internal MyClipmapHandler(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, RenderFlags additionalFlags) { m_clipmapBase = new MyClipmap(id, scaleGroup, worldMatrix, sizeLod0, this); m_renderFlags = additionalFlags; MyClipmap.AddToUpdate(MyEnvironment.CameraPosition, m_clipmapBase); }
internal MyClipmapHandler(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, Vector3D massiveCenter, float massiveRadius, bool spherize, RenderFlags additionalFlags, MyClipmap.PruningFunc prunningFunc) { m_clipmapBase = new MyClipmap(id, scaleGroup, worldMatrix, sizeLod0, this, massiveCenter, massiveRadius, prunningFunc); m_massiveCenter = massiveCenter; m_renderFlags = additionalFlags; if (spherize) { m_massiveRadius = massiveRadius; } MyClipmap.AddToUpdate(MyRender11.Environment.Matrices.CameraPosition, Base); }
internal MyClipmapHandler(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, Vector3D massiveCenter, float massiveRadius, bool spherize, RenderFlags additionalFlags, VRage.Voxels.MyClipmap.PruningFunc prunningFunc) { m_clipmapBase = new MyClipmap(id, scaleGroup, worldMatrix, sizeLod0, this, massiveCenter, massiveRadius, prunningFunc); m_massiveCenter = massiveCenter; m_renderFlags = additionalFlags; if (spherize) { m_massiveRadius = massiveRadius; } const int mergeLodSubdivideCount = 3; m_mergeHandler = new MyLodMeshMergeHandler(Base, MyCellCoord.MAX_LOD_COUNT, mergeLodSubdivideCount, ref worldMatrix, ref massiveCenter, massiveRadius, m_renderFlags); MyClipmap.AddToUpdate(MyEnvironment.CameraPosition, Base); }
internal MyClipmapHandler(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, Vector3D massiveCenter, float massiveRadius, bool spherize, RenderFlags additionalFlags, VRage.Voxels.MyClipmap.PruningFunc prunningFunc) { m_clipmapBase = new MyClipmap(id, scaleGroup, worldMatrix, sizeLod0, this, massiveCenter, massiveRadius, prunningFunc); m_massiveCenter = massiveCenter; m_renderFlags = additionalFlags; m_mergeHandler = null; if (spherize) { m_massiveRadius = massiveRadius; } if (MyLodMeshMergeHandler.ShouldAllocate(m_mergeHandler)) { m_mergeHandler = AllocateMergeHandler(); } MyClipmap.AddToUpdate(MyEnvironment.CameraPosition, Base); }
public override void LoadContent() { m_clipmapBase.LoadContent(); MyClipmap.AddToUpdate(MyRenderCamera.Position, m_clipmapBase); base.LoadContent(); }