internal static unsafe void InitSubsystems() { InitializeBlendStates(); InitializeRasterizerStates(); InitilizeSamplerStates(); MyCommon.Init(); MyPipelineStates.Init(); MyTextures.Init(); MyVertexLayouts.Init(); MyShaders.Init(); MyRwTextures.Init(); MyHwBuffers.Init(); MyMeshes.Init(); MyMeshTableSRV.Init(); MyMergeInstancing.Init(); MyGeometryRenderer.Init(); MyLightRendering.Init(); MyShadows.Init(); MyLinesRenderer.Init(); MySpritesRenderer.Init(); MyPrimitivesRenderer.Init(); MyFoliageRenderer.Init(); MyOutline.Init(); MyComponents.Init(); MyBillboardRenderer.Init(); // hardcoded limits MyDebugRenderer.Init(); MyGPUFoliageGenerating.Init(); MyScreenDecals.Init(); MyEnvProbeProcessing.Init(); MyShadowsResolve.Init(); MyAtmosphereRenderer.Init(); MyAAEdgeMarking.Init(); MyScreenPass.Init(); MyCopyToRT.Init(); MyBlendTargets.Init(); MyFXAA.Init(); MyDepthResolve.Init(); MyBloom.Init(); MyLuminanceAverage.Init(); MyToneMapping.Init(); MySSAO.Init(); MyHdrDebugTools.Init(); MySceneMaterials.Init(); MyMaterials1.Init(); MyVoxelMaterials1.Init(); MyMeshMaterials1.Init(); //MyShaderFactory.RunCompilation(); // rebuild }
/// <summary> /// Adds a component to the list after checking if the component overlaps with any of the other components. /// </summary> /// <param name="comp">The component that must be added.</param> /// <returns>True if the component has been added,otherwise-false.</returns> public bool AddComponent(Component comp) { foreach (Component c in MyComponents) { if (c.CheckOverlapComponent(comp)) { return(false); } } MyComponents.Add(comp); return(true); }
private static void UpdateSceneFrame() { var desc = new RasterizerStateDescription(); desc.FillMode = FillMode.Solid; desc.CullMode = CullMode.None; desc.IsFrontCounterClockwise = true; desc.DepthBias = 25000; desc.DepthBiasClamp = 2; desc.SlopeScaledDepthBias = 1; MyPipelineStates.Modify(m_shadowRasterizerState, desc); MyMeshes.Load(); QueryTexturesFromEntities(); MyTextures.Load(); GatherTextures(); MyComponents.UpdateCullProxies(); MyComponents.ProcessEntities(); MyComponents.SendVisible(); MyBillboardRenderer.OnFrameStart(); MyRender11.GetRenderProfiler().StartProfilingBlock("RebuildProxies"); foreach (var renderable in MyComponentFactory <MyRenderableComponent> .GetAll()) { renderable.RebuildRenderProxies(); } MyRender11.GetRenderProfiler().EndProfilingBlock(); MyRender11.GetRenderProfiler().StartProfilingBlock("UpdateProxies"); UpdateActors(); MyRender11.GetRenderProfiler().EndProfilingBlock(); MyBigMeshTable.Table.MoveToGPU(); MyRender11.GetRenderProfiler().StartProfilingBlock("Update merged groups"); MyRender11.GetRenderProfiler().StartProfilingBlock("UpdateBeforeDraw"); foreach (var r in MyComponentFactory <MyGroupRootComponent> .GetAll()) { r.UpdateBeforeDraw(); } MyRender11.GetRenderProfiler().EndProfilingBlock(); MyRender11.GetRenderProfiler().StartProfilingBlock("MoveToGPU"); foreach (var r in MyComponentFactory <MyGroupRootComponent> .GetAll()) { foreach (var val in r.m_materialGroups.Values) { // optimize: keep list+set for updating val.MoveToGPU(); } } MyRender11.GetRenderProfiler().EndProfilingBlock(); MyRender11.GetRenderProfiler().EndProfilingBlock(); MyRender11.GetRenderProfiler().StartProfilingBlock("Fill foliage streams"); MyGpuProfiler.IC_BeginBlock("Fill foliage streams"); MyGPUFoliageGenerating.GetInstance().PerFrame(); MyGPUFoliageGenerating.GetInstance().Begin(); foreach (var foliage in MyComponentFactory <MyFoliageComponent> .GetAll()) { if (foliage.m_owner.CalculateCameraDistance() < MyRender11.RenderSettings.FoliageDetails.GrassDrawDistance()) { foliage.FillStreams(); } else { foliage.InvalidateStreams(); } } MyGPUFoliageGenerating.GetInstance().End(); MyGpuProfiler.IC_EndBlock(); MyRender11.GetRenderProfiler().EndProfilingBlock(); MyCommon.MoveToNextFrame(); }
private void showDoorUnitControlNull(ref MyComponents.DoorUnit doorUnit) { doorUnit.KryptonTextBoxOutPoint.Text = null; doorUnit.KryptonTextBoxExitButton.Text = null; doorUnit.KryptonTextBoxDoorContact.Text = null; doorUnit.KryptonTextBoxDoorPosition.Text = null; doorUnit.KryptonTextBoxBreakGlass.Text = null; doorUnit.KryptonTextBoxReader1.Text = null; doorUnit.KryptonTextBoxReader2.Text = null; }
