask = comp.regenerationPriority.DefaultPriority[i];

                MyDefs.HealingTask curHealingTask = MyDefs.DefaultPriority[i];

                //Tools.Warn(comp.Pawn.LabelShort + " InitHealingTask task[" + i + "]: " + curHealingTask.DescriptionAttr(), comp.MyDebug);

                // 00 bloodloss tending
                if (comp.Effect_TendBleeding && curHealingTask.IsBloodLossTending())
                {
                    //Tools.Warn(comp.Pawn.LabelShort + " InitHealingTask Effect_TendBleeding", comp.MyDebug);
                    if (comp.GetBleedingHediff(out hediffToTreat))
                    {
                        InitTicks = comp.Props.BloodLossTendingParams.PeriodBase.RandomInRange;
                        return(curHealingTask);
                    }
                }
                // 01 chronic disease tending
                else if (comp.Effect_TendChronicDisease && curHealingTask.IsChronicDiseaseTending())
                {
                    //Tools.Warn(comp.Pawn.LabelShort + " InitHealingTask Effect_TendChronicDisease", comp.MyDebug);

                    if (comp.Pawn.GetTendableChronicDisease(out hediffToTreat))
                    {
                        InitTicks = comp.Props.ChronicHediffTendingParams.PeriodBase.RandomInRange;
                        return(curHealingTask);
                    }
                }
                // 02 regular disease tending
                else if (comp.Effect_TendRegularDisease && curHealingTask.IsRegularDiseaseTending())
                {
                    //Tools.Warn(comp.Pawn.LabelShort + " InitHealingTask Effect_TendRegularDisease", comp.MyDebug);

                    if (comp.HasTendRegularDiseaseTargets)
                    {
                        if (comp.Pawn.GetTendableRegularDisease(out hediffToTreat, comp.Props.RegularDiseaseTendingParams.TargetedHediffDefs, comp.MyDebug))
                        {
                            InitTicks = comp.Props.RegularDiseaseTendingParams.PeriodBase.RandomInRange;
                            return(curHealingTask);
                        }
                    }
                    else if (comp.Pawn.GetTendableRegularDisease(out hediffToTreat, null, comp.MyDebug))
                    {
                        InitTicks = comp.Props.RegularDiseaseTendingParams.PeriodBase.RandomInRange;
                        return(curHealingTask);
                    }
                }

                // 03 regular injury
                else if (comp.Effect_RegeneratePhysicalInjuries && curHealingTask.IsInjuryRegeneration())
                {
                    //Tools.Warn(comp.Pawn.LabelShort + " InitHealingTask Effect_RegeneratePhysicalInjuries", comp.MyDebug);

                    if (comp.GetPhysicalHediff(out hediffToTreat))
                    {
                        InitTicks = comp.Props.PhysicalInjuryRegenParams.PeriodBase.RandomInRange;
                        return(curHealingTask);
                    }
                }
                // 04 regular disease
                else if (comp.Effect_HealDiseases && curHealingTask.IsDiseaseHealing())
                {
                    //Tools.Warn(comp.Pawn.LabelShort + " InitHealingTask Effect_HealDiseases", comp.MyDebug);

                    if (comp.GetDiseaseHediff(out hediffToTreat))
                    {
                        InitTicks = comp.Props.DiseaseHediffRegenParams.PeriodBase.RandomInRange;
                        return(curHealingTask);
                    }
                }
                // 05 chemicals
                else if (comp.Effect_RemoveChemicals && curHealingTask.IsChemicalRemoval())
                {
                    //Tools.Warn(comp.Pawn.LabelShort + " InitHealingTask Effect_RemoveChemicals", comp.MyDebug);

                    if (comp.GetChemicalHediff(out hediffToTreat))
                    {
                        InitTicks = comp.Props.ChemicalHediffRegenParams.PeriodBase.RandomInRange;
                        return(curHealingTask);
                    }
                }
                // 06 permanent
                else if (comp.Effect_RemoveScares && curHealingTask.IsPermanentInjuryRegeneration())
                {
                    //Tools.Warn(comp.Pawn.LabelShort + " InitHealingTask Effect_RemoveScares", comp.MyDebug);
                    if (comp.Pawn.GetPermanentHediff(out hediffToTreat))
                    {
                        InitTicks = comp.Props.PermanentInjuryRegenParams.PeriodBase.RandomInRange;
                        return(curHealingTask);
                    }
                }

                // 07 Bodypart regen
                else if (comp.Effect_RegenerateBodyParts && curHealingTask.IsBodyPartRegeneration())
                {
                    //Tools.Warn(comp.Pawn.LabelShort + " InitHealingTask Effect_RegenerateBodyParts", comp.MyDebug);
                    if (comp.Pawn.GetMissingBodyPart(out hediffToTreat))
                    {
                        InitTicks = comp.Props.BodyPartRegenParams.PeriodBase.RandomInRange;
                        return(curHealingTask);
                    }
                }
            }

            //Tools.Warn(comp.Pawn.LabelShort + " - Exiting InitHealingTask: found nothing to do", comp.MyDebug);

