public override void DrawForeground() { Tools.QDrawer.Flush(); Camera Cam = MyLevel.MainCamera; Cam.SetVertexCamera(); MyCollection.Draw(1f, true); Tools.QDrawer.Flush(); }
public override void Draw() { Tools.QDrawer.Flush(); Camera Cam = MyLevel.MainCamera; Cam.SetVertexCamera(); #if DEBUG && INCLUDE_EDITOR if (Tools.background_viewer != null) { Tools.background_viewer.PreDraw(); Tools.QDrawer.Flush(); } #endif if (MyLevel.IndependentDeltaT > 0) { MyCollection.PhsxStep(); } MyCollection.Draw(); Tools.QDrawer.Flush(); }