private void showDoorUnitControl(ref MyComponents.DoorUnit doorUnit,KryptonAccessController.AccessDataBase.Model.DoorUnitInfo modelDoorUnit) { doorUnit.KryptonComboBoxInputStateType.SelectedIndex = modelDoorUnit.InputStateType == 2 ? 0 : 1; doorUnit.KryptonTextBoxOutPoint.Text = modelDoorUnit.OutPutLockID.ToString(); doorUnit.KryptonTextBoxExitButton.Text = modelDoorUnit.ExitButtonID.ToString(); doorUnit.KryptonTextBoxDoorContact.Text = modelDoorUnit.DoorContactID.ToString(); doorUnit.KryptonTextBoxDoorPosition.Text = modelDoorUnit.DoorPositionID.ToString(); doorUnit.KryptonTextBoxBreakGlass.Text = modelDoorUnit.BreakGlassID.ToString(); doorUnit.KryptonTextBoxReader1.Text = modelDoorUnit.ReadID1.ToString(); doorUnit.KryptonTextBoxReader2.Text = modelDoorUnit.ReadID2.ToString(); }
/// <summary> /// ����ͼ�ؼ��л�ȡ�ŵ�Ԫ��Ϣ /// </summary> /// <param name="doorUnit"></param> /// <returns>�ŵ�Ԫ��Ϣ</returns> private void getModelDoorUnitInfo(ref AccessDataBase.Model.DoorUnitInfo modelDoorUnitInfo, MyComponents.DoorUnit doorUnit) { #region ������Ϣ modelDoorUnitInfo.DoorUnitID = bllDoorUnitInfo.GetMaxId(); modelDoorUnitInfo.OutPutLockID = int.Parse(doorUnit.KryptonTextBoxOutPoint.Text.ToString()); //modelDoorUnitInfo.OutPutTimeLeng; //modelDoorUnitInfo.OpenDoorOverTimeLen; //modelDoorUnitInfo.AccessCapacityEnable; //modelDoorUnitInfo.AccessCapacityMax; //modelDoorUnitInfo.AccessCapacityMin; #endregion #region ��������Ϣ modelDoorUnitInfo.ReadID1 = int.Parse(doorUnit.KryptonTextBoxReader1.Text.ToString()); modelDoorUnitInfo.ReadIDEnable1 = doorUnit.KryptonCheckBoxReader1.Checked; modelDoorUnitInfo.ReadID2 = int.Parse(doorUnit.KryptonTextBoxReader2.Text.ToString()); modelDoorUnitInfo.ReadIDEnable2 = doorUnit.KryptonCheckBoxReader2.Checked; #endregion #region �������Ϣ modelDoorUnitInfo.InputStateType = doorUnit.KryptonComboBoxInputStateType.SelectedIndex; modelDoorUnitInfo.ExitButtonID = int.Parse(doorUnit.KryptonTextBoxExitButton.Text.ToString()); //modelDoorUnitInfo.ExitButtonMode; //modelDoorUnitInfo.ExtiButtonEnable; modelDoorUnitInfo.DoorContactID = int.Parse(doorUnit.KryptonTextBoxDoorContact.Text.ToString()); //modelDoorUnitInfo.DoorContactMode; //modelDoorUnitInfo.DoorPositionEnable; modelDoorUnitInfo.DoorPositionID = int.Parse(doorUnit.KryptonTextBoxDoorPosition.Text.ToString()); //modelDoorUnitInfo.DoorPositionMode; //modelDoorUnitInfo.DoorPositionEnable; modelDoorUnitInfo.BreakGlassID = int.Parse(doorUnit.KryptonTextBoxBreakGlass.Text.ToString()); //modelDoorUnitInfo.BreakGlassMode; //modelDoorUnitInfo.BreakGlassEnable; #endregion #region ���ӵ�ͼ //modelDoorUnitInfo.ElectronicMapID; //modelDoorUnitInfo.PositionX; //modelDoorUnitInfo.PositionY; //modelDoorUnitInfo.StateImageOpen; //modelDoorUnitInfo.StateImageClose; //modelDoorUnitInfo.StateImageAlarmOpen; //modelDoorUnitInfo.StateImageAlarmClose; #endregion }
private static void ProcessMessageInternal(IMyRenderMessage message) { switch (message.MessageType) { case MyRenderMessageEnum.SetCameraViewMatrix: { var rMessage = (MyRenderMessageSetCameraViewMatrix)message; SetupCameraMatrices(rMessage); break; } case MyRenderMessageEnum.DrawScene: { var rMessage = (IMyRenderMessage)message; m_drawQueue.Enqueue(rMessage); m_messageTracker.Clear(); break; } case MyRenderMessageEnum.RebuildCullingStructure: { break; } #region Profiler case MyRenderMessageEnum.RenderProfiler: { var profMessage = (MyRenderMessageRenderProfiler)message; MyRenderProfiler.HandleInput(profMessage.Command, profMessage.Index); break; } #endregion #region Characters case MyRenderMessageEnum.CreateRenderCharacter: { var rMessage = (MyRenderMessageCreateRenderCharacter)message; var actor = MyActorFactory.CreateCharacter(); Matrix worldMatrixF = rMessage.WorldMatrix; //actor.GetRenderable().SetModel(MyAssetsLoader.GetModel(rMessage.Model)); actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model))); actor.SetMatrix(ref worldMatrixF); if (rMessage.ColorMaskHSV.HasValue) { var color = ColorFromMask(rMessage.ColorMaskHSV.Value); actor.GetRenderable().SetKeyColor(new Vector4(color, 1)); } actor.SetID(rMessage.ID); //var entity = MyComponents.CreateEntity(rMessage.ID); //MyComponents.CreateRenderable( // entity, // MyMeshes.GetMeshId(X.TEXT(rMessage.Model)), // rMessage.ColorMaskHSV.HasValue ? rMessage.ColorMaskHSV.Value : Vector3.One); //MyComponents.SetMatrix(entity, ref rMessage.WorldMatrix); break; } case MyRenderMessageEnum.SetCharacterSkeleton: { var rMessage = (MyRenderMessageSetCharacterSkeleton)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.CharacterID); if (actor != null) { actor.GetSkinning().SetSkeleton(rMessage.SkeletonBones, rMessage.SkeletonIndices); } //var entity = MyComponents.GetEntity(rMessage.CharacterID); //MyComponents.SetSkeleton(entity, rMessage.SkeletonBones, rMessage.SkeletonIndices); break; }; case