            InitTicks     = 0;
            hediffToTreat = null;
            return(MyDefs.HealingTask.None);
        }
        public static void Dispatcher(this HediffComp_Regeneration comp)
        {
            MyDefs.HealingTask curHT = comp.currentHT;
            HealingParams      HP    = comp.GetParams();

            Pawn p       = comp.Pawn;
            bool MyDebug = comp.MyDebug;

            bool     DidIt                  = false;
            bool     DoneWithIt             = false;
            bool     Impossible             = false;
            bool     NextHediffIfDidIt      = false;
            bool     NextHediffIfDoneWithIt = false;
            bool     ResetHealingTick       = true;
            FleckDef MyFleckDef             = HP.FleckDef ?? null;

            // 00 Tending - Blood loss
            if (curHT.IsBloodLossTending())
            {
                NextHediffIfDidIt = true;
                DidIt             = comp.TryTendBleeding(out Impossible);
            }
            // 01 Tending - Chronic disease
            else if (curHT.IsChronicDiseaseTending())
            {
                NextHediffIfDidIt = true;
                DidIt             = comp.TryTendChronic(out Impossible);
            }
            // 02 Tending - Regular disease
            else if (curHT.IsRegularDiseaseTending())
            {
                NextHediffIfDidIt = true;
                DidIt             = comp.TryTendRegularDisease(out Impossible);
            }
            // 03 Regeneration - Injury
            else if (curHT.IsDiseaseHealing())
            {
                NextHediffIfDoneWithIt = true;
                DidIt = comp.TryCureDisease(out DoneWithIt, out Impossible);
            }
            // 04 Regeneration - Injury
            else if (curHT.IsInjuryRegeneration())
            {
                NextHediffIfDoneWithIt = true;
                DidIt = comp.TryRegenInjury(out DoneWithIt, out Impossible);
            }
            // 05 Regeneration - Chemical
            else if (curHT.IsChemicalRemoval())
            {
                NextHediffIfDoneWithIt = true;
                DidIt = comp.TryChemicalRemoval(out DoneWithIt, out Impossible);
            }
            // 06 Regeneration - Permanent injury
            else if (curHT.IsPermanentInjuryRegeneration())
            {
                NextHediffIfDoneWithIt = true;
                DidIt = comp.TryRemovePermanentInjury(out DoneWithIt, out Impossible);
            }
            // 07 Regeneration -Bodypart
            else if (curHT.IsBodyPartRegeneration())
            {
                NextHediffIfDidIt = true;
                bool AppliedProsthetic = false;

                if (comp.Effect_GrowProsthetic)
                {
                    HediffDef ProstheticHediff = comp.TryFindBodyPartProsthetic();
                    if (ProstheticHediff != null)
                    {
                        DidIt = AppliedProsthetic = comp.TryRegrowProsthetic(ProstheticHediff);
                    }
                }

                if (!AppliedProsthetic)
                {
                    if (comp.Effect_RegenBodyPartChildrenAtOnce)
                    {
                        //DidIt = this.TryBodyPartFullRegeneration(out Impossible);
                        DidIt            = comp.TryBodyPartRegeneration(out Impossible);
                        ResetHealingTick = false;
                    }
                    else
                    {
                        DidIt = comp.TryBodyPartRegeneration(out Impossible);
                    }
                }
            }

            if (DidIt)
            {
                Tools.Warn(p.LabelShort + " had " + curHT.DescriptionAttr() + " performed", MyDebug);
            }
            if (DoneWithIt)
            {
                Tools.Warn(p.LabelShort + " had " + curHT.DescriptionAttr() + " fully cured/healed/regen", MyDebug);
            }

            if (NextHediffIfDidIt && DidIt || NextHediffIfDoneWithIt && DoneWithIt)
            {
                if (MyFleckDef != null)
                {
                    FleckMaker.ThrowMetaIcon(p.Position, p.Map, MyFleckDef);
                }
                //MoteMaker.ThrowMetaIcon(p.Position, p.Map, MyMoteDef);

                comp.RemoveProgressHediff();
                comp.ApplyCompleteHediff();

                if (ResetHealingTick)
                {
                    comp.NextHediff();
                }
                else
                {
                    comp.NextHediffWithoutTickReset();
                }

                Tools.Warn(p.LabelShort +
                           " ResetHealingTick:" + ResetHealingTick + "; HealingTicks:" + comp.HealingTickCounter +
                           "; new HT: " + curHT.DescriptionAttr() +
                           "; BP:" + comp.currentHediff?.Part?.def?.defName, MyDebug);
            }
            else if (Impossible)
            {
                comp.NextHediff();
                Tools.Warn(p.LabelShort + " Impossible to heal hediff found - new HT: " + curHT.DescriptionAttr(), MyDebug);
            }

            if (comp.HasNoPendingTreatment)
            {
                Tools.Warn(
                    p.LabelShort +
                    "no pending treatment, InitCheckCounter", MyDebug);
                comp.InitCheckCounter();
            }
        }
Example #9
0
 public void NextHediffWithoutTickReset()
 {
     currentHT          = this.InitHealingTask(out currentHediff, out _);
     HealingTickCounter = 5;
 }