IEnumerator FadeOutAnimation()
    {
        fadeAnim.Play("FadeOut");
        yield return(StartCoroutine(MyCoroutime.WaitForSecondsRealtime(1f)));

        fadeCanvas.SetActive(false);
    }
    IEnumerator FadeInAnimation(string levelName)
    {
        fadeCanvas.SetActive(true);
        fadeAnim.Play("FadeIn");
        yield return(StartCoroutine(MyCoroutime.WaitForSecondsRealtime(.7f)));

        Application.LoadLevel(levelName);
        FadeOut();
    }