MyRenderMessageEnum.SetCharacterTransforms: { var rMessage = (MyRenderMessageSetCharacterTransforms)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.CharacterID); if (actor != null) { actor.GetSkinning().SetAnimationBones(rMessage.RelativeBoneTransforms); } //var entity = MyComponents.GetEntity(rMessage.CharacterID); //MyComponents.SetAnimation(entity, rMessage.RelativeBoneTransforms); break; } case MyRenderMessageEnum.UpdateRenderEntity: { var rMessage = (MyRenderMessageUpdateRenderEntity)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); if (actor != null && actor.GetRenderable() != null) { if (rMessage.ColorMaskHSV.HasValue) { actor.GetRenderable().SetKeyColor(new Vector4(ColorFromMask(rMessage.ColorMaskHSV.Value), 1)); } actor.GetRenderable().SetDithering(rMessage.Dithering); if (rMessage.Dithering < 0) { } } break; } case MyRenderMessageEnum.ChangeModelMaterial: { var rMessage = (MyRenderMessageChangeModelMaterial)message; //var matId = MyMeshMaterialId.NULL; //if (rMessage.Material.ToLower().Contains("debug")) //{ // matId = MyMeshMaterials1.DebugMaterialId; //} //else //{ // matId = MyMeshMaterials1.GetMaterialId(rMessage.Material); //} //MyAssetsLoader.GetModel(rMessage.Model).SetMaterial_SLOW(MyMeshMaterials1.GetProxyId(matId)); break; } #endregion #region Render objects case MyRenderMessageEnum.CreateRenderEntity: { var rMessage = (MyRenderMessageCreateRenderEntity)message; Matrix m = (Matrix)rMessage.WorldMatrix; var actor = MyActorFactory.CreateSceneObject(); if (rMessage.Model != null) { var model = MyAssetsLoader.ModelRemap.Get(rMessage.Model, rMessage.Model); actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model))); //if (MyDestructionMesh.ModelsDictionary.ContainsKey(model)) //{ // //actor.GetRenderable().SetModel(MyDestructionMesh.ModelsDictionary.Get(model)); // actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model))); //} //else //{ // //actor.GetRenderable().SetModel(MyAssetsLoader.GetModel(model)); // actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model))); //} } actor.SetID(rMessage.ID); actor.SetMatrix(ref m); break; } case MyRenderMessageEnum.CreateRenderVoxelDebris: { var rMessage = (MyRenderMessageCreateRenderVoxelDebris)message; Matrix m = (Matrix)rMessage.WorldMatrix; var actor = MyActorFactory.CreateSceneObject(); if (rMessage.Model != null) { actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model))); } actor.SetID(rMessage.ID); actor.SetMatrix(ref m); MyRenderableComponent.DebrisEntityVoxelMaterial[rMessage.ID] = rMessage.VoxelMaterialIndex; break; } case MyRenderMessageEnum.UpdateRenderObject: { var rMessage = (MyRenderMessageUpdateRenderObject)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); if (actor != null) { Matrix m = (Matrix)rMessage.WorldMatrix; actor.SetMatrix(ref m); if (rMessage.AABB.HasValue) { actor.SetAabb((BoundingBox)rMessage.AABB.Value); } } var entity = MyComponents.GetEntity(rMessage.ID); if (entity != EntityId.NULL) { MyComponents.SetMatrix(entity, ref rMessage.WorldMatrix); if (rMessage.AABB.HasValue) { var aabb = rMessage.AABB.Value; MyComponents.SetAabb(entity, ref aabb); } } break; } case MyRenderMessageEnum.RemoveRenderObject: { var rMessage = (MyRenderMessageRemoveRenderObject)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); if (actor != null) { if (actor.GetRenderable() != null && actor.GetRenderable().GetModel().Info.Dynamic) { MyMeshes.RemoveMesh(actor.GetRenderable().GetModel()); } actor.Destruct(); } var instancing = MyInstancing.Get(rMessage.ID); if (instancing != InstancingId.NULL) { MyInstancing.Remove(rMessage.ID, instancing); } var light = MyLights.Get(rMessage.ID); if (light != LightId.NULL) { MyLights.Remove(rMessage.ID, light); } var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ID); if (clipmap != null) { clipmap.RemoveFromUpdate(); } break; } case MyRenderMessageEnum.UpdateRenderObjectVisibility: { var rMessage = (MyRenderMessageUpdateRenderObjectVisibility)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); if (actor != null) { actor.SetVisibility(rMessage.Visible); } break; } case MyRenderMessageEnum.CreateRenderInstanceBuffer: { var rMessage = (MyRenderMessageCreateRenderInstanceBuffer)message; //var instancing = MyComponentFactory<MyInstancingComponent>.Create(); //instancing.SetID(rMessage.ID); //instancing.Init(rMessage.Type); //instancing.SetDebugName(rMessage.DebugName); MyInstancing.Create(rMessage.ID, rMessage.Type, rMessage.DebugName); break; } case