Example #1
0
    public void Release()
    {
        // Not grabbing a piece
        if (SelectedPiece == null)
        {
            return;
        }

        SelectedPieceShader.ChangeShaderNormal();
        SelectedPlacer.IsSelected = false;
        SelectedPlacer            = null;
        SelectedPiece             = null;
        SelectedPieceShader       = null;
    }
Example #2
0
    protected virtual void Grab(Ray ray)
    {
        RaycastHit hit;

        Debug.DrawRay(ray.origin, ray.direction, Color.cyan, 1);
        if (Physics.Raycast(ray, out hit, Mathf.Infinity, 1 << 8))
        {
            SelectedPiece       = hit.transform.gameObject;
            SelectedPlacer      = SelectedPiece.GetComponent <MyPiecePlacer>();
            SelectedPieceShader = SelectedPiece.GetComponent <MyChangeShader>();

            if (SelectedPlacer.IsOwned)
            {
                SelectedPieceShader.ChangeShaderSelected();
                SelectedPlacer.IsSelected = true;
            }
        }
    }
Example #3
0
 protected virtual void GestureGrab()
 {
     // Already have a piece
     if (SelectedPiece != null)
     {
         return;
     }
     else
     {
         GameObject highlightedPiece = VisualOrb.GetComponent <MyHighlighter>().HighlightedPiece;
         if (highlightedPiece != null)
         {
             SelectedPiece             = highlightedPiece;
             SelectedPlacer            = SelectedPiece.GetComponent <MyPiecePlacer>();
             SelectedPieceShader       = SelectedPiece.GetComponent <MyChangeShader>();
             SelectedPlacer.IsSelected = true;
         }
     }
 }