Example #1
0
        public static bool ReadMyCharacterSheetSkills()
        {
            if (DateTime.UtcNow < _nextSkillTrainingAction)
            {
                if (Settings.Instance.DebugSkillTraining)
                {
                    Logging.Log("SkillPlan.ReadMyCharacterSheetSkills:", "Next Skill Training Action is set to continue in [" + Math.Round(_nextSkillTrainingAction.Subtract(DateTime.UtcNow).TotalSeconds, 0) + "] seconds", Logging.White);
                }
                return(false);
            }
            if (MyCharacterSheetSkills == null || !MyCharacterSheetSkills.Any())
            {
                if (Settings.Instance.DebugSkillTraining)
                {
                    Logging.Log("readMyCharacterSheetSkills", "if (!MyCharacterSheetSkills.Any())", Logging.Teal);
                }

                MyCharacterSheetSkills = Cache.Instance.DirectEve.Skills.MySkills;
                return(false);
            }

            int iCount = 1;


            if (!Cache.Instance.DirectEve.Skills.AreMySkillsReady)
            {
                if (Settings.Instance.DebugSkillTraining)
                {
                    Logging.Log("readMyCharacterSheetSkills", "if (!Cache.Instance.DirectEve.Skills.AreMySkillsReady)", Logging.Teal);
                }
                return(false);
            }

            if (DateTime.UtcNow > _nextRetrieveCharactersheetInfoAction)
            {
                if (Settings.Instance.DebugSkillTraining)
                {
                    Logging.Log("readMyCharacterSheetSkills", "Updating Character sheet again", Logging.Teal);
                }
                MyCharacterSheetSkills = Cache.Instance.DirectEve.Skills.MySkills;
                _nextRetrieveCharactersheetInfoAction.AddSeconds(13);
                return(true);
            }

            foreach (DirectSkill trainedskill in MyCharacterSheetSkills)
            {
                iCount++;
                //if (Settings.Instance.DebugSkillTraining) Logging.Log("Skills.MyCharacterSheetSkills", "[" + iCount + "] SkillName [" + trainedskill.TypeName + "] lvl [" + trainedskill.Level + "] SkillPoints [" + trainedskill.SkillPoints + "] inTraining [" + trainedskill.InTraining + "]", Logging.Teal);
            }
            return(true);
        }
Example #2
0
        public static bool InjectSkillBook(int skillID)
        {
            IEnumerable <DirectItem> items = Cache.Instance.ItemHangar.Items.Where(k => k.TypeId == skillID).ToList();

            if (DoWeHaveThisSkillAlreadyInOurItemHangar(skillID))
            {
                if (Settings.Instance.DebugSkillTraining)
                {
                    Logging.Log("InjectSkillBook", "SkillBook [" + skillID.ToString() + "] found in ItemHangar", Logging.Debug);
                }
                DirectItem SkillBookToInject = items.FirstOrDefault(s => s.TypeId == skillID);
                if (SkillBookToInject != null)
                {
                    if (MyCharacterSheetSkills != null && !MyCharacterSheetSkills.Any(i => i.TypeName == SkillBookToInject.TypeName || i.GivenName == SkillBookToInject.TypeName))
                    {
                        if (Settings.Instance.DebugSkillTraining)
                        {
                            Logging.Log("InjectSkillBook", "SkillBook:  GivenName [" + SkillBookToInject.GivenName + "] TypeName [" + SkillBookToInject.TypeName + "] is being injected", Logging.Debug);
                        }
                        if (DoWeHaveTheRightPrerequisites(SkillBookToInject.TypeId))
                        {
                            SkillBookToInject.InjectSkill();
                            skillWasInjected = true;

                            return(true);
                        }
                        else
                        {
                            if (Settings.Instance.DebugSkillTraining)
                            {
                                Logging.Log("InjectSkillBook", "Skillbook: We don't have the right Prerequisites for " + SkillBookToInject.GivenName, Logging.Debug);
                            }
                        }
                    }

                    if (MyCharacterSheetSkills != null && MyCharacterSheetSkills.Any(i => i.TypeName == SkillBookToInject.TypeName))
                    {
                        if (Settings.Instance.DebugSkillTraining)
                        {
                            Logging.Log("InjectSkillBook", "SkillBook:  TypeName [" + SkillBookToInject.TypeName + "] is already injected, why are we trying to do so again? aborting injection attempt ", Logging.Debug);
                        }
                        return(true);
                    }
                }

                return(false);
            }
            Logging.Log("InjectSkillBook", "We don't have this skill in our hangar", Logging.Debug);
            return(false);
        }
Example #3
0
        public static bool DoWeHaveTheRightPrerequisites(int skillID)
        {
            try {
                if (skillPreReqs == null)
                {
                    skillPreReqs = XDocument.Load(Settings.Instance.Path + "\\Skill_Prerequisites.xml");
                    if (Settings.Instance.DebugSkillTraining)
                    {
                        Logging.Log("DoWeHaveTheRightPrerequisites", "Skill_Prerequisites.xml Loaded.", Logging.Debug);
                    }
                }
            } catch (Exception) {
                if (Settings.Instance.DebugSkillTraining)
                {
                    Logging.Log("DoWeHaveTheRightPrerequisites", "Skill_Prerequisites.xml exception -- does the file exist?", Logging.Debug);
                }
                return(false);
            }

            foreach (var skills in skillPreReqs.Descendants("skill"))
            {
                if (skillID.ToString().Equals(skills.Attribute("id").Value))
                {
                    if (Settings.Instance.DebugSkillTraining)
                    {
                        Logging.Log("DoWeHaveTheRightPrerequisites", "skillID.ToString().Equals(skills.Attribute(\"id\").Value == TRUE", Logging.Debug);
                    }
                    foreach (var preRegs in skills.Descendants("preqskill"))
                    {
                        if (MyCharacterSheetSkills.Any(i => i.TypeId.ToString().Equals(preRegs.Attribute("id").Value)))
                        {
                            if (Settings.Instance.DebugSkillTraining)
                            {
                                Logging.Log("DoWeHaveTheRightPrerequisites", "We have this Prerequisite: " + preRegs.Attribute("id").Value, Logging.Debug);
                            }
                            if (MyCharacterSheetSkills.Any(i => i.TypeId.ToString().Equals(preRegs.Attribute("id").Value) && i.Level < Convert.ToInt32(preRegs.Value)))
                            {
                                if (Settings.Instance.DebugSkillTraining)
                                {
                                    Logging.Log("DoWeHaveTheRightPrerequisites", "We don't meet the required level on this skill: " + preRegs.Attribute("id").Value, Logging.Debug);
                                }

                                return(false);
                            }
                            else
                            {
                                if (Settings.Instance.DebugSkillTraining)
                                {
                                    Logging.Log("DoWeHaveTheRightPrerequisites", "We meet the required skill level on this skill: " + preRegs.Attribute("id").Value, Logging.Debug);
                                }
                            }
                        }
                        else
                        {
                            if (Settings.Instance.DebugSkillTraining)
                            {
                                Logging.Log("DoWeHaveTheRightPrerequisites", "We don't have this prerequisite: " + preRegs.Attribute("id").Value, Logging.Debug);
                            }
                        }
                    }
                    // this is also good for skills with no pre requirements
                    return(true);
                }
            }
            return(false);
            // not in list which is unlikely
        }