MyRenderMessageEnum.UpdateRenderInstanceBuffer: { var rMessage = (MyRenderMessageUpdateRenderInstanceBuffer)message; //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID); //if(instancing != null) //{ // instancing.UpdateGeneric(rMessage.InstanceData, rMessage.Capacity); //} MyInstancing.UpdateGeneric(MyInstancing.Get(rMessage.ID), rMessage.InstanceData, rMessage.Capacity); rMessage.InstanceData.Clear(); break; } case MyRenderMessageEnum.UpdateRenderCubeInstanceBuffer: { var rMessage = (MyRenderMessageUpdateRenderCubeInstanceBuffer)message; //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID); //if (instancing != null) //{ // instancing.UpdateCube(rMessage.InstanceData, rMessage.Capacity); //} MyInstancing.UpdateCube(MyInstancing.Get(rMessage.ID), rMessage.InstanceData, rMessage.Capacity); rMessage.InstanceData.Clear(); break; } case MyRenderMessageEnum.SetInstanceBuffer: { var rMessage = (MyRenderMessageSetInstanceBuffer)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.InstanceBufferId); if (actor != null) { //if (actor.GetComponent(MyActorComponentEnum.Instancing) != instancing) //{ // actor.AddComponent(instancing); //} //actor.SetLocalAabb(rMessage.LocalAabb); //actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart); actor.GetRenderable().SetInstancing(MyInstancing.Get(rMessage.InstanceBufferId)); actor.SetLocalAabb(rMessage.LocalAabb); actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart); } break; } case MyRenderMessageEnum.CreateManualCullObject: { var rMessage = (MyRenderMessageCreateManualCullObject)message; var actor = MyActorFactory.CreateGroup(); actor.SetID(rMessage.ID); Matrix m = (Matrix)rMessage.WorldMatrix; actor.SetMatrix(ref m); break; } case MyRenderMessageEnum.SetParentCullObject: { var rMessage = (MyRenderMessageSetParentCullObject)message; var child = MyIDTracker <MyActor> .FindByID(rMessage.ID); var parent = MyIDTracker <MyActor> .FindByID(rMessage.CullObjectID); if (child != null && parent != null && parent.GetGroupRoot() != null && child.GetGroupLeaf() == null) { child.SetRelativeTransform(rMessage.ChildToParent); parent.GetGroupRoot().Add(child); } break; } case MyRenderMessageEnum.CreateLineBasedObject: { var rMessage = (MyRenderMessageCreateLineBasedObject)message; var actor = MyActorFactory.CreateSceneObject(); //actor.GetRenderable().SetModel(new MyDynamicMesh()); actor.SetID(rMessage.ID); actor.SetMatrix(ref Matrix.Identity); MyMeshMaterials1.GetMaterialId("__ROPE_MATERIAL", null, "Textures/rope_cm.dds", "Textures/rope_ng.dds", "Textures/rope_add.dds", MyMesh.DEFAULT_MESH_TECHNIQUE); actor.GetRenderable().SetModel(MyMeshes.CreateRuntimeMesh(X.TEXT("LINE" + rMessage.ID), 1, true)); break; } case MyRenderMessageEnum.UpdateLineBasedObject: { var rMessage = (MyRenderMessageUpdateLineBasedObject)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); if (actor != null) { //var mesh = actor.GetRenderable().GetMesh() as MyDynamicMesh; MyVertexFormatPositionH4 [] stream0; MyVertexFormatTexcoordNormalTangent [] stream1; MyLineHelpers.GenerateVertexData(ref rMessage.WorldPointA, ref rMessage.WorldPointB, out stream0, out stream1); var indices = MyLineHelpers.GenerateIndices(stream0.Length); var sections = new MySectionInfo[] { new MySectionInfo { TriCount = indices.Length / 3, IndexStart = 0, MaterialName = "__ROPE_MATERIAL" } }; MyMeshes.UpdateRuntimeMesh(MyMeshes.GetMeshId(X.TEXT("LINE" + rMessage.ID)), indices, stream0, stream1, sections, (BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB)); //actor.SetAabb((BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB)); actor.MarkRenderDirty(); var matrix = Matrix.CreateTranslation((Vector3)(rMessage.WorldPointA + rMessage.WorldPointB) * 0.5f); actor.SetMatrix(ref matrix); } break; } case MyRenderMessageEnum.SetRenderEntityData: { var rMessage = (MyRenderMessageSetRenderEntityData)message; Debug.Assert(false, "MyRenderMessageSetRenderEntityData is deprecated!"); break; } case MyRenderMessageEnum.AddRuntimeModel: { var rMessage = (MyRenderMessageAddRuntimeModel)message; //MyDestructionMesh mesh = MyDestructionMesh.ModelsDictionary.Get(rMessage.Name); //if (mesh == null) //{ //mesh = new MyDestructionMesh(rMessage.Name); //ProfilerShort.Begin("LoadBuffers"); //mesh.Fill(rMessage.ModelData.Indices, rMessage.ModelData.Positions, rMessage.ModelData.Normals, rMessage.ModelData.Tangents, rMessage.ModelData.TexCoords, rMessage.ModelData.Sections, rMessage.ModelData.AABB); //ProfilerShort.End(); if (!MyMeshes.Exists(rMessage.Name)) { { ushort[] indices = new ushort[rMessage.ModelData.Indices.Count]; for (int i = 0; i < rMessage.ModelData.Indices.Count; i++) { indices[i] = (ushort)rMessage.ModelData.Indices[i]; } var verticesNum = rMessage.ModelData.Positions.Count; MyVertexFormatPositionH4[] stream0 = new MyVertexFormatPositionH4[verticesNum]; MyVertexFormatTexcoordNormalTangent[] stream1 = new MyVertexFormatTexcoordNormalTangent[verticesNum]; for (int i = 0; i < verticesNum; i++) { stream0[i] = new MyVertexFormatPositionH4(rMessage.ModelData.Positions[i]); stream1[i] = new MyVertexFormatTexcoordNormalTangent( rMessage.ModelData.TexCoords[i], rMessage.ModelData.Normals[i], rMessage.ModelData.Tangents[i]); } var id = MyMeshes.CreateRuntimeMesh(X.TEXT(rMessage.Name), rMessage.ModelData.Sections.Count, false); MyMeshes.UpdateRuntimeMesh(id, indices, stream0, stream1, rMessage.ModelData.Sections.ToArray(), rMessage.ModelData.AABB); } if (rMessage.ReplacedModel != null) { //MyAssetsLoader.ModelRemap[rMessage.ReplacedModel] = rMessage.Name; MyAssetsLoader.ModelRemap[rMessage.Name] = rMessage.ReplacedModel; } //if (MyAssetsLoader.LOG_MESH_STATISTICS) //{ // mesh.DebugWriteInfo(); //} } break; } case MyRenderMessageEnum.UpdateModelProperties: { var rMessage = (MyRenderMessageUpdateModelProperties)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); if (actor != null) { var key = new MyEntityMaterialKey { LOD = rMessage.LOD, Material = X.TEXT(rMessage.MaterialName) }; if (rMessage.Enabled.HasValue) { if (!MyScene.EntityDisabledMaterials.ContainsKey(rMessage.ID)) { MyScene.EntityDisabledMaterials.Add(rMessage.ID, new HashSet <MyEntityMaterialKey>()); } if (!rMessage.Enabled.Value) { MyScene.EntityDisabledMaterials[rMessage.ID].Add(key); } else { MyScene.EntityDisabledMaterials[rMessage.ID].Remove(key); } } var r = actor.GetRenderable(); if ((rMessage.Emissivity.HasValue || rMessage.DiffuseColor.HasValue) && !r.ModelProperties.ContainsKey(key)) { r.ModelProperties[key] = new MyModelProperties(); } if (rMessage.Emissivity.HasValue) { r.ModelProperties[key].Emissivity = rMessage.Emissivity.Value; } if (rMessage.DiffuseColor.HasValue) { r.ModelProperties[key].ColorMul = rMessage.DiffuseColor.Value; } actor.MarkRenderDirty(); } break; } case MyRenderMessageEnum.PreloadModel: { var rMessage = (MyRenderMessagePreloadModel)message; //MyAssetsLoader.GetModel(rMessage.Name); MyMeshes.GetMeshId(X.TEXT(rMessage.Name)); break; } case MyRenderMessageEnum.ChangeMaterialTexture: { var rMessage = (MyRenderMessageChangeMaterialTexture)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.RenderObjectID); if (actor != null) { var r = actor.GetRenderable(); var key = new MyEntityMaterialKey { LOD = 0, Material = X.TEXT(rMessage.MaterialName) }; if (!r.ModelProperties.ContainsKey(key)) { r.ModelProperties[key] = new MyModelProperties(); } r.ModelProperties[key].TextureSwap = new MyMaterialTextureSwap { TextureName = X.TEXT(rMessage.TextureName) }; r.FreeCustomRenderTextures(key); actor.MarkRenderDirty(); } break; } case MyRenderMessageEnum.DrawTextToMaterial: { var rMessage = (MyRenderMessageDrawTextToMaterial)message; //rMessage.EntityId //rMessage.FontColor //rMessage.MaterialName //rMessage.Text; //rMessage.TextScale; var actor = MyIDTracker <MyActor> .FindByID(rMessage.RenderObjectID); if (actor != null) { var r = actor.GetRenderable(); var key = new MyEntityMaterialKey { LOD = 0, Material = X.TEXT(rMessage.MaterialName) }; if (!r.ModelProperties.ContainsKey(key)) { r.ModelProperties[key] = new MyModelProperties(); } else { r.ModelProperties[key].TextureSwap = null; } RwTexId handle = r.ModelProperties[key].CustomRenderedTexture; if (handle == RwTexId.NULL && MyModelProperties.CustomTextures < MyModelProperties.MaxCustomTextures) { handle = MyRwTextures.CreateRenderTarget(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution, SharpDX.DXGI.Format.R8G8B8A8_UNorm_SRgb, true); r.ModelProperties[key].CustomRenderedTexture = handle; ++MyModelProperties.CustomTextures; } if (handle != RwTexId.NULL) { var clearColor = new SharpDX.Color4(rMessage.BackgroundColor.PackedValue); clearColor.Alpha = 0; MyRender11.ImmediateContext.ClearRenderTargetView(handle.Rtv, clearColor); // my sprites renderer -> push state MySpritesRenderer.PushState(new Vector2(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution)); MySpritesRenderer.DrawText(Vector2.Zero, new StringBuilder(rMessage.Text), rMessage.FontColor, rMessage.TextScale); // render text with fonts to rt // update texture of proxy MySpritesRenderer.Draw(handle.Rtv, new MyViewport(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution)); // render to rt // my sprites renderer -> pop state MySpritesRenderer.PopState(); MyRender11.ImmediateContext.GenerateMips(handle.ShaderView); actor.MarkRenderDirty(); } else { MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId); } } else { MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId); } break; } case MyRenderMessageEnum.PreloadMaterials: { var rMessage = (MyRenderMessagePreloadMaterials)message; //MyAssetsLoader.GetMaterials(rMessage.Name); MyMeshes.GetMeshId(X.TEXT(rMessage.Name)); break; } #endregion #region Voxels case MyRenderMessageEnum.CreateClipmap: { var rMessage = (MyRenderMessageCreateClipmap)message; var clipmap = new MyClipmapHandler(rMessage.ClipmapId, rMessage.ScaleGroup, rMessage.WorldMatrix, rMessage.SizeLod0); MyClipmapFactory.ClipmapByID[rMessage.ClipmapId] = clipmap; clipmap.Base.LoadContent(); break; } case MyRenderMessageEnum.UpdateClipmapCell: { var rMessage = (MyRenderMessageUpdateClipmapCell)message; var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId); if (clipmap != null) { clipmap.Base.UpdateCell(rMessage); } rMessage.Batches.Clear(); break; } case MyRenderMessageEnum.InvalidateClipmapRange: { var rMessage = (MyRenderMessageInvalidateClipmapRange)message; var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId); if (clipmap != null) { clipmap.Base.InvalidateRange(rMessage.MinCellLod0, rMessage.MaxCellLod0); } break; } case MyRenderMessageEnum.CreateRenderVoxelMaterials: { var rMessage = (MyRenderMessageCreateRenderVoxelMaterials)message; Debug.Assert(MyVoxelMaterials1.CheckIndices(rMessage.Materials)); MyVoxelMaterials1.Set(rMessage.Materials); rMessage.Materials = null; break; } #endregion #region Lights case MyRenderMessageEnum.CreateRenderLight: { var rMessage = (MyRenderMessageCreateRenderLight)message; //MyLight.Create(rMessage.ID); MyLights.Create(rMessage.ID); break; } case MyRenderMessageEnum.UpdateRenderLight: { var rMessage = (MyRenderMessageUpdateRenderLight)message; var light = MyLights.Get(rMessage.ID); if (light != LightId.NULL) { var lightInfo = new MyLightInfo { Position = rMessage.Position, PositionWithOffset = rMessage.Position + rMessage.Offset * rMessage.Range * rMessage.ReflectorDirection, CastsShadows = rMessage.CastShadows, ShadowsDistance = rMessage.ShadowDistance, ParentGID = rMessage.ParentID, UsedInForward = rMessage.UseInForwardRender }; MyLights.UpdateEntity(light, ref lightInfo); if ((rMessage.Type & LightTypeEnum.PointLight) > 0) { MyLights.UpdatePointlight(light, rMessage.LightOn, rMessage.Range, new Vector3(rMessage.Color.R, rMessage.Color.G, rMessage.Color.B) / 255.0f * rMessage.Intensity, rMessage.Falloff); } if ((rMessage.Type & LightTypeEnum.Hemisphere) > 0) { //rMessage.Color; //rMessage.Falloff; //rMessage.Intensity; //rMessage.LightOn; //rMessage.ReflectorDirection; //rMessage.ReflectorUp; } if ((rMessage.Type & LightTypeEnum.Spotlight) > 0) { // because it's so in dx9... float coneMaxAngleCos = 1 - rMessage.ReflectorConeMaxAngleCos; coneMaxAngleCos = (float)Math.Min(Math.Max(coneMaxAngleCos, 0.01), 0.99f); MyLights.UpdateSpotlight(light, rMessage.ReflectorOn, rMessage.ReflectorDirection, rMessage.ReflectorRange, coneMaxAngleCos, rMessage.ReflectorUp, new Vector3(rMessage.ReflectorColor.R, rMessage.ReflectorColor.G, rMessage.ReflectorColor.B) / 255.0f * rMessage.Intensity, rMessage.ReflectorFalloff, MyTextures.GetTexture(rMessage.ReflectorTexture, MyTextureEnum.CUSTOM)); } if (rMessage.GlareOn) { MyLights.UpdateGlare(light, new MyGlareDesc { Enabled = rMessage.GlareOn, Material = X.TEXT(rMessage.GlareMaterial), Intensity = rMessage.GlareIntensity, QuerySize = rMessage.GlareQuerySize, Type = rMessage.GlareType, Size = rMessage.GlareSize, MaxDistance = rMessage.GlareMaxDistance, Color = rMessage.Color, Direction = rMessage.ReflectorDirection, Range = rMessage.Range }); } } break; } case MyRenderMessageEnum.SetLightShadowIgnore: { var rMessage = (MyRenderMessageSetLightShadowIgnore)message; var light = MyLights.Get(rMessage.ID); var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID2); if (light != LightId.NULL && actor != null) { if (!MyLights.IgnoredEntitites.ContainsKey(light)) { MyLights.IgnoredEntitites[light] = new HashSet <uint>(); } MyLights.IgnoredEntitites[light].Add(rMessage.ID2); } break; } case MyRenderMessageEnum.ClearLightShadowIgnore: { var rMessage = (MyRenderMessageClearLightShadowIgnore)message; var light = MyLights.Get(rMessage.ID); if (light != LightId.NULL) { MyLights.IgnoredEntitites.Remove(light); } break; } case MyRenderMessageEnum.UpdateFogSettings: { var rMessage = (MyRenderMessageUpdateFogSettings)message; MyEnvironment.FogSettings = rMessage.Settings; break; } case MyRenderMessageEnum.UpdateRenderEnvironment: { var rMessage = (MyRenderMessageUpdateRenderEnvironment)message; MyEnvironment.DirectionalLightDir = VRageMath.Vector3.Normalize(rMessage.SunDirection); MyEnvironment.DirectionalLightIntensity = rMessage.SunIntensity * rMessage.SunColor.ToVector3(); MyEnvironment.DirectionalLightEnabled = rMessage.SunLightOn; MyEnvironment.DayTime = (float)(rMessage.DayTime - Math.Truncate(rMessage.DayTime)); MyEnvironment.SunDistance = rMessage.DistanceToSun; MyEnvironment.SunColor = rMessage.SunColor; MyEnvironment.SunMaterial = rMessage.SunMaterial; MyEnvironment.SunSizeMultiplier = rMessage.SunSizeMultiplier; var skybox = rMessage.BackgroundTexture; m_resetEyeAdaptation = m_resetEyeAdaptation || rMessage.ResetEyeAdaptation; break; } case MyRenderMessageEnum.UpdateEnvironmentMap: { break; } case MyRenderMessageEnum.UpdatePostprocessSettings: { var rMessage = (MyRenderMessageUpdatePostprocessSettings)message; m_postprocessSettings = rMessage.Settings; break; } case MyRenderMessageEnum.UpdateSSAOSettings: { var rMessage = (MyRenderMessageUpdateSSAOSettings)message; MySSAO.Params.MinRadius = rMessage.MinRadius; MySSAO.Params.MaxRadius = rMessage.MaxRadius; MySSAO.Params.RadiusGrow = rMessage.RadiusGrowZScale; MySSAO.Params.RadiusBias = rMessage.Bias; MySSAO.Params.Falloff = rMessage.Falloff; MySSAO.Params.Normalization = rMessage.NormValue; MySSAO.Params.Contrast = rMessage.Contrast; break; } #endregion #region Sprites case MyRenderMessageEnum.DrawSprite: case MyRenderMessageEnum.DrawSpriteNormalized: case MyRenderMessageEnum.DrawSpriteAtlas: case MyRenderMessageEnum.SpriteScissorPush: case MyRenderMessageEnum.SpriteScissorPop: { m_drawQueue.Enqueue(message); break; } #endregion #region Fonts and text case MyRenderMessageEnum.CreateFont: { var createFontMessage = message as MyRenderMessageCreateFont; Debug.Assert(createFontMessage != null); var renderFont = new MyRenderFont(createFontMessage.FontPath); renderFont.LoadContent(); AddFont(createFontMessage.FontId, renderFont, createFontMessage.IsDebugFont); break; } case MyRenderMessageEnum.DrawString: { m_drawQueue.Enqueue(message); break; } #endregion #region Textures case MyRenderMessageEnum.PreloadTextures: { var preloadMsg = message as MyRenderMessagePreloadTextures; //MyTextureManager.PreloadTextures(preloadMsg.InDirectory, preloadMsg.Recursive); //MyTextures.UnloadTexture(texMessage.Texture); break; } case MyRenderMessageEnum.UnloadTexture: { var texMessage = (MyRenderMessageUnloadTexture)message; //MyTextureManager.UnloadTexture(texMessage.Texture); MyTextures.UnloadTexture(texMessage.Texture); break; } case MyRenderMessageEnum.ReloadTextures: { var reloadMsg = (MyRenderMessageReloadTextures)message; MyVoxelMaterials1.InvalidateMaterials(); MyMeshMaterials1.InvalidateMaterials(); MyTextures.ReloadAssetTextures(); //MyTextureManager.UnloadTextures(); //MyMaterialProxyFactory.ReloadTextures(); break; } case MyRenderMessageEnum.ReloadModels: { var reloadMsg = (MyRenderMessageReloadModels)message; //MyMaterials.Clear(); MyAssetsLoader.ReloadMeshes(); MyRenderableComponent.MarkAllDirty(); break; } #endregion case MyRenderMessageEnum.TakeScreenshot: { var rMessage = (MyRenderMessageTakeScreenshot)message; m_screenshot = new MyScreenshot(rMessage.PathToSave, rMessage.SizeMultiplier, rMessage.IgnoreSprites); break; } case MyRenderMessageEnum.ReloadEffects: { m_reloadShaders = true; //MyShaderBundleFactory.ClearCache(); //MyShaderMaterial.ClearCache(); //MyShaderPass.ClearCache(); MyShaders.Recompile(); MyMaterialShaders.Recompile(); MyRenderableComponent.MarkAllDirty(); foreach (var f in MyComponentFactory <MyFoliageComponent> .GetAll()) { f.Dispose(); } break; } case MyRenderMessageEnum.PlayVideo: { var rMessage = (MyRenderMessagePlayVideo)message; MyVideoFactory.Create(rMessage.ID, rMessage.VideoFile); var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Volume = rMessage.Volume; } break; } case MyRenderMessageEnum.CloseVideo: { var rMessage = (MyRenderMessageCloseVideo)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Stop(); video.Dispose(); MyVideoFactory.Videos.Remove(rMessage.ID); } break; } case MyRenderMessageEnum.DrawVideo: { var rMessage = (MyRenderMessageDrawVideo)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Draw(rMessage.Rectangle, rMessage.Color, rMessage.FitMode); } break; } case MyRenderMessageEnum.UpdateVideo: { var rMessage = (MyRenderMessageUpdateVideo)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Update(); } break; } case MyRenderMessageEnum.SetVideoVolume: { var rMessage = (MyRenderMessageSetVideoVolume)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Volume = rMessage.Volume; } break; } case MyRenderMessageEnum.VideoAdaptersRequest: { MyRenderProxy.SendVideoAdapters(GetAdaptersList()); break; } case MyRenderMessageEnum.SwitchDeviceSettings: { MyRenderProxy.RenderThread.SwitchSettings((message as MyRenderMessageSwitchDeviceSettings).Settings); break; } case MyRenderMessageEnum.SwitchRenderSettings: break; // Can be ignored as we're handling newer version of the message. case MyRenderMessageEnum.SwitchRenderSettings1: { UpdateRenderSettings((message as MyRenderMessageSwitchRenderSettings1).Settings); break; } case MyRenderMessageEnum.UnloadData: { MyRender11.UnloadData(); break; } case MyRenderMessageEnum.CollectGarbage: { GC.Collect(); break; } #region Debug draw case MyRenderMessageEnum.DebugDrawPoint: case MyRenderMessageEnum.DebugDrawLine3D: case MyRenderMessageEnum.DebugDrawLine2D: case MyRenderMessageEnum.DebugDrawSphere: case MyRenderMessageEnum.DebugDrawAABB: case MyRenderMessageEnum.DebugDrawAxis: case MyRenderMessageEnum.DebugDrawOBB: case MyRenderMessageEnum.DebugDrawCone: case MyRenderMessageEnum.DebugDrawTriangle: case MyRenderMessageEnum.DebugDrawCapsule: case MyRenderMessageEnum.DebugDrawText2D: case MyRenderMessageEnum.DebugDrawText3D: case MyRenderMessageEnum.DebugDrawModel: case MyRenderMessageEnum.DebugDrawTriangles: case MyRenderMessageEnum.DebugDrawPlane: case MyRenderMessageEnum.DebugDrawCylinder: { m_debugDrawMessages.Enqueue(message); } break; case MyRenderMessageEnum.DebugCrashRenderThread: { throw new InvalidOperationException("Forced exception"); } #endregion } }
/// <summary> /// Removes a component from the list. /// </summary> /// <param name="c">The component that has to be removed.</param> public void RemoveComponent(Component c) { MyComponents.Remove(c); }
private void showDateTimePickerFormReaderTimeZone(ref MyComponents.TimeMode ModeAccessTime , AccessDataBase.Model.ReaderTimeZone modelReaderTimeZone) { if (modelReaderTimeZone == null) return; ModeAccessTime.KryptonDateTimePickerAccessTime1.Value = Convert.ToDateTime(modelReaderTimeZone.TimeZone1); ModeAccessTime.KryptonDateTimePickerAccessTime2.Value = Convert.ToDateTime(modelReaderTimeZone.TimeZone2); ModeAccessTime.KryptonDateTimePickerAccessTime3.Value = Convert.ToDateTime(modelReaderTimeZone.TimeZone3); ModeAccessTime.KryptonDateTimePickerAccessTime4.Value = Convert.ToDateTime(modelReaderTimeZone.TimeZone4); ModeAccessTime.KryptonDateTimePickerAccessTime5.Value = Convert.ToDateTime(modelReaderTimeZone.TimeZone5); ModeAccessTime.KryptonDateTimePickerAccessTime6.Value = Convert.ToDateTime(modelReaderTimeZone.TimeZone6); }
private void getModelReaderTimeZone(ref AccessDataBase.Model.ReaderTimeZone modelReaderTimeZone,ref MyComponents.TimeMode timeModeAccessTime) { modelReaderTimeZone.TimeZone1 = timeModeAccessTime.KryptonDateTimePickerAccessTime1.Value.ToShortTimeString(); modelReaderTimeZone.OperateMode1 = timeModeAccessTime.KryptonComboBoxAccessTime1.SelectedIndex; modelReaderTimeZone.TimeZone2 = timeModeAccessTime.KryptonDateTimePickerAccessTime2.Value.ToShortTimeString(); modelReaderTimeZone.OperateMode2 = timeModeAccessTime.KryptonComboBoxAccessTime2.SelectedIndex; modelReaderTimeZone.TimeZone3 = timeModeAccessTime.KryptonDateTimePickerAccessTime3.Value.ToShortTimeString(); modelReaderTimeZone.OperateMode3 = timeModeAccessTime.KryptonComboBoxAccessTime3.SelectedIndex; modelReaderTimeZone.TimeZone4 = timeModeAccessTime.KryptonDateTimePickerAccessTime4.Value.ToShortTimeString(); modelReaderTimeZone.OperateMode4 = timeModeAccessTime.KryptonComboBoxAccessTime4.SelectedIndex; modelReaderTimeZone.TimeZone5 = timeModeAccessTime.KryptonDateTimePickerAccessTime5.Value.ToShortTimeString(); modelReaderTimeZone.OperateMode5 = timeModeAccessTime.KryptonComboBoxAccessTime5.SelectedIndex; modelReaderTimeZone.TimeZone6 = timeModeAccessTime.KryptonDateTimePickerAccessTime6.Value.ToShortTimeString(); modelReaderTimeZone.OperateMode6 = timeModeAccessTime.KryptonComboBoxAccessTime6.SelectedIndex; }